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  1. #31
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Allegor View Post
    The insult to injury is that Temperance isn't even a 'new' skill at all, it's literally just Largesse given a paint job and returned to WHM...40 levels higher than it used to be.

    This may be a risque, if not terrible move, but if the devs want us to spend so much of our time healing rather than DPSing, maybe they should cut our entire healing kit's potency by by a significant amount and see what happens. It's the easier option between it and overhauling how most fights in the game work.
    though you've already noted that this was largely sarcastic and not a good suggestion, i still gotta say: the problem with this (for me) is that it would have weird knock-on effects for other classes as well--things like PLDs starting to get mad that you 'wasted' their divine veil with a now-low potency heal when their heal would work better, DRK's living dead becoming even more of a pain in the ass for classes not named WHM, recovering from a superbolide use, etc etc
    (0)

  2. #32
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SpiralMask View Post
    though you've already noted that this was largely sarcastic and not a good suggestion, i still gotta say: the problem with this (for me) is that it would have weird knock-on effects for other classes as well--things like PLDs starting to get mad that you 'wasted' their divine veil with a now-low potency heal when their heal would work better, DRK's living dead becoming even more of a pain in the ass for classes not named WHM, recovering from a superbolide use, etc etc
    Adding to this that even ultimate content doesn't require more than 20% healing currently but how many people can even do that? making everything as hard to heal as ultimate would be too much so it's not going to happen. Not to mention that you would have to rework mana management for all classes. And potentially older content that had tight dps burst requirements.

    The reality is that they painted themselves into a corner with their encounter design and having healers be pure healers is no longer an option, just isn't. They need to embrace the fact that healers spend at least 80% of their time dpsing, and give them appropriate gameplay for those dps phases.
    (13)

  3. #33
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by EaMett View Post
    They need to embrace the fact that healers spend at least 80% of their time dpsing, and give them appropriate gameplay for those dps phases.
    I do think it’s important to stress that the problem is mostly on why SE have painted themselves into that corner rather than wholly on the how. There’s very clear design intent going on here. Their focus on accessibility isn’t unusual, but ShB in particular feels targeted at completely new players, likely healing on a fresh (potentially boosted) account, who might barely get into raid progression. This has been at the cost (some of us might say blatant disregard, but I don’t think XIV is stagnating yet) of what keeps active veteran healers coming back -AFTER- establishing a certain level of competence with their class, who are re-clearing most content right now. That is the segment of the mastery curve we are trying to address here. The conclusions we’ve come to appear self-evident precisely because we have looked at the kind of gameplay SE wants to create and extrapolated all that is left for them to build that portion of the curve for healers. That they have made healers so barren (and have taken similar steps on tanks and especially DPS despite claims otherwise) suggests to me they’re hedging their bets XIV will continue to grow, not decline, even if we can see the effects this will have on healer retention long term. It’s happened in MMOs before.

    I just think it would be a waste of the good will they’ve earned from ARR and to dump on veterans again in the name of playing it safe for 6.0
    onward.
    (8)

  4. #34
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Grimoire-M View Post
    I do think it’s important to stress that the problem is mostly on why SE have painted themselves into that corner rather than wholly on the how. There’s very clear design intent going on here.
    I would say the design intent is incredibly muddled. There's an obvious push for what SE wants, and then there's the mechanics of the actual fights, and they don't gel all at all.

    I'm honestly curious as to how easy it would be if you just axed literally every healer ability after 50, would healing encounters still be trivial? DPS checks notwithstanding.

    DPS checks have gotten higher and thus require more and better damaging abilities. Healer checks have not done the same I feel.
    (0)

  5. #35
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by basketofseals View Post
    I would say the design intent is incredibly muddled. There's an obvious push for what SE wants, and then there's the mechanics of the actual fights, and they don't gel all at all.

    I'm honestly curious as to how easy it would be if you just axed literally every healer ability after 50, would healing encounters still be trivial? DPS checks notwithstanding.

    DPS checks have gotten higher and thus require more and better damaging abilities. Healer checks have not done the same I feel.
    At 50 you'd still be able to make heal checks pretty easy, at least on SCH. The only heals you're missing out on are fey blessing, fey union, and seraph, which, lol, are practically useless anyway with how unresponsive the fairy is coupled with how weak of heals they are. The only 2 things you'd be missing would be excog, which would screw you out of 1 GCD, instead of just excoging a tankbuster you'd have to spend an adlo or etactics adlo on it, how horrible, and recitation.

    I don't think the problem is heal checks either, those can be intense when SE wants them to be, LL on TEA comes to mind, and most people play this game at such an incompetent level I would hate to see how healers that already just spam cure/benefic/physick would handle those. Maybe in savage more intense heal checks, or slightly more frequently, would be okay, but not for normal content with the playerbase that SE is trying to appeal to. Literally, just give SCH it's dots back and bane to spread them, and I'd be content with it, at least on the DPS side, the fairy side would still be a massive fucking mess. Nobody cares is a "bad" or whatever you want to call them healer drops a dot or 2 in normal content, and this also gives the better players something to do when they don't need to heal. I genuinely do not see the downside.
    (4)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  6. #36
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I sort of just feel that if they gave Astro their card system and aoe stun back and Scholars the ability to spread DoT's again, we'd be a vast way to an improvement.

    I know people who are trying to run POTD solo as a healer and omg I do not envy the dullness of this.
    (7)

  7. #37
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by JowyAtreides View Post
    I sort of just feel that if they gave Astro their card system and aoe stun back and Scholars the ability to spread DoT's again, we'd be a vast way to an improvement.

    I know people who are trying to run POTD solo as a healer and omg I do not envy the dullness of this.
    Honestly for Ast I want my buff manipulation tools back I found them way more interesting and fun.

    Time Dialiation, Royal Road and Celestial Opposition were great tools and allowed a very unique playstyle in the game, buff management, when these were stripped from Ast it hurt the job a lot more so than the card changes themselves, any job throws buffs around Ast used to be the only one that could manipulate them.

    I want Time Dialiation back
    I want Royal Road back
    I want old Celestial Opposition back

    I want them more than the old cards.
    (13)

  8. #38
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I had as much or more fun doing level 50 synched savages/ex trials than max level on my scholar. It felt bare-bones, but I had to think way more about when to commit a GCD to damage versus a GCD to healing.
    (1)

  9. #39
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Derio View Post
    Since 6.0 will be a new healer job, we should expect another healer overhaul.
    Was this officially stated, or are you assuming because there hasn't been a new healer for two expansions? If so, please stop. These kind of assumptions only lead to disappointment, and right now healers should keep their expectation at a bare minimum.

    If anything, a 4th healer would mean they didn't do jack to address the current healer issues; because they would have allocated that time into the design of the 4th healer and getting it to fit into current content. Their neglect of healers has really done them in this time. Because now there will be torches and pitchforks if there is no 4th healer; OR if the healing status quo isn't addressed. We're not getting both. Know that now. Even if they do somehow attempt it, they will spend a good portion of 6.0 tuning the four healers. And by good portion, I mean nearly its entirety.

    As for the Japanese feedback. It is somewhat comforting knowing that they've echoed some of our frustrations, but it means nothing until Yoshi and the dev team officially state that they are going to revamp healing. There is just no way they can do this without changing up encounter design. It would unquestionably be a daunting and risky task to do this, but Yoshi and the dev team only have themselves to blame; by not factoring healers into content other than their ability to sustain a group early on, they have dug themselves a huge hole if they wanted to try and do that now. If they screw up, they could potentially lose a ton of subscribers and jeopardize the longevity of the game.

    Limboooooooo
    (3)

  10. #40
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    I believe they did come out and say we would get a new healer in 6.0. After the "dnc is a dps" storm.
    (0)

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