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  1. #31
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Quote Originally Posted by GrimGale View Post
    Well magic used loosely ofc...
    Fair enough. (^.^)b

    I don't understand what your logic is when you say "chemist doesn't make sense as a class because everybody can use items by themselves."
    In the same way there are several jobs that use weapons or magic in different ways, why wouldn't there be a job that uses items in a different way?
    Hmm well if they use entirely different items from those that already exist then sure; it's not like everyone has a different version of the Fire spell or uses the same weapons in different ways (in this game anyway).

    But I had a limited understanding of the Chemist job from previous games when I said that, Mimilu (and some extra research) helped clear that up for me.
    (0)

  2. #32
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tulzscha View Post
    Hmm well if they use entirely different items from those that already exist then sure; it's not like everyone has a different version of the Fire spell or uses the same weapons in different ways (in this game anyway).
    Verfire from RDM and Fire from BLM. I guess RDM is the biggest offender when speaking of "different" versions of the same spell, considering the lore of the class.

    As for the weapons, no, we don't have jobs repeating weapons, but we do have jobs using the same "Role actions". You could also argue most physical jobs have just different versions of 1,2,3 Combos, so there is some overlaping there too.
    (0)

  3. #33
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Quote Originally Posted by GrimGale View Post
    Verfire from RDM and Fire from BLM. I guess RDM is the biggest offender when speaking of "different" versions of the same spell, considering the lore of the class.

    As for the weapons, no, we don't have jobs repeating weapons, but we do have jobs using the same "Role actions". You could also argue most physical jobs have just different versions of 1,2,3 Combos, so there is some overlaping there too.
    Heh yeah you got me with the Ver- spells. Role actions are exact copies afaik and different combos still use different abilities, not really the same thing. Wtf are Ver spells anyway o.O
    (0)

  4. #34
    Player
    Daelen's Avatar
    Join Date
    May 2020
    Posts
    1
    Character
    Daelen Oberon
    World
    Balmung
    Main Class
    Dancer Lv 80
    I LOVE the idea of a Necromancer healer. It would also be a new theme of healing, so to speak. WHM bestows life, AST rewinds time to undo injury, and SCH uses shields and strategy to prevent injury. Necromancer would create or protect life, but rather redirect existing life force amongst the friends and foes around it.

    It could have a system sort of similar to Aetherflow. The Necromancer could have a skill it uses every 60s or so to call up 3 undead minions. Those undead minions basically auto-attack enemies until the Necro needs to heal an ally, then it can snap its fingers and kill one of the minions to transfer its life force into the healed ally. Need an AoE heal? Kill all remaining minions and have their life force pulse to heal everyone in the area. Need a power heal, or a heal when no minions are left? Sacrifice some of the Necro's own HP to deliver it to an ally. Need to recover the Necro's own HP? He can put DoTs onto enemies (similar to summoner's Bio -> Miasma -> Bane combo) that deal low damage to surrounding enemies but then siphon that damage to the necro so he can dish out more of his own HP as heals until he can resummon sacrificial minions. He could then have a power attack to be on par with WHM's blood lily AoE. Every 3 minutes or so, the Necro could cast an AoE nuke spell similar to Tonberry's "Everyone's Grudge" attack; the more minions the necro sacrificed since the AoE spell's last cast, the more powerful it becomes. I'm sure SE could even sneak a damage preventing ability in there where the Necro can commond a minion to jump between an ally and an attacker to absorb the next hit (e.g. tank buster mitigation).

    It would also be a fantastic chance for a healer class with a much more gothic or dark aesthetic to balance out the rather bright aesthetics of the current healers.

    SE PLZ.
    (1)
    Last edited by Daelen; 05-28-2020 at 05:04 AM.

  5. #35
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GrimGale View Post
    Verfire from RDM and Fire from BLM. I guess RDM is the biggest offender when speaking of "different" versions of the same spell, considering the lore of the class.

    As for the weapons, no, we don't have jobs repeating weapons, but we do have jobs using the same "Role actions". You could also argue most physical jobs have just different versions of 1,2,3 Combos, so there is some overlaping there too.
    We also have the other elemental user that is usually looked over, Ninja has their fire ninjutsu as well.
    (0)

  6. #36
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Not to derail the topic, the opposite in fact as there's already been a lot of debate in here about Chemist. But with all the comments like "how would chemist even work? a non-mage healer doesn't make any sense!!" ... I made a topic, just a few down from this one, that pretty much answers all your arguments:
    https://forum.square-enix.com/ffxiv/...ea-for-Chemist
    (0)

  7. #37
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Quote Originally Posted by BasicBlake View Post
    I can't think of any FF titles were Necro was a class. Though it would be an interesting take on a healer concept.
    Just use google and view through the old FF games like FF5...


    Necromancer is basically the absolute best choice to add a unique Melee Healer that uses a different form of Barriers to mitigate damge, by using minions as practically flesh shields to absorb incoming damage, while using blood magic to heal allies that they generate from collected Blood that is either obtained from your attacks hitting foes with your scythe's blade, or minions leeching the lifeforce out ouf their targets, that you can turn into blood by sacrificing your minions.

    And with curses they deal damage over time and cause other negative conditions thateither buff themself, allies and or minions if eneies do something to trigger the effects of your curses/hexes


    Melee Healer Necromancers with Scythes, Minions, Blood Magic and Curses would be in fact the most awesome Healer Class they could give us - much cooler n fun to play, than a boring flask throwing Chemist that basically only copies the Ninja Gameplay to simulate the FFX Rikku gameplay to come up this way with a variety of combat potions to use that have special effects, far better than using every few minutes normal potions, that do look then only far morre obsolete, than they already are anyways.

    PS I see Chemist/Scientist rather as Support DPS range class using crossbows as a kind of physical counterpart to Redmage, than as a healer... Combat Alchemy would be a wasted opportunity if it would be useed mainly for healing only

    So adding Scientist/DPS and Necromancer/Healer would be honestly the best choice for 6.0 and lastly then Beastmaster eventually as limited job, but hopefully as a complete one using whips as weapon :3
    (0)
    Last edited by Kaiserdrache; 06-07-2020 at 04:57 AM.

  8. #38
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Idk if I like the idea of a healer who might kinda WANT me to die...
    (0)

  9. #39
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Drkdays View Post
    Idk if I like the idea of a healer who might kinda WANT me to die...
    We know very different healers.
    Jokes aside, I don’t know if SE would let something quite so edge filled. Drk May be the limit. I mean at the end of the day we are the WoL going around saving the world. I guess I have never played many games where the corpse focused death healer was ever seen in a hero light
    (1)

  10. #40
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Daelen View Post
    I LOVE the idea of a Necromancer healer. It would also be a new theme of healing, so to speak. WHM bestows life, AST rewinds time to undo injury, and SCH uses shields and strategy to prevent injury. Necromancer would create or protect life, but rather redirect existing life force amongst the friends and foes around it.
    SE PLZ.
    Yeah.. about that... Squeenix removed AST's time warping abilities in SHB 5.0... for no good reason. The one that peeves me the most is the abrupt change to Celestial Opposition from an AE stun (time stop) to a light group heal. If it was decided that healers shouldn't have a stun, WHY does another heal job still have theirs?
    (1)

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