Quote Originally Posted by tinythinker View Post
I've only played 517 FL matches (compared to the thousands some have played), but I think I can generally sense risk, which is why I stay so far back and am quick to flee as a caster. Yet it is a little different on casters. I just had a match where I got to be at mid for several minutes and was doing well, but bridges and other nodes often go quickly one way or another and then there are the loose open field skirmishes. Will keep practicing and looking for openings. Have more levels to do on BLM and then onto RDM. Thank you for your time and thoughtfulness. Your insights and those of my teammates have been very helpful in understanding how gameplay changes using magic ranged dps. Always appreciate it.

On tanks - they can kill me really easy either in a group battle or 1 v 1, and, as mentioned before, I don't see tanks and melee distract or harass people too often. Some do sure, but a lot of times it's more like when 5 year olds are playing sports and the coach tells them to play their positions but then they all run to the ball anyway So I just make do with what I get in terms of team composition, experience, priorities, etc. Patience is an issue for me because on other job roles it feels like I always have an opening ready to go, so I guess it makes casters feel slow by comparison. Will take time to acclimate.

Here are all my matches from April 24th and 25th (all my BLM games through April 25th):
Hmm. While you can get games where damage is low because you mostly win on caps, when you average those out, those damage numbers look a little low. Like, even on the fastest or most passive games possible, sub 200k damage dealt is a little low for a BLM or SMN. I want to say you have to be playing a lot more aggressively, but if you find yourself dying a lot, you might not have developed the killer instinct to know when you can position more aggressively. Like, not counting the games with like 34k damage, some of these are still less damage than you should be getting in a single battle, nevermind a full game.

With regards to the tank thing, we really don't do that much damage outside of GNB burst sequence, though usually if they are on-top of me, they immediately expose themselves to too much of my alliance to survive long enough. If this isn't happening, it could be a positioning problem. We reeeallly want some big meaty blokes nearby to get the most of the caster experience.

The 1v1 thing doesn't matter much. For the most part if you find yourself fighting tanks, melee, or healers 1v1, a tactical error was made. Should have been out of there a minute ago.
Quote Originally Posted by BloodRubyXII View Post
Cleave and never ever play RDM.
Ha ha. Awww. But we have good CC, and can heal well in a pinch!..

... Okay, yeah, RDM is still not quite where it needs to be in FL. The melee component is almost completely incompatible with the environment which is a huge part of our burst.