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  1. #1
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by SamRF View Post
    Sometimes feels like tanks are only necessary to catch tankbusters. Other than that they're just there to increase efficiency in most content it seems. I agree this shouldn't be the case.
    That's not really a tank only thing though. "Sometimes feels like dps are only necessary to beat enrages. Other than that they're just there to increase efficiency in most content it seems."
    (2)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    That's not really a tank only thing though. "Sometimes feels like dps are only necessary to beat enrages. Other than that they're just there to increase efficiency in most content it seems."
    So what's the healer equivalent of "Tank are only there for catching tankbuster/DPS are only there for beating enrage timers" then?
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    So what's the healer equivalent of "Tank are only there for catching tankbuster/DPS are only there for beating enrage timers" then?
    Only there to "Keep hp from hitting 0"
    (2)

  4. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Ramura_Sono View Post
    That's not really a tank only thing though. "Sometimes feels like dps are only necessary to beat enrages. Other than that they're just there to increase efficiency in most content it seems."
    Yeah fair point. I guess I just wish Tank had more responsibility since they have simpler rotations than DPS. I'd be in favor of all roles having (much) more responsibility in normal PUG content but I guess I understand why that isn't the case.

    Like many other's have said here, I wonder if lack of responsibility for Tanks is actually the bigger reason for why there's a role shortage. I'm just assuming here but it seems to me people get much faster burnt out on tanking than dps, probably because of the lower skill ceiling or simpler dps rotation. The role might feel a good deal more exciting if you had some more responsibility or had to deal with more complex role specific mechanics.

    Idk though Tank and Healer seems to always be in shortage compared to DPS in any game. Perhaps it might have more to do with the fantasy aesthetic and archetype than anything else. I know that for me personally, aesthetic and theme is the most important factor I consider for maining a job or class (in any RPG).
    (1)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Tank's a low reward role. You're sort of like the group slave in that the healer sets the pace, can pull the mobs and holds the groups life in their hands, while you have to do as you're told and keep up, or they'll make you keep up. Dps get a much more engaging rotation and do the real damage, with far less responsibility. You're like a walking mob magnet with a bland, boring wet noodle rotation who actually has little impact on the run in most cases. You also make an ideal target to blame for others mistakes (healer does have this problem too) "wtf use cooldowns", "pull more", "don't pull so much", "wait ffs", "go ffs".

    It just doesn't have much appeal. Unlike some other MMO's you're not a juggarnaut. You're not the group leader. Your skill doesn't amount to that much. We're not even allowed self-sufficiency in our toolkit unless you're a PLD, 6 seconds of a Bloodbath copy on War is considered so OP it has to be locked to having a party member in range. Blue slave dps with occasional defensive cd is hardly a dream job.
    (12)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    That's not really a tank only thing though. "Sometimes feels like dps are only necessary to beat enrages. Other than that they're just there to increase efficiency in most content it seems."
    It's not just a matter of proportions, but also quantity, though. Even now, a tank is vital. It's just the actual gameplay that goes into being vital that is lackluster compared to DPS. If we consider, on a mechanical level, the general number of decisions and the quality and quantity of button-presses that go into them --as ridiculous as a perfect measure of either may be to try to find, you should get the gist of my meaning here-- those tank responsibilities amount to far less of anything conveyable into enjoyable skill-gap than do those of most DPS. And that's not to say DPS are any pinnacle; far from it. They, too, are arguably lackluster.

    To take an extreme example, tank, healer, and DPS responsibilities could amount to hitting a Blue button, a Green button, and a Red button respectively, and --those buttons having the same value-- each would be equally uniquely valuable. Alternatively, all three could each be involved in far more engaging mechanics arguably classifiable as "tank", "healer", and "DPS" tasks and they'd have less unique value or responsibility (as a portion), and yet far more to do in their respective roles, and would probably reach far higher engagement.
    (2)