Not that I want a 1-3 button rotation, but.... Did you play old mmos? I seem to remember them being quite slow.If you think 3 buttons is in anyway fun, challenging or engaging for the majority of those fitted with a brain, you should try getting out more and experiencing past times that take a modicum of effort. I grow weary of the snore fest, without being told that even partially engaging myself is the norm. Sorry if thats brash or offensive but enough is enough. The pace of this game, compared to the prior generation of MMO's or even your comparison to console is already somewhere akin to baywatch slow-run speed. If it continues to get any more tedious (and no 1% of end content is not sufficient engagement) then I imagine that 'unsatisfied' poll that has already reared its head, will grow exponentially. Classically these games are supposed to have depth of rotation to offset the thought vs reaction time differential in mmo gaming /compared to alternative genres. Without that consideration here, the sense of satisfaction in gameplay is nill for a good majority I imagine.
The cooldown and pacing of this game, lends itself toward a deeper rotation and potential skill depth. I suppose some might view that as 'tactical planning' of a sort, as apposed to reflex speed. If you remove the rotational complexity in this game without giving back (as has been the case thus far) you end up appealing to nobody sans the candy-crush brigade.
I primarily came from a Korean PvP background. Naturally I shelved that competitively for this game, with no issue - as my free time is now split on various other endeavours (away from gaming). The speed of Aion Online in its day; is perhaps around comparable to what I am referencing although there are many others. Around 30 keybinds, some bloat yes and an older generation of game design but without the delay present in the majority of ff until end ex. I gravitated toward Monk somewhat in this game for its 'play pace'; so as you might imagine, its neglect bothers me. Most classes in this game leave me short on my APM. I'm waiting essentially for the game to keep up with me.
Don't misread however, I accept FFXIV for what it is. I don't expect it to match the pace of my prior experience. But there has to be some sort of compromise for challenge. Making it into the next WoW post streamlining; is exactly the reason Classic had its vast appeal. People disliked some of the old but having the depth of a puddle, doesn't leave you with much 'purposeful accomplishment' and people were sick of it. As I've noted other posters around here referencing, similar to yourself; you reach a point where simplicity reaches redundancy and reward becomes meaningless.
Last edited by Mindiori; 04-27-2020 at 11:40 AM.
I dunno about this lack of complexity thing. Sure, rotations may be static, in a vacuum, but you have to adjust when the boss force disengages you. I have almost 36 skills slotted on my main. Maybe you are just playing the wrong job?The cooldown and pacing of this game, lends itself toward a deeper rotation and potential skill depth. I suppose some might view that as 'tactical planning' of a sort, as apposed to reflex speed. If you remove the rotational complexity in this game without giving back (as has been the case thus far) you end up appealing to nobody sans the candy-crush brigade.
I primarily came from a Korean PvP background. Naturally I shelved that competitively for this game, with no issue - as my free time is now split on various other endeavours (away from gaming). The speed of Aion Online in its day; is perhaps around comparable to what I am referencing although there are many others. Around 30 keybinds, some bloat yes and an older generation of game design but without the delay present in the majority of ff until end ex. I gravitated toward Monk somewhat in this game for its 'play pace'; so as you might imagine, its neglect bothers me. Most classes in this game leave me short on my APM. I'm waiting essentially for the game to keep up with me.
Don't misread however, I accept FFXIV for what it is. I don't expect it to match the pace of my prior experience. But there has to be some sort of compromise for challenge. Making it into the next WoW post streamlining; is exactly the reason Classic had its vast appeal. People disliked some of the old but having the depth of a puddle, doesn't leave you with much 'purposeful accomplishment' and people were sick of it. As I've noted other posters around here referencing, similar to yourself; you reach a point where simplicity reaches redundancy and reward becomes meaningless.
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