Page 1 of 2 1 2 LastLast
Results 1 to 10 of 160

Hybrid View

  1. #1
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    SE should have made it a requirement in addition to completing 4.5 MSQ to do the Crystal Tower to unlock the first 5.0 MSQ quest, if the Crystal Tower was that important and intertwined to the story. Waiting a year on a "suggestion" and then making it mandatory past the 1 year anniversary of the release of the expansion tells me there's other reasons beyond lore.

    Since SE loves not giving much money to FF14, some SE executives could be looking at these 24 man raids, seeing a completion and participation rate lower than what was to be "expected", and they could cut more funding and move resources around. FF14 leadership forcing participation could be a move to save the content. Then again, I work for a corporation that literally forces people (employees and customers) to use tools and applications just to have a high usage rate to justify spending money on resources to upkeep and make similar tools and applications.

    Now for those scratching their heads on why people would be stating their dissatisfaction to now have to do content they were not interested in doing in the first place and changes from being from optional to required, let me just change just one noun in this scenario:

    Instead of ShB being around the Crystal Tower, it is around the island of Eureka.
    The Eureka storyline has many ties to the MSQ.
    It will be required to complete the Eureka storyline in order to progress in the MSQ in 5.3


    Would you not come onto the forums to state your dissatisfaction? Would you not feel like this is "forced?"

    Most people don't like Eureka. I do. So would you appreciate me telling you to "suck it up," "your making mountain out of a molehill," etc. No, you wouldn't.

    Granite, completing the story in Eureka is no where as quick and easy as completing CT. I am not going to pretend that it does. I am just giving a scenario to give those who are not understanding where some of those who are dissatisfied might be coming from.
    (0)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,165
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    SE should have made it a requirement in addition to completing 4.5 MSQ to do the Crystal Tower to unlock the first 5.0 MSQ quest, if the Crystal Tower was that important and intertwined to the story. Waiting a year on a "suggestion" and then making it mandatory past the 1 year anniversary of the release of the expansion tells me there's other reasons beyond lore.
    I don't see a reason to see it as some kind of conspiracy - and given the number of complaints about too much Syrcus Tower in alliance roulette, I have a hard time believing it would be out of a need to increase participation levels in low-populated content.

    They didn't force CT for 5.0 because - as much as it is highly recommended for story comprehension - it isn't needed to keep the sequence of events straight. (I'll spoiler-tag the rest of this just in case.)

    The story will not reference side story events as having happened if the individual player hasn't played the story to "make it happen", which is why side content doesn't usually link back into MSQ, as the story can't build on something that might not have happened yet.

    5.0 carefully steps around this rule because the time travel element negates the need for the player to have made those events happen at the point when the story plays out. It doesn't matter if the events of CT, Alexander and Omega are still in your future, because the Exarch has come back from an even further point in the future, so those events happened somewhere between now and then. (It's a flimsy excuse if you stare at it too hard and try to make sense of the altered timeline, but enough to scrape through.) The story can play out the same whether you completed CT or not, therefore they didn't force it.

    Obviously whatever they've got planned will for 5.3 will be a different story. Something we'll be doing in the here and now will rely on the state of something changed by those events.

    The obvious possibility is that we might need to wake up G'raha Tia again - which is rather hard if he was never sealed in the tower to begin with. So we would need to complete CT to ensure that has happened.

    Or maybe the solution to our problem lies in the World of Darkness - and again, to ensure that world is in a particular state (Xande's covenant and the voidgate destroyed, Unei and Doga maybe still in there somewhere, Cloud of Darkness still rather furious at us?), we need to have completed CT.


    Eureka would feel forced because it has had no direct recent links to MSQ. Its gameplay is also a fair bit further away from FFXIV's usual play format of story quests and battle instances.

    CT isn't a "tough endgame raid" - it's practically a dungeon. Would you complain if 5.3 gave you a new MSQ chapter with three new dungeons to play through? Because level synch aside, this really isn't any different or more challenging. But put the label "raid" on a thing and suddenly it's something else entirely.

    I think we had more wipes to the Mist Dragon when the Burn was newly-launched than I've ever seen happen in a single CT run. Even World of Darkness. Might get one or two on a specific boss, but people learn from mistakes and it goes better on the next attempt.
    (9)
    Last edited by Iscah; 05-08-2020 at 01:00 AM.

  3. #3
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Iscah View Post
    I don't see a reason to see it as some kind of conspiracy - and given the number of complaints about too much Syrcus Tower in alliance roulette, I have a hard time believing it would be out of a need to increase participation levels in low-populated content.

    They didn't force CT for 5.0 because - as much as it is highly recommended for story comprehension - it isn't needed to keep the sequence of events straight. (I'll spoiler-tag the rest of this just in case.)

    The story will not reference side story events as having happened if the individual player hasn't played the story to "make it happen", which is why side content doesn't usually link back into MSQ, as the story can't build on something that might not have happened yet.

    5.0 carefully steps around this rule because the time travel element negates the need for the player to have made those events happen at the point when the story plays out. It doesn't matter if the events of CT, Alexander and Omega are still in your future, because the Exarch has come back from an even further point in the future, so those events happened somewhere between now and then. (It's a flimsy excuse if you stare at it too hard and try to make sense of the altered timeline, but enough to scrape through.) The story can play out the same whether you completed CT or not, therefore they didn't force it.

    Obviously whatever they've got planned will for 5.3 will be a different story. Something we'll be doing in the here and now will rely on the state of something changed by those events.

    The obvious possibility is that we might need to wake up G'raha Tia again - which is rather hard if he was never sealed in the tower to begin with. So we would need to complete CT to ensure that has happened.

    Or maybe the solution to our problem lies in the World of Darkness - and again, to ensure that world is in a particular state (Xande's covenant and the voidgate destroyed, Unei and Doga maybe still in there somewhere, Cloud of Darkness still rather furious at us?), we need to have completed CT.


    Eureka would feel forced because it has had no direct recent links to MSQ. Its gameplay is also a fair bit further away from FFXIV's usual play format of story quests and battle instances.

    CT isn't a "tough endgame raid" - it's practically a dungeon. Would you complain if 5.3 gave you a new MSQ chapter with three new dungeons to play through? Because level synch aside, this really isn't any different or more challenging. But put the label "raid" on a thing and suddenly it's something else entirely.

    I think we had more wipes to the Mist Dragon when the Burn was newly-launched than I've ever seen happen in a single CT run. Even World of Darkness. Might get one or two on a specific boss, but people learn from mistakes and it goes better on the next attempt.
    If you work in corporate world like I do, you would understand where I am coming from with my "conspiracy." Also, just because people run a piece of content constantly does not mean that it is popular among the majority. This was an argument that was applied against Eureka back when it was relevant. That argument can be applied here as well.

    You assuming I would think CT would be difficult is misplacing my disinterest for the content. I did 18+ man end-game content for years in FFXI and raided in WoW for a few months. Due to the constant grid of that content, I ended up burning out and decided to not participate in anything greater than 8 man content when I joined FF14, unless I know I could end up enjoying the content (like Eureka). I knew before doing CT it wouldn't be difficult. It is completely possible to be just not interested in content beyond 8 man in this game. Just like it is completely possible to not be interested in crafting.

    The hardest part of CT was pressing that skip option on the cut-scenes.

    As for the MSQ and Eureka example, if you took in what I wrote then "recent story links" would apply in that scenario
    (0)
    Last edited by Xtrasweettea; 05-10-2020 at 12:48 AM. Reason: character limit

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xtrasweettea View Post

    You assuming I would think CT would be difficult is misplacing my disinterest for the content. I did 18+ man end-game content for years in FFXI and raided in WoW for a few months. Due to the constant grid of that content, I ended up burning out and decided to not participate in anything greater than 8 man content when I joined FF14
    That's not what they are asking though. The devs want you to do one serie of quests one time, not raid weekly, nor participate in something that would need you to gear up through that kind of means. Even when they are current content, 24man raids are never requesting high iLvl that would need you to grind gear. There are no real harder mechanics than a normal dungeon or 8man raid, the difficulty lies in 24 people being involved, otherwise it's the same "don't walk in danzer zone", "spread markers" and/or "stack markers" in different coats of paint.

    I don't see any "corporate" gain either, doing the CT quests once won't keep you subscribed more than you currently are. It's a matter of a few hours, ONCE per character.
    (13)

  5. #5
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mansion View Post
    That's not what they are asking though. The devs want you to do one serie of quests one time, not raid weekly, nor participate in something that would need you to gear up through that kind of means. Even when they are current content, 24man raids are never requesting high iLvl that would need you to grind gear. There are no real harder mechanics than a normal dungeon or 8man raid, the difficulty lies in 24 people being involved, otherwise it's the same "don't walk in danzer zone", "spread markers" and/or "stack markers" in different coats of paint.

    I don't see any "corporate" gain either, doing the CT quests once won't keep you subscribed more than you currently are. It's a matter of a few hours, ONCE per character.
    I know exactly what they are asking for, thanks.

    I was describing my lack of interest for the content and reasons behind it.

    As for the corporate part, again it is something I see everyday and you don't. I'm done trying to explain that part.

    If we see more 18 man raids becoming mandatory I am just going to chalk it up to "keeping stories straight as they add onto it." I'll just do my one time and that's it. Just like I did for Ivalice and CT.
    (0)

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,014
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    Instead of ShB being around the Crystal Tower, it is around the island of Eureka.
    The Eureka storyline has many ties to the MSQ.
    It will be required to complete the Eureka storyline in order to progress in the MSQ in 5.3


    Would you not come onto the forums to state your dissatisfaction? Would you not feel like this is "forced?"

    Most people don't like Eureka. I do. So would you appreciate me telling you to "suck it up," "your making mountain out of a molehill," etc. No, you wouldn't.
    So in this scenario, they told us over a year ago that finishing Eureka would enhance our ShB experience(with extra dialogue and whatnot) and now we're finding out that it will actually be required? I wouldnt feel forced at all. In that scenario, i probly finished Eureka last spring. If somehow i hadnt found time for it then, id have certainly found time by now. Ive been(slowly) leveling classes i dont care about for months, i could carve out time for an important story beat to happen. And i say this as someone who went into Anemos when it was new, stayed for maybe an hour, and never went back. Yeah, id "suck it up" and not come to the forums to complain about it.
    (4)

  7. #7
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Frizze View Post
    So in this scenario, they told us over a year ago that finishing Eureka would enhance our ShB experience(with extra dialogue and whatnot) and now we're finding out that it will actually be required? I wouldnt feel forced at all. In that scenario, i probly finished Eureka last spring. If somehow i hadnt found time for it then, id have certainly found time by now. Ive been(slowly) leveling classes i dont care about for months, i could carve out time for an important story beat to happen. And i say this as someone who went into Anemos when it was new, stayed for maybe an hour, and never went back. Yeah, id "suck it up" and not come to the forums to complain about it.
    That would be you. Though, basing on your join date on the forums, you should have seen the many complaint threads about Eureka when it was relevant. I am very sure that if this scenario became true (which it would never, thank goodness), you would see the same amount of threads complaining about now Eureka being a requirement.

    What is ironic is that there will be an expectation from people who enjoyed the content, like me, to be empathetic towards those who don't like Eureka. "Understand where we are coming from," they would say (which they said in those past threads towards anyway who stated they enjoyed Eureka). Yet, there is no level of empathy towards those who have had no interest in doing CT from those who at least are neutral towards CT.
    (0)

  8. #8
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xtrasweettea View Post
    That would be you. Though, basing on your join date on the forums, you should have seen the many complaint threads about Eureka when it was relevant. I am very sure that if this scenario became true (which it would never, thank goodness), you would see the same amount of threads complaining about now Eureka being a requirement.

    What is ironic is that there will be an expectation from people who enjoyed the content, like me, to be empathetic towards those who don't like Eureka. "Understand where we are coming from," they would say (which they said in those past threads towards anyway who stated they enjoyed Eureka). Yet, there is no level of empathy towards those who have had no interest in doing CT from those who at least are neutral towards CT.
    I mean, CT raids take you under an hour and require little to no effort. Eureka on the other hand...
    (9)
    Last edited by EaMett; 05-10-2020 at 01:02 AM.

  9. #9
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EaMett View Post
    I mean, CT raids take you under an hour and require little to no effort. Eureka on the other hand...
    I know, that is why in my original post, I stated that they are not comparable for completion.

    The whole point of that scenario was "How would you feel by now having to do something that was originally optional to now mandatory and you had at least no interest in doing the content." It was to have people to stop and think for a second about another point of view outside of their own point of view.
    (0)

  10. #10
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    I know, that is why in my original post, I stated that they are not comparable for completion.

    The whole point of that scenario was "How would you feel by now having to do something that was originally optional to now mandatory and you had at least no interest in doing the content." It was to have people to stop and think for a second about another point of view outside of their own point of view.
    As long as it wasn't a major investment, I probably wouldn't mind. Might even be an excuse to check out parts of the game I had ignored until that point. The game is encouraging you to play it, I don't see what's wrong with that.
    (8)

Page 1 of 2 1 2 LastLast