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Thread: Casters in FL?

  1. #11
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by tinythinker View Post
    True, but I really want to experience all jobs in PvP and find something I like about all of them. I did notice a couple of times that I may have helped push people back from a node on BLM, and I enjoy the visual display for each target hit with Freeze and the sound effect, especially when it was 5 to 10 at a time. I'm sure there will be something redeeming about RDM
    That's good! And completely valid. You should give them all a chance; while some are better than others I don't think there's a bad job in FL right now. Not a lot of people with familiarity with the game play RDM in FL, so wisdom on the job is scarce right now. That said, it's nowhere near as bad as people make it out to be.

    The first of the two major downsides of RDM is the lack of accessible instant casts. The other two casters have spammable instant spells you can throw out on the move, which is really important to your overall contribution, especially on the hunt. RDM can only do that through dualcast or spending metre. The other downside is, as mentioned, RDM's melee while combo powerful can be difficult to use in FL. Unlike actual melee jobs, RDM don't have that 30% DR. Even with the shield on Engagement it's very easy to die extremely fast in FL if a 15k HP squishy gets cheeky.

    All that said RDM has a lot going for it. Dualcast helps a lot with its mobility and flexibility. Being able to reposition while you put out your strongest spells is huge, and the ability to proc it with Vercure and stuff is great. Also, the CC RDM gets is amazing at chase. When you get better at the job you start to get an idea of when you can pounce on enemy battle highs when they over-extend or retreat, locking them down for an extended period of time.

    While it can be difficult to use the melee combo, it does still come up often enough in small engagements. What is more is you can do the combo sequence on something like a tank or melee that has over-extended, adjust your target, then drop the Verflare/holy and Scorch onto something in the backline; with BH and Phantom Dart this is practically two-thirds of a ranged DPS HP bar just gone. Even when you can't use the melee combo, Enchanted Reprise is a spammable 2k damage 1.5 sec GCD death machine that's great to throw at weakened targets. With how fast you can build Mana this isn't bad at all.

    When everything is settled, RDM tends to not perform as well as SMN and BLM in terms of numbers. It's not a bad choice if you want to play DPS but you think your alliance could use a little backup healing or additional lockdown. It's just really hard to play right now to its full potential, and when you do, it's okay but not particularly stellar.

    Signature is from the opening of Etrian Odyssey Untold: The Millennium Girl. Fun series.
    (1)

  2. #12
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Stats for RDM since I already have them for my BLM debut as well:

    4.27.2020
    2-1-10 30484 (win)
    0-3-5 70297 (bad group, loss)
    2-2-10 159999 (loss)
    3-1-30 226966 (loss, good group, battlehigh IV)
    2-1-13 102625 (loss)
    0-2-20 210755 (loss)
    2-2-7 97647 (bad loss, zero most of the time and ended with 62 team score)
    0-0-11 66194 (easy win, lots of help with utility but less so damage)
    0-3-12 89937 (close win, dink and dunk utility and damage)
    4-1-18 385471 (nice team, lots of new players, most of match just pew pew at mind, loss)
    3-1-7 55978 (rough fight, all over map loss in 2nd after comeback)

    4.28.2020
    2-1-4 88673 (loss)
    5-0-27 257391 (loss, battlehigh v)
    3-0-17 239584 (win, battlehigh iii)
    2-1-26 215331 (loss but cool k.o. with displacement)
    1-1-16 149087 (loss, bad organization)
    0-1-9 37737 (early lead, no battle highs for team, 3rd place loss)

    4.29.2020
    0-3-11 115496 (loss)
    1-0-19 150849 (loss)
    1-1-15 30093 (loss)
    2-2-12 128537 (loss)
    1-2-8 110295 (loss)
    2-2-11 110534 (loss)
    0-1-10 81718 (loss)
    2-2-10 96685 (loss)

    4.30.2020
    1-0-5 172090 (loss)
    1-2-6 94208 (loss)
    3-0-9 231612 (win! after 14 losses; battlehigh iv)

    After that with other activities I hit 70
    (0)
    Last edited by tinythinker; 05-03-2020 at 12:01 AM. Reason: updates
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  3. #13
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by tinythinker View Post
    I'm sure there will be something redeeming about RDM
    If you're in a small skirmish, you're fine, anything outside of that (and given that they are few and far in between) and you are gimping yourself playing RDM vs any other range option. Actual melees are better than you in melee range, and some of them even range better than you do as well (hey Dragoon). "Yeah but CC and we have the option of both, also vercure!" - yeah 4 vercures is an entire mana bar and heals for less than a ranged HP bar if you use all 4 outside of Battle High; which by the way, is the lowest hp pool in the game further strengthening the case to just not play it unless you're content casting scatter/impact and enchanted reprise all game, removing your two biggest nukes from the equation in the process.
    (0)
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  4. #14
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by BloodRubyXII View Post
    If you're in a small skirmish, you're fine, anything outside of that (and given that they are few and far in between) and you are gimping yourself playing RDM vs any other range option. Actual melees are better than you in melee range, and some of them even range better than you do as well (hey Dragoon). "Yeah but CC and we have the option of both, also vercure!" - yeah 4 vercures is an entire mana bar and heals for less than a ranged HP bar if you use all 4 outside of Battle High; which by the way, is the lowest hp pool in the game further strengthening the case to just not play it unless you're content casting scatter/impact and enchanted reprise all game, removing your two biggest nukes from the equation in the process.
    That's a bit reductive. I think it is better framed at RDM having good healing, but bad sustain. That is to say, dropping a very fast burst of 6k+ healing is huge, and powerful, since that is often all that's needed to get someone out of a sticky situation. It's obviously not a job that is going to keep the whole alliance topped off, but considering they have a lot of the fundamental benefits of a DPS while having this capability, that's not bad. It is tempting to want to frame it as only having 12k HP on a full tank, but in practical terms that's usually not what's important. You usually don't run out of MP since you are usually done healing before that happens, since you are fundamentally a DPS and you are usually only healing when you really want to help out one of your battle highs that have over-extended or something. If a RDM is having to use their full MP bar in Frontline regularly, they are not playing their job right.

    RDM for what it's worth probably has my favourite of the raw GCD AOE options since it's easy to proc the conditions to land those juicy Impacts. I think they are looking a lot better than the way they looked when they tried to streamline their CC. That said, while there are some really great RDM unicorns on Primal and Aether, I would agree with the overall idea that they are the weakest of the mages in Frontline right now, due entirely to their lack of good damage on the move and the inability to regularly access their melee kit. I wouldn't try to knock on their utility since that's the one area they seem to be doing alright in. They could probably use some oGCDs and more instant casts, but adding oGCD attacks to RDM would make their burst in Feast broken, since they share kits across environments.
    (0)
    Last edited by Esmoire; 05-02-2020 at 01:47 PM.

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