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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xtrasweettea View Post
    SE should have made it a requirement in addition to completing 4.5 MSQ to do the Crystal Tower to unlock the first 5.0 MSQ quest, if the Crystal Tower was that important and intertwined to the story. Waiting a year on a "suggestion" and then making it mandatory past the 1 year anniversary of the release of the expansion tells me there's other reasons beyond lore.
    I don't see a reason to see it as some kind of conspiracy - and given the number of complaints about too much Syrcus Tower in alliance roulette, I have a hard time believing it would be out of a need to increase participation levels in low-populated content.

    They didn't force CT for 5.0 because - as much as it is highly recommended for story comprehension - it isn't needed to keep the sequence of events straight. (I'll spoiler-tag the rest of this just in case.)

    The story will not reference side story events as having happened if the individual player hasn't played the story to "make it happen", which is why side content doesn't usually link back into MSQ, as the story can't build on something that might not have happened yet.

    5.0 carefully steps around this rule because the time travel element negates the need for the player to have made those events happen at the point when the story plays out. It doesn't matter if the events of CT, Alexander and Omega are still in your future, because the Exarch has come back from an even further point in the future, so those events happened somewhere between now and then. (It's a flimsy excuse if you stare at it too hard and try to make sense of the altered timeline, but enough to scrape through.) The story can play out the same whether you completed CT or not, therefore they didn't force it.

    Obviously whatever they've got planned will for 5.3 will be a different story. Something we'll be doing in the here and now will rely on the state of something changed by those events.

    The obvious possibility is that we might need to wake up G'raha Tia again - which is rather hard if he was never sealed in the tower to begin with. So we would need to complete CT to ensure that has happened.

    Or maybe the solution to our problem lies in the World of Darkness - and again, to ensure that world is in a particular state (Xande's covenant and the voidgate destroyed, Unei and Doga maybe still in there somewhere, Cloud of Darkness still rather furious at us?), we need to have completed CT.


    Eureka would feel forced because it has had no direct recent links to MSQ. Its gameplay is also a fair bit further away from FFXIV's usual play format of story quests and battle instances.

    CT isn't a "tough endgame raid" - it's practically a dungeon. Would you complain if 5.3 gave you a new MSQ chapter with three new dungeons to play through? Because level synch aside, this really isn't any different or more challenging. But put the label "raid" on a thing and suddenly it's something else entirely.

    I think we had more wipes to the Mist Dragon when the Burn was newly-launched than I've ever seen happen in a single CT run. Even World of Darkness. Might get one or two on a specific boss, but people learn from mistakes and it goes better on the next attempt.
    (9)
    Last edited by Iscah; 05-08-2020 at 01:00 AM.

  2. #2
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Iscah View Post
    I don't see a reason to see it as some kind of conspiracy - and given the number of complaints about too much Syrcus Tower in alliance roulette, I have a hard time believing it would be out of a need to increase participation levels in low-populated content.

    They didn't force CT for 5.0 because - as much as it is highly recommended for story comprehension - it isn't needed to keep the sequence of events straight. (I'll spoiler-tag the rest of this just in case.)

    The story will not reference side story events as having happened if the individual player hasn't played the story to "make it happen", which is why side content doesn't usually link back into MSQ, as the story can't build on something that might not have happened yet.

    5.0 carefully steps around this rule because the time travel element negates the need for the player to have made those events happen at the point when the story plays out. It doesn't matter if the events of CT, Alexander and Omega are still in your future, because the Exarch has come back from an even further point in the future, so those events happened somewhere between now and then. (It's a flimsy excuse if you stare at it too hard and try to make sense of the altered timeline, but enough to scrape through.) The story can play out the same whether you completed CT or not, therefore they didn't force it.

    Obviously whatever they've got planned will for 5.3 will be a different story. Something we'll be doing in the here and now will rely on the state of something changed by those events.

    The obvious possibility is that we might need to wake up G'raha Tia again - which is rather hard if he was never sealed in the tower to begin with. So we would need to complete CT to ensure that has happened.

    Or maybe the solution to our problem lies in the World of Darkness - and again, to ensure that world is in a particular state (Xande's covenant and the voidgate destroyed, Unei and Doga maybe still in there somewhere, Cloud of Darkness still rather furious at us?), we need to have completed CT.


    Eureka would feel forced because it has had no direct recent links to MSQ. Its gameplay is also a fair bit further away from FFXIV's usual play format of story quests and battle instances.

    CT isn't a "tough endgame raid" - it's practically a dungeon. Would you complain if 5.3 gave you a new MSQ chapter with three new dungeons to play through? Because level synch aside, this really isn't any different or more challenging. But put the label "raid" on a thing and suddenly it's something else entirely.

    I think we had more wipes to the Mist Dragon when the Burn was newly-launched than I've ever seen happen in a single CT run. Even World of Darkness. Might get one or two on a specific boss, but people learn from mistakes and it goes better on the next attempt.
    If you work in corporate world like I do, you would understand where I am coming from with my "conspiracy." Also, just because people run a piece of content constantly does not mean that it is popular among the majority. This was an argument that was applied against Eureka back when it was relevant. That argument can be applied here as well.

    You assuming I would think CT would be difficult is misplacing my disinterest for the content. I did 18+ man end-game content for years in FFXI and raided in WoW for a few months. Due to the constant grid of that content, I ended up burning out and decided to not participate in anything greater than 8 man content when I joined FF14, unless I know I could end up enjoying the content (like Eureka). I knew before doing CT it wouldn't be difficult. It is completely possible to be just not interested in content beyond 8 man in this game. Just like it is completely possible to not be interested in crafting.

    The hardest part of CT was pressing that skip option on the cut-scenes.

    As for the MSQ and Eureka example, if you took in what I wrote then "recent story links" would apply in that scenario
    (0)
    Last edited by Xtrasweettea; 05-10-2020 at 12:48 AM. Reason: character limit

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xtrasweettea View Post

    You assuming I would think CT would be difficult is misplacing my disinterest for the content. I did 18+ man end-game content for years in FFXI and raided in WoW for a few months. Due to the constant grid of that content, I ended up burning out and decided to not participate in anything greater than 8 man content when I joined FF14
    That's not what they are asking though. The devs want you to do one serie of quests one time, not raid weekly, nor participate in something that would need you to gear up through that kind of means. Even when they are current content, 24man raids are never requesting high iLvl that would need you to grind gear. There are no real harder mechanics than a normal dungeon or 8man raid, the difficulty lies in 24 people being involved, otherwise it's the same "don't walk in danzer zone", "spread markers" and/or "stack markers" in different coats of paint.

    I don't see any "corporate" gain either, doing the CT quests once won't keep you subscribed more than you currently are. It's a matter of a few hours, ONCE per character.
    (13)

  4. #4
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mansion View Post
    That's not what they are asking though. The devs want you to do one serie of quests one time, not raid weekly, nor participate in something that would need you to gear up through that kind of means. Even when they are current content, 24man raids are never requesting high iLvl that would need you to grind gear. There are no real harder mechanics than a normal dungeon or 8man raid, the difficulty lies in 24 people being involved, otherwise it's the same "don't walk in danzer zone", "spread markers" and/or "stack markers" in different coats of paint.

    I don't see any "corporate" gain either, doing the CT quests once won't keep you subscribed more than you currently are. It's a matter of a few hours, ONCE per character.
    I know exactly what they are asking for, thanks.

    I was describing my lack of interest for the content and reasons behind it.

    As for the corporate part, again it is something I see everyday and you don't. I'm done trying to explain that part.

    If we see more 18 man raids becoming mandatory I am just going to chalk it up to "keeping stories straight as they add onto it." I'll just do my one time and that's it. Just like I did for Ivalice and CT.
    (0)