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Thread: Unreal Trials

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  1. #1
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Limit time deal prolly has more to do with future aspects in mind, so rather than having the fights more or less set in stone like normal and ex's, they can rotate them out and make changes to them but more importantly increase the difficulty once next expac comes around. So like next expac comes around they can easily bump up the difficult for level 90 or w/e and tweak the mechanics.
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  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Hanayumi View Post
    Limit time deal prolly has more to do with future aspects in mind, so rather than having the fights more or less set in stone like normal and ex's, they can rotate them out and make changes to them but more importantly increase the difficulty once next expac comes around. So like next expac comes around they can easily bump up the difficult for level 90 or w/e and tweak the mechanics.
    I wonder if that really requires that much tweaking though. The more precise control they want over the difficulty, the more tweaks will have to be made, but do they need to account for every single skill outside of Ultimate? When we get new levels/abilities they mostly increase DPS, HPS, or some other metric that's pretty easy to scale. With CC being non existent the trickiest one I can think of is shielding (ie max damage capacity).

    I'm glad to see more high level content, but I think it was a mistake to make these limited events. If they felt that it would too difficult to tweak them perfectly to keep pace with the evolution of the game I think I'd rather have a slightly less than perfect fight that would remain relevant/interesting for a long time. In that case they could also spend the time it takes to make new limited content tweaking the existing ones as well, so it doesn't seem like there is much of a time/resource loss. Going back to Stormblood content unsynced doesn't really change anything except that enemies die too fast/don't do enough damage.
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