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  1. #11
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Happy international worker's day everyone, hope you had some good time off. Everyone except the Healer Job designers at SE, as every day is day off for them. Fnar fnar.

    Holy shit this thread has reached page 50. That is a lot of feedback and complaints that has gone completely ignored, well done.

    Quote Originally Posted by tinythinker View Post
    <Everything Yoshida said>
    Two months of this fucking virus causing so much overtime and instant confused anger flares up again coming back here reading the Director say something that has no grounds in reality. The biggest insult here is that they seem to think I was fretting over how MUCH damage I was doing, which I find laughable since I never bothered with a parsers. Because I was having so much fun with HOW I was dealing damage. And debuffing. And healing. And managing fairies. And on and on...

    Can someone please check what version of the game the developers are playing? Because it must be a bugged build where you only have access to the single-digit number of fights in the High-End tab.

    So to sum up:
    * They wanted to Balance healers, numerically.
    * Only place where Balance and party composition matters is in the High-End Duties.
    * There are five or six fights being relevant at any time in that tab.
    * Not DPSing makes the fights drag on, at times unclearable and not to mention incredibly boring waiting for the next unavoidable damage because it is 100% scripted.
    * Means of said DPS is barebones, basic and unsatisfying.
    * Because of Balance and how much fighting this game has, playing Scholar is such dull suffering in over a thousand combat scenarios spread base game and three expansions worth of:
    Leveling to 80
    Doing daily roulettes
    Being downsynced
    Dungeons
    Guildhests
    Trials
    Coils
    Trials called Raids
    24-man clusterfucks
    Fates
    Deep Dungeons
    World Quests
    Four Eureka zones
    +new relic area
    Job quests
    Role quests
    MSQ hyped solo quests
    ...where party composition and being balanced matters for dick.


    Why is the Director going on for Balance so fucking much? Where this balance matters is less than one percent of all the game has to offer of combat and for me even less.

    Quote Originally Posted by FoxCh40s View Post

    Look at how delicately and finely tuned Black Mage is and what additions were made to the job in SHB, and that's where you'll the see the clear lack of design capabilities between DPS and Healers.
    That is a very good point and one I took notice of: When leveling in ShB I often talked to some friends who did so with BLM, and every other level they would tell me they got a BIGGER or BETTER explosion with glee in their voice. In comparison I got: A instant healing cooldown, a trait to now an instant healing cooldown, a Bahamut-egi instant healing cooldown that eats other cooldowns and is delayed, a instant cooldown to heal more made flacid with Catalyze and finally a 20 potency buff to Broil. Take a guess how much healing I had to do vs. how many Broil III's have been casted this expansion. This is just not trying to hide the lack of imagination, SE.

    The answer should be obvious: Do a Black Mage: Give Scholar it's dps base class, cleric stance and pet hotbar again, and I'll never be bored. But we live in modern time where a developer somehow still clings to the notion that a RPG JOB is to be defined by it's Role, and not it's name, theme, lore and, most of all, fun. What has befallen SE to be so archaic. It's not even anachronoxic, the first clerics in DnD could fuck up undeads in variety of ways and smash skulls with their hammers while also healing minor to major wounds. So what has gotten into SE that Savage Balance, that I don't even consider a selling point of the game, should take master, front and center stage to everything including to the detriment of enjoying the story.


    What does Balance mean in Satasha? When the world quest asks you to go and collect five bear asses? When doing your daily grind for token tokens? When doing one of the million trivial encounters in the game? What the fuck does Balance mean when SE hypes up a story villian to the fucking moon and when you finally get to smack him they have the time of their life jumping around shouting exposition while awesome music plays and I can do nothing more than press ONE. SINGLE. SAME. BUTTON. endlessly, occasionally move, until he falls over? Because anything else would be unBalanced? Is that why Aetherflow and ED are at 45? Because pet Hotbar and Arcanist skills and debuffs would send the whole game careening into the ditch, catch fire and become 1.0 v5.0? Then this game needs a long sought after and much better foundation at it's core.

    Since ARR, there have been a ton of fighting you just couldn't heal through, and nothing has changed since then except the murder of Arcanist skills. In ARR I had more buffs and offense than I had restorative skills. Yet I still kept every single party alive and the world didn't fall apart. What has gotten into SE? Have all their Healer Job Designers been replaced with calculators to whom the concept of fun is a logarithm function?

    Did anyone catch the Shadowbringers Documentary? Wonder if we'll get a scene where they say "we had no clue about healers so we just deleted a bunch of random stuff and made them all white mage. It was hard work copy pasting so I took an early lunch that day."
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    Last edited by Sloprano; 05-02-2020 at 08:52 PM. Reason: More words.