This forum would be a terrible source for feedback on jobs, and I would say it is nearly impossible for the the devs to get realistic information from their player base.The thing is, those people criticizing the survey, what form of feedback do they accept if that one wasn't enough? Do they value these forums more as a form of feedback? By their standards these forums would be completely meaningless.
In the end you have to work with something , and that survey seems like the best and most credible feedback they got in a while. If you dismiss that than you may as well claim it's nearly impossible for devs to get realistic information from their playerbase.
Exactly my opinion. White Knights just discard everything by moving the goalposts all day, all ending in "so everything is perfect, and if its not, YOU are wrong and should leave"The thing is, those people criticizing the survey, what form of feedback do they accept if that one wasn't enough? Do they value these forums more as a form of feedback? By their standards these forums would be completely meaningless.
In the end you have to work with something , and that survey seems like the best and most credible feedback they got in a while. If you dismiss that than you may as well claim it's nearly impossible for devs to get realistic information from their playerbase.




A actual response from SE about healer issues? Yeah right.
2866 responses? That survey is absolutely statistically valid. Survey companies would LOVE those kind of numbers.
Last edited by Deceptus; 04-25-2020 at 11:36 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



The complains of ppl around DRK seems to be acurate at least yeah, some like it it's obvious since the job itself is in a better position than SB but still complaing about it, the most comon complains seems to be his dps rotation is really boring to play, delirium being a copy of inner release, MP and blood management being to easy, his AOE being place to late and overall changes to it, darkside being complety meaningless, lack of interactivity betwen skills, living dead still being a thing and being a dark WAR basically.
Last edited by shao32; 04-26-2020 at 01:45 AM.


This is such an interesting point to me. As someone who plays and follows a lot of fighting games, I often see a very similar perspective amongst fighting game players. The vast majority of the player base is not playing at any level in which the meta or a standardized tier list matters at all. Yet, because of social media and the viral nature of metas and tier lists everyone is now aware of them and feel, often wrongly, that the lists apply to them. The reality in FF14 is that any content, even the most difficult content, can be cleared by any combination of classes. Sure, if you're a super hardcore raider who pushes for day one completions and world firsts, it may matter to you but the vast majority of players are not in that niche. And yet, for pretty much every player, the fact that their class may not be completely up to snuff is common knowledge and it's just human nature to see the class you play as not being good enough (even if you can do any content you try to do). And there are players who will essentially weaponize the meta to hold it over the heads of other players in all content.
Anyway, I play SAM and RDM and am largely very happy with both, despite one being considered strong and the other not so much. I've never felt that either class has kept me from doing what I've wanted and I find both really fun (which is why I play and like them).
As for the changes that have been made, I really am not a fan of what they did to DRK. Technically I'm sure it doesn't play poorly, but it just doesn't feel like it has the anything of the flavour that it used to.
You are being very strawman-y of the people who are critising the survey, I complain about stuff in the game all the time and hate a lot of whats happening, Im just pointing out the flaws in this survey and why it should not be taken as gospel, again you cannot just look at the number of responses and say its valid if only one group of people our answering it. To use an irl example of when I've done some surveys for my institution, people who did lectures in the moring were not satisfied with the lectures, and then the groups who did the same lecture in the afternoon were also unsatsified. It would be wrong however to just look at the morning peoples data and the reasons they gave, despite both groups being unsatisfied, because the reason behind the dissatisfaction was completely different.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"




All that this really shows is that the "casual" players on reddit aren't that casual. They're EX level players or better who think that's casual content (it's not. It's mid tier)
Casuals don't care about the META. Hell, most of them don't even know it exists.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


To the surprise of absolutely no one who's payed attention for the last three expansions, Monks are unhappy with their job.
Who'd have thought that if you don't fix the problems players have their job for literal years, they're unhappy with it.
Last edited by SpeckledBurd; 04-26-2020 at 04:32 AM.





I basically live on the forums and the r/ffxiv reddit, and i didnt take the survey. Its not a good spread of the playerbase. Sorry if you disagree, but statistically, tis a terrible representation. 63% are hardcore/raiders? no. just no...
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