You guys are obviously just burnt out and frustrated, like everything you do over an extended period of time. Eat one potatoe chip, it tastes great and spicy. Five minutes later you grab hands full and are dissatisfied when the package is gone. Same with beer, cigarettes, you name it. We have a Legacy Player and a Crafter with "billions of Gil". The first one does not respond and the latter ping pongs her opinion a bit back and forth. You get some silent upvoters that would do so on every "Back then it was much better" statement (I can see that in LoL that I played since early 2010) forgetting that a shift in gameplay might put playerbase A off, but attract playerbase B. And that's it. That's all this thread has to offer so far, and that is far from being a drastic problem but rather two (!) people being obviously over-dosed by this particular game while basically describing any MMOs long term problems in a nutshell like so many people did before in any franchise you want to name.

I see crafters sitting around for hours, listening to the same two sound effects and pressing as many buttons as you can find on a GameBoy - often macro-assisted even. Of course this is getting dull very fast. If you "competitively craft" (?!), you basically play nothing more what a browser game could do for you: Juggling crafting windows, marketboards and drop down menus. Reducing the game to that is not a real indicator about the game's quality. Nobody would doubt visually boring browser games are getting stale quickly. So of course, nobody should doubt hardcore crafting is not different.

Sincerely,