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  1. #491
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    I actually picked up healing this expansion. I was sporadically leveling healers in StB. in ShB, I decided to go ahead and level them to cap and make one of the healers my backup job for DR queues.

    WHM is slowly becoming my main. I have been playing the healer role more than tanking... which is what was my main role since ARR.

    I am enjoying WHM. I have enough oGCDs and powerful regens that allow me to spend almost all of my time DPSing. I find myself getting annoyed when I cannot DPS because I have to spend GCDs healing. Granite... that is my advertised role. Though I am the type of player who considers using that the whole kit applies to the advertised role.

    Talk about whole kit: this gets me to SCH and AST. I know SE nerfed those jobs for people like me: non-healer mains. To be honest, I am a little insulted by these nerfs. WHM already fills the spot for the casual healer; plenty of easy to apply heals with a simple damage rotation. SCH and AST didn't need to be simplified.

    SCH should have kept its dots and AST should have kept the cards. If they didn't nerf those two jobs, and if I wanted to play them, I would have to learn and get better over time. That means learning to spread dots properly on SCH, that also means not fishing for Balance on AST. Now I am just spamming AoW on SCH and fishing for each Lucky Charm marshmallow on AST. Those who have mastered the jobs should have been able to keep playing the jobs they have mastered as is (or improved).

    Even though I never got to experience full SCH and AST, I understand the potential lost.
    (7)
    Last edited by Xtrasweettea; 05-05-2020 at 08:07 AM. Reason: spelling and grammar

  2. #492
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sloprano View Post
    *absolutely glorious real words*
    *slow standing ovation*
    (3)

  3. #493
    Player
    aetemes's Avatar
    Join Date
    May 2020
    Posts
    1
    Character
    Doubtfull Truth
    World
    Behemoth
    Main Class
    Scholar Lv 72
    I never posted on the forums ever, I just purchased the complete pack haven't been playing since heavensward. I always mained healers in all mmos.

    I am here to say I kinda regret my purchase...my bad I guess I got too hyped seeing the job trailer and didn't research.

    Scholar was my favourite healer but I loved them all...playing this expac for a few days I regret every single penny I spent. To see the fantasy of "disease" removed entirely - I am spamming broil??? uh uh. Art of war??? uh uh. Embrace is a joke?? uh uh.

    I was like ok calm down I loved astro too I'll just go back to that. All cards are what now???? Like nothing turns me off a game faster than unflavourful straight up it's all the same choices.

    Ffxiv already was a disappointment to me compared to what ff franchise is "flavour" wise (reason I unsubscribed for a while), I swear if this game didn't dupe me with its nostalgic ff factor I would not touch it. I am a weak idiot.

    Anyways I investigated what the whole butchering of flavour was about...to find it's about healers focusing on heals?

    Ok when I first started ffxiv I though healing was pretty easy compared to other mmos, so I figured ok that's cool cause it makes people less likely to not pick the job. But imo if you are going to focus on healers healing...then you need something more interesting than pressing 60s buttons with two gcds to fill the gaps. Period. Just like dpsers have procs randomness and rotations and not just one button to do everything??? like for real.

    The way this feels like is we need healers to not be Gods so that the game is not easy mode but how the healer feels while playing? who cares they are idiots who just enjoy filling greenbars, they obviously don't care about "fun" or they wouldn't be healers.

    Ugh whatever I am just salty I paid 50$ for this - lesson "hopefully" learned. Hopefully leveling ninja/gnb will lick some if that salt off.
    (8)

  4. #494
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sloprano View Post
    What does Balance mean in Satasha? "
    Fun story, I distinctly remember my first job in 2.0, Thaumaturge. The baby black mage. For Satasha, it was me a tank and 2 other dps. I slotted Physic in an action bar and proceeded to heal the place because Umbral Ice meant unlimited MP.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #495
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Man I miss those days where you could customise your class/job. It was beneficial to do multiple classes as you got more options. My first sastacha win was one I will never forget- sprinting around the arena after the healer as a lancer using piercing talon on repeat on the boss because the tank was down and the archer was down (I didn't have skull sunder at the time unfortunately)

    Balance on subsequent playthroughs was what fun things can I use on my hotbar? Fracture, inner release and uh...its been a while but I think it was miserable end or something? 3 cross class skills that made my job as a lancer in sastacha much more fun and faster. A dot to juggle, a mob executer and a crit booster for boss fights

    The balance was the best kind- what can I add to my hotbar that's both fun and not going to impede my regular fighting?


    Hell my conjurer in 2.0 at level 15 had more to do than my WHM/AST does these days. Protect (rip) Stoneskin (rip), Fluid aura that did something and if my hazy memory serves me rightly at least 1 buff for myself
    Nevermind the 3 skills from other classes I could bring with me for fun.
    (5)

  6. #496
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    My gripe is that healing dps was dumbed down so much and incoming damage was not increased. If it was then it was not increased enough, which translates to a very boring healing experience in all content outside of ultimates and savage.

    Adding a new healer next expansion is wanted. But if all they have is 3 dps moves and a decent healing kit and they dont increase incoming damage then we will be no better than we are now.
    (4)

  7. #497
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Derio View Post
    My gripe is that healing dps was dumbed down so much and incoming damage was not increased. If it was then it was not increased enough, which translates to a very boring healing experience in all content outside of ultimates and savage.

    Adding a new healer next expansion is wanted. But if all they have is 3 dps moves and a decent healing kit and they dont increase incoming damage then we will be no better than we are now.
    They backed themselves into a corner with that one, they put off a new healer for so long they pretty much have to do one but at the same time a lot of people who play healers do not want a new healer because the 3 we have need major works done on them and do not want to see a 4th whm with a new coat of paint.
    (3)

  8. #498
    Player
    Dragonexx's Avatar
    Join Date
    Mar 2020
    Location
    Ul-Dah
    Posts
    37
    Character
    Lachelle Kisne
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by EaMett View Post
    Lets not forget that this is coming from the same person that complained that SCHs didn't heal and instead mostly just DPSed while off loading the healing on the co-healer..... All this exactly when SCH was the top healer in all content (read the healer that healed the most).
    It was a vision of healers that came from a non-healer or very casual healer perspective and was simply incorrect.

    The changes were aimed at doing one single thing. Decreasing the gap in DPS between an optimized player and an average player. If you simplify a class a lot you get less opportunity to optimize. That way, in their mind, average healers wouldn't be pressured into DPSing as much because optimizing dps wouldn't lead to as significant a gain as it previously did.
    In SB it wasn't uncommon for optimized players to do on average about 50% more dps than average players (raiders). In ShB we're looking at about a 30% difference. But it hasn't really accomplished anything other than bore the optimized players and trample over cognitive flow game designs.

    Instead of SE forcing their image of healers onto us, a design that directly contradicts their content design might I add, they should really just learn from this and give us more engaging gameplay and a proper DPS meta.
    But isn't this the point of being a shield/pet healer? To create more openings where you can attack instead of focusing on healing? Y'know. Be a tactician?
    (0)
    Last edited by Dragonexx; 05-09-2020 at 02:24 AM.

  9. #499
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dragonexx View Post
    But isn't this the point of being a shield/pet healer? To create more openings where you can attack instead of focusing on healing? Y'know. Be a tactician?
    That was infact, Scholars ENTIRE Lore. Preparing for every situation to gain every little edge on enemies and give advantages to your allies. Until 4.0, that's EXACTLY what it was, every little skill (not you Dissipation, should have been a Summoner ability) worked in tandem and created a wonderful symphony of pure mitigation and preparatory bliss, allowing you to feel like you truly decimated an encounter and won because of your skillfull planning and usage of abilities.
    (10)

  10. #500
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    and with Foxch40s that is this threads 500th reply of healers downing tools and discussing why they downed tools or probably will

    I would disagree with dissipation being a summoner ability- it should not be an ability at all. An ability that works by removing the pet from the pet jobs is pure idiocy and it should never have left the concept stage in the same vein as scrapping Energy Drain (crucial mechanic to Sch/Smn), Luminerferous Aether (thereby crippling Ast's mp recovery for 2 expansions now without lucid) and all of healer dps
    (2)

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