I think what's interesting is how you can use a set of statistics to make any point that you want. If something is towards the lower end of the satisfaction, that doesn't mean it's disliked. I'm not disagreeing with any point you make, but you could easily turn round and say the following things and they are technically true:

"Monk is the only job in the game where the majority of its player base are unsatisfied"
People were asked to rate out of 5, every job other than monk has an average rating of over 2.5, which means the majority of the people who play those jobs are happy.

"Only 16.1% of players are dissatisfied with the state of their main job right now"
That's a very small amount, why change what isn't broken?

"The main issue players have is their current jobs position in the meta"
Meta doesn't matter outside of speed runs so the main issue people have right now is a moot point.

"67.2% of the player base class themselves as hardcore players and are active in high end content (EX and above)"
Okay so in that case, we should put a lot more effort into making more end game raids and really hard content.

The survey was completed by an absolutely minuscule amount of the player base (2700 or something), was completed on reddit (r/ffxiv is an absolute cesspit), and the main thing you get out of it is "SE are doing a fantastic job, make monk better, and develop less casual and more endgame content"

(oh and some of the responses in the spreadsheet actually had me in stitches)