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  1. #1
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lium View Post
    Raiding is becoming less and less optional
    The Crystal Towers raids are so easy as to not be believed, I'm not sure that this is a problem.
    (9)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I thought this thread was related to extremes and savage (you know, actual raiding).

    But the 24 mans that you can win by going afk? You must be joking.
    (12)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Most players already do the 24-man content anyway considering that in the odd-numbered patches, that's how players who aren't doing savage unlock the option to upgrade their gear as well as get gear for alternate jobs.

    Early on there might be some bumps, but I've only ever seen a handful of times where a group was unable to clear the raid and get the rewards. Making them a part of the story adds to them since it makes them more relevant. It's not as though they're asking you to clear something like Titan savage to advance the story. They make easier versions for people who want the story and harder versions for those who want the challenge.
    (4)

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    You only need to do each raid once, on normal mode. That isn't a lot for the development team to ask of players in order to unlock content. If it were a case of asking people to complete savage raiding, then that'd be a completely different matter.
    (4)

  5. #5
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    888
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    I think having normal raids being a part of the story is just fine. However, ff they were savage and were required to advance the story that's a different thing but it isn't. Normal raids right now are pretty straight forward. With the exception of thunder daddy which was nerfed recently, all the 24 and 8 person raids are fairly easy once you grasp the major mechanics that could wipe out the raid.
    (1)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Funny thing about "raids" in this game is that anything outside savage/ultimate is considered casual content when those encounters are basically trials, and for all intents and purposes could be called "savage/ultimate trials"; all the while, 24 man alliance raids is actually a true raid by definition. But "raiding" is typically the term used to refer to the most difficult content the game has to offer. Ahhhh, semantics.

    Anywho, alliance raids is some of the most fun content to do in the game. It's a playground where both the devs and the players can step over some boundaries a bit - with restrictions of course. Construct 7's math mechanic is an example of that. Boiled down though, they are basically massive dungeons and are designed in a way that they will be cleared nearly every time. And just like dungeons, every once in a while they will toss a wall in there, forcing players to obey mechanics or gtfo.
    (3)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gemina View Post
    Funny thing about "raids" in this game is that anything outside savage/ultimate is considered casual content when those encounters are basically trials, and for all intents and purposes could be called "savage/ultimate trials"; all the while, 24 man alliance raids is actually a true raid by definition. But "raiding" is typically the term used to refer to the most difficult content the game has to offer. Ahhhh, semantics.
    Bahamut and Alexander (Normal) actual felt like raids as they made you feel like you where infiltrating and fighting through dangerous locations. Omega and Eden have felt more like a series of interconnected trials. It is funny how the existence or nonexistence of trash fights can seriously change how a raid feels.
    (5)

  8. #8
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Eh, I'm quitting after 5.3's Shadowbringers's story-arc conclusion anyway. I won't need to do forced content I don't like if I don't even play.
    (3)

  9. #9
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I'm really conflicted on this subject. I understand there should be a casual thing because some raids can be to hard and some people just want the story and lore, but other times, I miss the lore being locked behind super bosses. It made the moments felt a bit more rewarding.
    (1)

  10. #10
    Player
    RVallant's Avatar
    Join Date
    Dec 2014
    Posts
    50
    Character
    Mugen Oda
    World
    Zodiark
    Main Class
    Fisher Lv 58
    Quote Originally Posted by Vivi_Bushido View Post
    I'm really conflicted on this subject. I understand there should be a casual thing because some raids can be to hard and some people just want the story and lore, but other times, I miss the lore being locked behind super bosses. It made the moments felt a bit more rewarding.
    Yes, I agree.

    For example; I think everyone interested in the story should absolutely do The Binding Coils of Bahamut.

    Will you get to do them in roulette? No.

    Will you get to do them synced? Unlikely.

    Best chance (and this is advice from reddit, here, in-game and discord) is to unsync advertise 'first time poetic bonus' and level 80's will blitz you through. So, you won't get the awesome fights that happen in there, and there are quite a few tough ones IMO. I remember Twintania on sync was a pain, especially dodging her annoying divebombs as a party. Or the lady's icebitten/fire nonsense etc, but taking them down was a great moment for me. Unsynced, it was just waving a lightsaber around and demolishing everything with no thought - it lessened the impact of the whole thing. Still, absolutely worth going through for the story, and there are a LOT of scenes, quite a few very long ones in the final few turns as well, so beware of PUGS spamming through it.

    I hope other raids are doable on 'normal' synced, or through the roulette or whatever, it would be a shame to have to unsync run all of them on account of being late to the party.
    (0)

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