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  1. #11
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    Stuff
    Since you're playing word lawyer here, I think you've failed to see that what I said runs counter to what you've laid out. I'll try to clear that up for you. Tanks by their nature have skills that are antagonistic to the will of their opposition. In games that aren't FFXIV kinds of skills they get include full body rams, deployable barriers, knocking the opponent prone, marking the opponent so they suffer a severe penalty should their attention stray from the tank etc. The role of the tank is domination. This draws ire from other players when used against them. Having mechanics which reflect this truth for PvE is just being faithful to what is intrinsic to tanking, and mathematical variables are necessary as an indicator that the Tank is doing their job and doing it well. The current system which only takes into account the tank turning on their stance, that changes literally nothing about how they play, is just as arbitrary as hate combos were, only it's a worse representation since it basically amounts to a dramatically lower level of participation on the tank's part, allowing them to be less involved with the enemy while simultaneously yielding greater control.

    The act of practicing a rotation is a decision. The act of using a spreadsheet aid, is a decision. Picking up the controller/keyboard to play is a decision.

    Heh, well, guess my memory's not as good as it once was. Thanks for taking the time to find it though, and for your decision to press the right buttons to link it in your post.
    (2)
    Last edited by Vyrerus; 05-03-2020 at 08:31 PM.