I can't think of any FF titles were Necro was a class. Though it would be an interesting take on a healer concept.

I can't think of any FF titles were Necro was a class. Though it would be an interesting take on a healer concept.
Just use google and view through the old FF games like FF5...
Necromancer is basically the absolute best choice to add a unique Melee Healer that uses a different form of Barriers to mitigate damge, by using minions as practically flesh shields to absorb incoming damage, while using blood magic to heal allies that they generate from collected Blood that is either obtained from your attacks hitting foes with your scythe's blade, or minions leeching the lifeforce out ouf their targets, that you can turn into blood by sacrificing your minions.
And with curses they deal damage over time and cause other negative conditions thateither buff themself, allies and or minions if eneies do something to trigger the effects of your curses/hexes
Melee Healer Necromancers with Scythes, Minions, Blood Magic and Curses would be in fact the most awesome Healer Class they could give us - much cooler n fun to play, than a boring flask throwing Chemist that basically only copies the Ninja Gameplay to simulate the FFX Rikku gameplay to come up this way with a variety of combat potions to use that have special effects, far better than using every few minutes normal potions, that do look then only far morre obsolete, than they already are anyways.
PS I see Chemist/Scientist rather as Support DPS range class using crossbows as a kind of physical counterpart to Redmage, than as a healer... Combat Alchemy would be a wasted opportunity if it would be useed mainly for healing only
So adding Scientist/DPS and Necromancer/Healer would be honestly the best choice for 6.0 and lastly then Beastmaster eventually as limited job, but hopefully as a complete one using whips as weapon :3
Last edited by Kaiserdrache; 06-07-2020 at 04:57 AM.


Idk if I like the idea of a healer who might kinda WANT me to die...

We know very different healers.
Jokes aside, I don’t know if SE would let something quite so edge filled. Drk May be the limit. I mean at the end of the day we are the WoL going around saving the world. I guess I have never played many games where the corpse focused death healer was ever seen in a hero light

I don't think we'll ever see Necromancer in the XIV universe, and that is less due a capability to make it happen sort of issue, and more a cultural respect for the dead.
Not sure how Chemist would work, they literally just use items and everyone in FFXIV can already use items. Unless they just use the name and make stuff up, pretty sure there wasn't much precedent for SCH or AST to be full fledged healers either.
You could probably spin it in a more respectful sort of way. But I guess that'd be more like a Shaman then, asking departed spirits for aid. :hmm: Well idk, in the Leatherworker quest line they constantly go on about respecting the lives of animals you kill to justify killing them and using their parts, and that's not too much different?





They could always go with the old-IRL definition of Necromancy, which is just communing and summoning dead spirits, and have it go against the "dark" necromancers we fight in the game who summon and control the living dead and commune with voidsent.You could probably spin it in a more respectful sort of way. But I guess that'd be more like a Shaman then, asking departed spirits for aid. :hmm: Well idk, in the Leatherworker quest line they constantly go on about respecting the lives of animals you kill to justify killing them and using their parts, and that's not too much different?

That is kinda how I see the job's story being played out. Using their powers to help the troubled dead rest peacefully, or having those spirits sticking around to help the necromancer. In a way that, while I will admit I am VERY vague and uneducated on eastern religion from what I understand this could be a form of shikigami. Which from what I can tell based on various media is basically helper spirits.Not sure how Chemist would work, they literally just use items and everyone in FFXIV can already use items. Unless they just use the name and make stuff up, pretty sure there wasn't much precedent for SCH or AST to be full fledged healers either.
You could probably spin it in a more respectful sort of way. But I guess that'd be more like a Shaman then, asking departed spirits for aid. :hmm: Well idk, in the Leatherworker quest line they constantly go on about respecting the lives of animals you kill to justify killing them and using their parts, and that's not too much different?
While traditional presentation always has grim reaper and graveyard motifs...the Romans also had them culturally as mediums and fortune tellers. Not sure when it turned to undead armies and such, but there are plenty of real world cultural influences to use that doesn't require an undead pet or cliche presentation.

I think the game really needs a "dark healer" and Necromancer fills that role perfectly fine. The Necromancer doesn't need undead minions (even though I think it should have) but it would definitely be a debuff→heal class. Dark spells like Aspir/Drain, Absorb-HP or similar, and a 2-handed scythe wielded like a staff would be the perfect thing for the Necromancer.
It would be my main class for sure. Of course I'd love a Necromancer DPS caster with minions and all, but seeing how Yoshi-P and his team really hate pet-classes we'd be lucky if we get the BST as restricted, so a pet-less Necromancer debuffer-healer would be and absolutely amazing addition.
What do they hate about pets? They could be temporary summons so they're less like pets and more like fancy dots. Undead tend to be mindless anyway. Or do they not like jobs summoning creatures at all.
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