


That "can't be more than 2 places at once" was why they made the original hard mode primals compulsory to access the 2.5 main scenario quests, because those quests were handed out by Minfilia and the Scions, but they are meant to be AWOL after the banquet.Yeah, I know it works like that. It's still going to be better to not have a key character standing around in multiple places at once if they can help it. I think it's why they've taken so long to include Urianger as a member of the main group rather than having him arrive mid-cutscene when he has exposition to deliver, then vanish back to the Waking Sands as soon as it's over.
F### them. Really.
4.55 should already have been the point.
"Go to the Crystal tower, solve its mysteries so we can meet..."
...if you havent done it already and we're good. Its faceroll like hell anyways and the months between 4.55 and 5.0 are more then enough time, even more if you announce it right at the patches start.


ehhh, the normal/story mode trial series, 8 man and 24 man raids should all become mandatory by the end of their expansion if you ask me






The problem is that it's not just about the people who've had months to do it, but also about those who picked up the game last week and have to get through every piece of mandatory content, which a lot of people already consider to be too much.
It would be a different story if they chose to treat all old content as "assumed done" for the sake of future storytelling, whether the player has completed it or not, instead of altering dialogue according to completion status. Although that comes with its own risks of confusing people, of course.




We're actually at the point where all of them can be cleared solo, though Nael is by far the trickiest of them. She and one of the other Second Coil bosses both come down to dumping all your burst at specific points in the fight in order to skip right through mechanics that would otherwise instantly kill you. For Nael, that part is at around 45-50% of her health.
Last edited by Rosenstrauch; 04-19-2020 at 10:03 PM.
Imagine someone didn't open CT so it wont ever pop up in alliance roulette and now they have no choice.
Also, if its mandatory for MSQ, that means we'll never get see it buffed in difficulty again, CT will be foverer boring fiesta now with even less chance of getting something else.
Also RIP someone from different timeline.
I'm one of the few who never bothered finishing it. Always meant to for the story but I hate the old pug Alliances. Loathe them. The new ones feel like progression, I enjoyed Rabanastre and Nier, but the old ones just feel like a confusing mechanic skipping zerg rush and if there's a cutscene, they've pulled the boss and have it at 50%. Usual unavoidable issue when a raid is vastly outgeared and purely exists for a weekly chore for tomes. In fact I have just one HW alliance and no ARR ones unlocked.
I'll do it np though, perfectly fine with a little push into it. Might go back over the ShB cutscenes when I'm done and refresh on story. How few players can you get away with if you're unsynching, if I want to hop in with a friends or two and see the story at my own pace?




If only Crystal Tower wasn't a boring zerg fest, I wouldn't mind this. I mean, I get why they want people to have completed the story but it already dominates Alliance Roulette, though that's more because people cheese the roulette. Nonetheless, I wish they adjusted the level sync so we aren't comically overpowered.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
There were never going to increase the difficulty of themImagine someone didn't open CT so it wont ever pop up in alliance roulette and now they have no choice.
Also, if its mandatory for MSQ, that means we'll never get see it buffed in difficulty again, CT will be foverer boring fiesta now with even less chance of getting something else.
Also RIP someone from different timeline.
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