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  1. #10
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamRF View Post
    Yeah I thought it was pretty obvious what I meant with that 100$ example.. you're taking it out of context and I hope not with awareness just to score points. I'll clarify just in case though.

    That 5 items for 100$ was just an example to clarify how and why I believe the amount of items are more important to me instead of the price. Of course I know that it won't sell at that price. It wasn't an idea at all, it was just an example to give perspective.
    I get it. It's just that we have to take into consideration that it's not as simple as it looks to be. Quantity and price both work in tandem, and they work in tandem with payment model of the game itself. No cash shop at all means higher sub and its increasing after some period of time. It's not a bad thing technically, but it will attract less players, and games are usually aimed at different kind of players, not only wealthy ones.

    For same reason, cash shop with less quantity for a higher price has less potential than higher quantity for a lesser price. Yes, you can see the second as a bit more greedy model, but it gives more freedom and choice (and, in fact, possibility to spend less money in some cases) to those who buy these items.

    So while your idea potentinally could work in ideal circumstances, it won't be that good in reality.
    (1)
    Last edited by Halivel; 05-01-2020 at 12:13 AM.