Quote Originally Posted by EaMett View Post
They need to embrace the fact that healers spend at least 80% of their time dpsing, and give them appropriate gameplay for those dps phases.
I do think it’s important to stress that the problem is mostly on why SE have painted themselves into that corner rather than wholly on the how. There’s very clear design intent going on here. Their focus on accessibility isn’t unusual, but ShB in particular feels targeted at completely new players, likely healing on a fresh (potentially boosted) account, who might barely get into raid progression. This has been at the cost (some of us might say blatant disregard, but I don’t think XIV is stagnating yet) of what keeps active veteran healers coming back -AFTER- establishing a certain level of competence with their class, who are re-clearing most content right now. That is the segment of the mastery curve we are trying to address here. The conclusions we’ve come to appear self-evident precisely because we have looked at the kind of gameplay SE wants to create and extrapolated all that is left for them to build that portion of the curve for healers. That they have made healers so barren (and have taken similar steps on tanks and especially DPS despite claims otherwise) suggests to me they’re hedging their bets XIV will continue to grow, not decline, even if we can see the effects this will have on healer retention long term. It’s happened in MMOs before.

I just think it would be a waste of the good will they’ve earned from ARR and to dump on veterans again in the name of playing it safe for 6.0
onward.