Quote Originally Posted by Razard View Post
Yawn

So you have anything other than hyperbole, melodrama and stating opinions as facts? This overblown superficial nonsense is why you get roasted my friend.

Here’s some opinions for you. FFXIV 1.0 was a car crash that nearly killed the FF name and FFXI was a boring, grindy crab punching simulator which evolved into a “who can click the bot against the NM, or whatever they are called today, first” simulator at end game. Forever destined for the niche of a niche of people they could convince to Stockholm syndrome themselves into it.

Also:

Roast
INFORMAL
To criticize or reprimand severely.
Actually, FFXI was a rich and expansive game with complex story beats and lovable, memorable NPCs. It was addictive and fun, for anyone who could get through the initial solo grind up to level 11 or so. Crab punching only describes about 4 or 5 EXP camp locations for 3 or level ranges, and two specific skill-up locales that players defaulted to, because crabs are easy to deal with. It was dripping with weight and atmosphere. I won't deny the endgame was shitty, particularly prior to TOAU at 75, but it got better as the game went on, particularly when the game was "killed" by the Abyssea add-ons.

It's actually a prime example of Lima Syndrome. SE improved FFXI's quality of life year after year, trying to keep subscribers on board, offering horizontal progression in an MMO for multiple endgame routes, while also trying to not be too heavy handed with re-balancing jobs all of the time. It was still a hot mess, all things considered, but it was a fun hot mess.

Compare it to FFXIV, and really the only commonality between them is some enemy models and the genre type, MMORPG. FFXIV is so rigid in its structure that off the cuff fun is sort of hard to come by, and due to its fast paced combat, social interaction suffers tremendously. I still love it though.