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  1. #81
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    Zetsumei_Tsunarashi's Avatar
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    Zetsumei Tsunarashi
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    Quote Originally Posted by Coglin View Post
    You have some sort of proof that 90% of all active accounts have all DoW/M classes to 50 ?

    I think your full of crap. If you going to make crap claims like that post proof or go away.
    Ask and you shall receive
    (2)
    Last edited by Zetsumei_Tsunarashi; 01-30-2012 at 09:10 AM.

  2. #82
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    Mychael's Avatar
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    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    The way I read that, out of 10,304 characters, X amount of people have a given job at 50 (which says nothing about which of them are on the same characters), and 32,931 level 50s exist. I'm doing most of this math quickly, so forgive me if I'm wrong.

    Out of those 32,931 jobs at fifty across 10,304 characters, 9,485 are DoL or DoH. So that leaves 23,446 level fifty DoW/DoM to be distributed among those 10,304 characters. Now, in the best case scenario, [I]each[i] person with a single level fifty has all jobs at level fifty. In this case, 3349 characters have all jobs at 50. That's 32.606% of characters. Not 90%. And I regret to inform you that there's a much more likely case in which those 23,446 level fifty jobs, rather than being hoarded by less than half of the characters, are being more-or-less evenly distributed, with 2~3 jobs at fifty.

    To put that number in perspective, 29,260 Jobs under level 1-10 are recorded by this survey, though it's impossible to sort out DoM/DoW with the information collected. To be safe, I'll say that 3/4 of those jobs are DoL/DoH. That leaves 7,315 jobs 1-10. Each character of these 10,304, then, has a ~70% chance of having a job level 1-10, using my completely made-up 3/4 estimate. If you want to prove that more than 75% of those R1-10 jobs are crafting/gathering jobs, do your own census.
    (0)
    Last edited by Mychael; 01-30-2012 at 09:41 AM.

  3. #83
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    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by Mychael View Post
    I want to highlight a couple of points people seem to be confused about:

    1) Just because someone is against Level Sync doesn't mean they're pro-PL. Please don't use the "It's not any worse than the current system!" argument.

    2) Because your server has a low population for the moment doesn't mean it will stay that way. Let's not make this game an overcompensation for a bad launch. If 2.0 launches and we still seem to need Level Sync, let's have this discussion again. Further, don't assume that because your server has a low population (for which they are most likely going to merge servers), everyone else's does.

    3) Because your server population has most classes to 50 doesn't mean they won't add more classes for you to level. If you avoid the "OMG MUST GET ALL JOBS TO 50 ASAP FOR COMPLETION" mindset, you'll have a job to level with your friends, it's not a permanent solution to your issues, but it is nonetheless a solution until Level Sync becomes more of a necessity.

    ------------------
    If you want to complain about "not having anything low enough," complain that leveling is too easy. Hitting 75 in XI was an accomplishment. Back in 03-04, hitting 75 made your lower-leveled friends, who would remain lower level for more than 24 hours, would say "Wow!" and ask you to show off your new spells. Complain that it's possible for you to hit the level cap on all DoM/DoW jobs in a week. That's why your friends don't have anyone around their level. Not because we don't have Level Sync.
    1.) When the reasoning for both is the same i.e. "It doesn't properly train people". This particular non-level sync argument is moot because people are untrained with or without it. It's true, you don't have to be pro PL to be anti level sync, but being pro level sync doesn't necessarily mean you are pro PL.

    2.) Low population doesn't actually have anything to do with it. It just exacerbates it and makes it more prevalent. The problem with not finding people within level range to party with is common across even large population servers. As I stated earlier, it doesn't matter if it's 10 people or 10,000. If they're outside of your level range you can't party with them (legitimately at least).

    3.) Or just have level sync and not need the temporary band-aid that is new classes. SE could keep pumping out classes but when they do they need to introduce classes that compliment each other, at least without level sync. Level sync allows new players to play with more experienced players while giving experienced players an incentive to assist the lower level population without needing to be their "friend" from the get go.

    Level sync absolutely will not "ruin" this game anymore than it already has been ruined. The argument against it from the "training" perspective is useless in this regard. If you have something else beyond "then noobs will stay noobs" then we can explore that. Does it have an answer to the problem of level disparity creating population segregation which is the point of the thread's creation?

    People who trained solo on Coblyns in 2010 wouldn't know how to play their class at 50 post 1.20.
    People who leve canceled their way in 2011 wouldn't know how to play their class at 50 post 1.20.
    People who leveled their class pre 1.20 wouldn't know how to play their class at 50 post 1.20.
    We won't know how to play our Jobs until they are released post 1.21.
    We'll be playing an almost entirely different game come 2013.

    The journey to 50 means nothing whether you grind coblyns, leve canceled, play now, or play later. The journey didn't actually train us and our experiences as CE release players is moot because the game is already completely different than when it was released in 2010.

    Having fun and overcoming challenges together is what separates an MMO from a single player RPG. Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity? Taking longer to get to cap will only increase the disparity without level sync. The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
    (3)
    Last edited by Rhomagus; 01-30-2012 at 10:40 AM.

  4. #84
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    As soon as you give everyone free level 50's you create a whole new problem.

    Content has to be dumbed down because you have these level 50's that have never played their class... didn't learn the in's and outs as they leveled and were just granted level 50.

    You have a whole new influx of "noobs" that run to the forums to complain because moogle or ifrit is too hard....

    The whole idea of level sync just caters to today's generation that wants everything now....

    is nothing earned anymore?
    (0)

  5. #85
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    ChiefCurrahee's Avatar
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    Chief Currahee
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    Lancer Lv 60
    Quote Originally Posted by Rhomagus View Post
    Having fun and overcoming challenges together is what separates an MMO from a single player RPG. Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity? Taking longer to get to cap will only increase the disparity without level sync. The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
    ^
    Exatcly.
    (1)

  6. #86
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    Rhomagus's Avatar
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    Quote Originally Posted by Meatdawg View Post
    As soon as you give everyone free level 50's you create a whole new problem.

    Content has to be dumbed down because you have these level 50's that have never played their class... didn't learn the in's and outs as they leveled and were just granted level 50.

    You have a whole new influx of "noobs" that run to the forums to complain because moogle or ifrit is too hard....

    The whole idea of level sync just caters to today's generation that wants everything now....

    is nothing earned anymore?
    My argument is that no one knows the in's and out's, not in such a changing game. Even if you were to know, it's all a matter of perspective. Playing solo is different than playing in a group. Grinding experience is different than defeating bosses. Training is invalid when used as a proposition to encourage new players to stay in the game when there is no one around their level to train with and higher level players are barred from legitimately playing with them.

    On the contrary, you have a new influx of "noobs" that don't even want to play, let alone "learn how to play" because they can't even find people to play with. Even if they were to play, they'd just be soloing leves. How does that help in a party setting and how does that help with boss strategy.

    Answer: It doesn't.

    The question isn't "How do we incentivize players to learn how to play?" it's "How do we incentivize players to play with one another?". Well, at least if you're playing an MMO. It's not really a requirement for single player RPGs.

    Varying challenges require varying tactics, thus "inexperience" changes it's definition based on context. We should not be controlling the context to the point that we are shedding new players and subscriptions. We should be opening up the gates to the theme park and sharing our experiences with new players.

    Level sync does just that. The positives far outweigh the negatives.

    Your concept of earning is very subjective. I don't really need to apply earning as an important factor in the enjoyment of a video game. It can be a part of it, but in a theme park game it's better left subjective. Some may prefer the pursuit of gear, boss fights, exploration, levels, or companionship. Not all of them need to be mutually exclusive but they can be if so chosen.

    I throw my bets on the side of companionship for the case of creating a long surviving MMO. Otherwise just make a solid single player game.
    (1)
    Last edited by Rhomagus; 01-30-2012 at 11:26 AM.

  7. #87
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    Mychael's Avatar
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    Quote Originally Posted by Rhomagus View Post
    1.) When the reasoning for both is the same i.e. "It doesn't properly train people". This particular non-level sync argument is moot because people are untrained with or without it. It's true, you don't have to be pro PL to be anti level sync, but being pro level sync doesn't necessarily mean you are pro PL.
    I said: "Being against level sync does not mean you are Pro-PL."
    You seem to have read the inverse statement: "Being for level sync does mean you are Pro-PL." Unfortunately, logic does not necessitate this latter statement's truth based on the original. I was not insinuating that anyone was Pro-Powerleveling. I was saying that it was foolish to say that "Level sync is better than PLing and SE already putting PLing so you have no case." Because most of like PLing even less than we like Level Sync.

    2.) Low population doesn't actually have anything to do with it. It just exacerbates it and makes it more prevalent. The problem with not finding people within level range to party with is common across even large population servers. As I stated earlier, it doesn't matter if it's 10 people or 10,000. If they're outside of your level range you can't party with them (legitimately at least).
    Low population has everything to do with it. The problem is that there aren't enough people to party with. Add more people to party with, and you have more people to party with. You overlooked the point, though. At NO point in my post did I say that "HIGH SERVER POPULATION WILL FIX THE ISSUE." I was talking to all of the people that said complained about low population, and telling them to wait for the population to ask for a feature intended to combat low population.

    3.) Or just have level sync and not need the temporary band-aid that is new classes. SE could keep pumping out classes but when they do they need to introduce classes that compliment each other, at least without level sync. Level sync allows new players to play with more experienced players while giving experienced players an incentive to assist the lower level population without needing to be their "friend" from the get go.
    Add level sync and ignore all of the reasons we've been saying not to have it! Whheeeee!!

    No, but seriously--you overlooked the point again. I think you have trouble understanding that those three points were not really arguments in interest of either group. I stated that they will add more jobs, and that we won't be able to QQ that all of our jobs are at 50.

    Level sync absolutely will not "ruin" this game anymore than it already has been ruined. The argument against it from the "training" perspective is useless in this regard. If you have something else beyond "then noobs will stay noobs" then we can explore that. Does it have an answer to the problem of level disparity creating population segregation which is the point of the thread's creation?
    Did I say the noobs will stay noobs? I think you should work on your reading comprehension. My point about "will remain lower for...." was to highlight that leveling was an accomplishment in XI and actually did take effort. Maybe you would have a point in XI where there was a "journey" to 75, but this is XIV. The journey takes about a day or two. Not exactly a memorable journey like in XI. Heh. I think the big misconception here is that there is a "big level disparity." Because I would really like some proof that "everyone has all 50s." I don't, and just about any time I want to I can have a party. The problem is not that "No one has jobs under 50." The problem is that "I have all my jobs at 50 and my friends want me to level with them." That's definitely a problem. A problem that level sync will fix. But seriously, Level Sync has its own problems, and people who have an "I can't level with my friends" problem are generally overlooking that and trying to claim that no one can get a party. Maybe server population is a massive factor, because I'm not on a tiny server and can't speak for them. But they're not going to stay on tiny servers for long, like I tried to explain.

    People who trained solo on Coblyns in 2010 wouldn't know how to play their class at 50 post 1.20.
    People who leve canceled their way in 2011 wouldn't know how to play their class at 50 post 1.20.
    People who leveled their class pre 1.20 wouldn't know how to play their class at 50 post 1.20.
    We won't know how to play our Jobs until they are released post 1.21.
    We'll be playing an almost entirely different game come 2013.
    K, sooooo..

    The journey to 50 means nothing whether you grind coblyns, leve canceled, play now, or play later. The journey didn't actually train us and our experiences as CE release players is moot because the game is already completely different than when it was released in 2010.
    The journey to 50 can be fun if you make it, but in general is a grindfest that takes minimal effort and has few if any notable occurences. In XI there was "Ohman I hit level 10! I need to get my first party now...*scared* " In XI there was "I hit level 20! I'm free of the dunes!" In XI there was "Get your Airship Pass to Kazham to be able to level more! D=" In XI there was "Oh god, this citadel is creepy. I've never had to spend so long in and underground place..." Each of these moves took several days, and if it was your first time took you to diverse areas that you'd never seen before.

    In XIV you get. Oh, you wanna party? "K, let's kill these cactuses." A few hours later, "K, now let's walk up this hill to kill some mites." In a couple more hours, "Alright, we can move next door into this cave now" Maybe a little of the "Wow, it's my first time underground" effect of Garlaige Citadel/Crawler's Nest, although I have to say the citadel was a little more interesting than walking up the mountain from Nophica's Wells to Copperbell Mines. Then if you feel like continuing, a new player would say "Ohkay, let's make a cross-country trip---" "No, silly. I'm your friend who's level sync'd down from 50. I'll just tele us to raptors."

    That's not a journey. Sorry.

    People really should stop thinking about how leveling worked in XI, because XIV is different.
    Having fun and overcoming challenges together is what separates an MMO from a single player RPG.
    I couldn't agree more.
    Why not create an environment that supports a sense of comradery rather than one that perpetuates disparity?
    Why stick with the same group of friends that can sync together after 2.0 when you can meet massive amounts of people? If you want a game to play with the same group of <8 people over and over, maybe you should look into a multiplayer console game?

    Taking longer to get to cap will only increase the disparity without level sync.
    Weren't you the one claiming that it's all about the journey? You must consider the daily walk to the mailbox to be every bit as exciting as a trip around the world.

    And then, how do you even come up with this? If I party for a day to get 41-42, I can still party with my lv39 friend. Lower levels are always faster, so even a 29 player might be able to get to 40 before I get 45. If levels are faster as they are now, I'll party for a day to get 1-50, and then I can't party with my lv1 friend until *he* gets to 45.

    The introduction of classes will only act as a temporary salve, and only if they are released correctly in pairs or trios, but level sync will open up the game for players who begin now or post 2.0.
    I said that it's only temporary. Stop stealing my arguments and trying to use them against me. If you'd take the time to read my other posts in the thread, you'll see what I've said over and over again. I think Level Sync has a time and place in this game, but it's not until after 2.0 when there are no more people to party with. Maybe partying sucks right now, but that's what you signed up for when you subscribed pre-2.0. Like I said earlier, I don't want them to use the current playerbase as the guideline for what the game needs. Pre-2.0 is a dying game. Putting in Level Sync is an effort to keep a dying game from dying. We might need it right now. But I don't want 2.0 to try to compensate for impending death.

    In any case, the OP (I think it was him anyway) was right that Level Sync is confirmed to be added at some point. I hope it's later rather than sooner. All of this ASAP nonsense is what I've been fighting, although I'll admit I don't like level sync much at all.
    (0)
    Last edited by Mychael; 01-30-2012 at 11:19 AM.

  8. #88
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    Halvaard_Vidan's Avatar
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    I'd just like a system in place so that when afew of my friends join at 2.0, I'll have be able to play with them with out rolling a new character... unless SE drops the character change and becomes like just about every other MMO out there, but what are the chances of that.

  9. #89
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    AreeyaJaidee's Avatar
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    Blehh more useless arguing for the sake of arguing so poster X and poster Y can "literally" battle whilst trying to inflate their own egos. No need to berate each others viewpoints like squabbling toddlers.

    Put lvl sync in FFXIV. It works fine in ffxi to unite veterans with newbs.

    No ones personal opinion should keep friends from having that option available.

    If you don't personally like lvl sync... THEN DON'T USE IT!

    *hugs* :3
    (3)
    Living life one day at a time~!
    Mending the past with the joys of today!

  10. #90
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    Rhomagus's Avatar
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    To Mychael:
    Quote Originally Posted by Mychael View Post
    I said: "Being against level sync does not mean you are Pro-PL."
    You seem to have read the inverse statement: "Being for level sync does mean you are Pro-PL." Unfortunately, logic does not necessitate this latter statement's truth based on the original. I was not insinuating that anyone was Pro-Powerleveling. I was saying that it was foolish to say that "Level sync is better than PLing and SE already putting PLing so you have no case." Because most of like PLing even less than we like Level Sync.Your failure to include the inverse required me to also mention it. I also did not make that claim I was merely covering all the bases.


    Low population has everything to do with it. The problem is that there aren't enough people to party with. Add more people to party with, and you have more people to party with. You overlooked the point, though. At NO point in my post did I say that "HIGH SERVER POPULATION WILL FIX THE ISSUE." I was talking to all of the people that said complained about low population, and telling them to wait for the population to ask for a feature intended to combat low population.Read again slick. If you have a population of 100000 level 50 players, what is a level 10-30 player going to do? Answer that, then we'll be getting somewhere. I still stand by my point because my friend and I are on a high population server yet my friend still has his problem.


    Add level sync and ignore all of the reasons we've been saying not to have it! Whheeeee!!Don't be a jackass. I didn't ignore anything you've posted. I merely invalidated them. That's different.

    No, but seriously--you overlooked the point again. I think you have trouble understanding that those three points were not really arguments in interest of either group. I stated that they will add more jobs, and that we won't be able to QQ that all of our jobs are at 50. I didn't overlook anything. I actually provided reasoning and a solution with my points. That's your problem. You don't actually try to fix any problems with your points. I just pointed that out and provided solutions with it.

    Did I say the noobs will stay noobs? I think you should work on your reading comprehension. Context defines inexperience. I didn't say you said that per se. Your position just serves to further create level disparity and you have no solution for it. That is the problem. Come up with a solution to that and we'll talk. My point about "will remain lower for...." was to highlight that leveling was an accomplishment in XI and actually did take effort. Maybe you would have a point in XI where there was a "journey" to 75, but this is XIV. The journey takes about a day or two. Not exactly a memorable journey like in XI.The length of time doesn't matter. A solo player could still do it alone and it will take them a longer time to do it. That doesn't make it any better or worse, it just makes it longer. Your confusing time investment with accomplishment. It can take an idiot 20 hours to fold a box, does that mean he/she should feel accomplished? Should it mean that he shouldn't? It's subjective. Is it an accomplishment to have your turbo controller on while you level your CRP to 50? Heh. I think the big misconception here is that there is a "big level disparity." Because I would really like some proof that "everyone has all 50s."I personally never said that "everyone has all 50's" but I don't have to in order to support level sync and creating connections between lower and higher level players. Regardless that chart does show at least an attempt at proof of a level disparity. Your counterargument is null because it doesn't take into account server, people seeking, and it just smudges it's own numbers anyways. The current population has already settled into shouting in Ul'dah and linkshell group based partying. Level disparity is there and you have the proof, well as much proof as anyone here can provide. Unfortunately you haven't proven that there isn't a level disparity. You asked for stats. Someone provided you some stats. You question those stats, that's fine. It's your turn, show there isn't one. Not that it even matters. If there isn't a level disparity then would that prove that level sync shouldn't be implemented? No. Try seeing it from a newer player's perspective first and at least try to comprehend what the OP and other level sync advocates are really trying to get at. It's not about forcing players to bend to the will of the game. It's not about shunning the weak. It's about playing with others and sharing your experiences with them. I don't, and just about any time I want to I can have a party. The problem is not that "No one has jobs under 50." The problem is that "I have all my jobs at 50 and my friends want me to level with them." That's definitely a problem. So you admit there's a problem. A problem that level sync will fix. Then there's no argument. We agree. Even if the other argument is a hypothetical it still fixes the real problem of people not being able to play with their friends. Congratulations you're done. You're welcome. Yet, both problems exist. Even if my friend wanted to level without me he'd still be doing it alone. Level sync fixes both problems, both real and "imagined". But seriously, Level Sync has its own problemsInform us. What are the downsides to level sync. Remember, the concept of "noobs remaining noobs" or any iteration thereof can't be used as you've already stated that you've never said that. I'm open to see what other problems can come from level sync besides "people won't know their roles." As further clarification and anticipation, achievement is subjective, even more so in the virtual world. I could care less about how long it took you to level CRP when you can just get it done with a turbo controller. You can still choose not to use level sync to level as well., and people who have an "I can't level with my friends" problem are generally overlooking that and trying to claim that no one can get a party. They are making that claim from personal experiences. I'd totally be with you if I didn't have trouble doing this myself at level 35, but I come into the same problems on a well populated server (Besaid). The game has positively reinforced us to stay closed off and the current population's behavior shows it. If they'd had a party search feature and balanced the maps accordingly we might not be having this problem but they weren't and level sync fixes it, end of that story. I'm no longer concerned with how I can fix the problem because the solutions have already been put forth. You're continuing to pretend there isn't a problem (even though you admitted there is) and not only that, not offering any solutions. Come up with something then we'll talk about that, but level sync fixes this problem and you still don't have to party in a level sync party if you don't want to. Try not to be so much of a social engineer. Maybe server population is a massive factor, because I'm not on a tiny server and can't speak for them. But they're not going to stay on tiny servers for long, like I tried to explain. Tiny servers were never a factor to begin with. I already made my point about that. I referenced personal experience and the reasoning behind it. You pretend there is no level disparity and have no solutions to fixing a problem you don' think exists. Despite the best intentions of others to show you that it has and even hypothetical proof that even if it didn't it could. You're reasoning doesn't fix PL's. You're reasoning doesn't fix the disparity of levels that some are experiencing. Your argument against level sync is invalidated because your reasoning is flawed. Show some problems with level sync that aren't "noobs remaining noobs" related and we'll talk. The solutions you offer are merely salves and only help new players if they decide to start when major changes happen while level sync helps the new player regardless of the development cycle. Our offering is more potent than yours.


    K, sooooo.. Just more evidence as to how inexperience is subjective. Time spent means nothing in such a radically changed game.


    The journey to 50 can be fun if you make itI agree. I would add to that point that it's even better if you have other people of the same capability range to enjoy it with., but in general is a grindfest that takes minimal effort and has few if any notable occurences. I agree. The current PL policy only exacerbates this. In XI there was "Ohman I hit level 10! I need to get my first party now...*scared*A new player would still have this feeling if level sync were implemented. Level sync is separate from difficulty, as is time. " In XI there was "I hit level 20! I'm free of the dunes!" Level sync gives you the ability to stay there or move on. In XI there was "Get your Airship Pass to Kazham to be able to level more!Unrelated to level sync. Did level sync keep these people from ever going to Kazham? Who's missing out if they chose not to? Not me? That's their problem for not wanting to explore. D=" In XI there was "Oh god, this citadel is creepy. I've never had to spend so long in and underground place..."For the new player these situations are still possible. The level disparity is real and even if that new player has high level friends to get him/her through those milestones, they won't be doing it in the company of people who are actually having to employ a strategy. Each of these moves took several days, and if it was your first time took you to diverse areas that you'd never seen before.Has nothing to do with level sync.

    In XIV you get. Oh, you wanna party?That's the whole argument. For the new player you don't get that. Even if you do get it's probably PL'd, and it's a rare occasion if it's not. "K, let's kill these cactuses." A few hours later, "K, now let's walk up this hill to kill some mites." In a couple more hours, "Alright, we can move next door into this cave now" Maybe a little of the "Wow, it's my first time underground" effect of Garlaige Citadel/Crawler's Nest, although I have to say the citadel was a little more interesting than walking up the mountain from Nophica's Wells to Copperbell Mines. Then if you feel like continuing, a new player would say "Ohkay, let's make a cross-country trip---" "No, silly. I'm your friend who's level sync'd down from 50. I'll just tele us to raptors." None of these arguments fit the context of the state of the game today nor does implementation of level sync keep these occurrences from happening. Level sync is not the problem here it's the lack of a varied world and memorable milestones.

    That's not a journey. Sorry.That has nothing to do with level sync, I'm sorry.

    People really should stop thinking about how leveling worked in XI, because XIV is different.Yes it is. All of those problems you've listed are still present in light of not having level sync. Level sync would only proliferate the chances of someone to be able to experience content at the appropriate level.

    I couldn't agree more.You can, by supporting level sync and realizing that none of your criticisms, that already exist in XIV, are a result of level sync because XIV doesn't have level sync!

    Why stick with the same group of friends that can sync together after 2.0 when you can meet massive amounts of people?The same group of friends are already sticking together. That's the problem. This hurts your "new jobs" argument as well because if the new jobs compliment each other they'll keep doing just that. Opening up the level range via level sync only increases the pool of potential applicants for lower level players. If you want a game to play with the same group of <8 people over and over, maybe you should look into a multiplayer console game?Or I could play with the random person who just picked up the game yesterday and still make progress towards my goals while playing with this new person that didn't require 2.0, a new expansion, new classes, or an act of god, and maybe give him/her some pointers along the way... or not. I wouldn't have to feel obligated at all because there's a whole slew of other people in my "bracket" that could play with him or her as well. Everyone could play with each other if they wanted while still working towards their goals, or they don't have to. It's there choice and it's not about me, it's never really been about me it's about new players.


    Weren't you the one claiming that it's all about the journey?Ya and it's subjective. I chose my own path but I've also had the luxury/curse (it's a double edged sword really) of playing since CE release. I had the choice of playing with others of my same level. New players don't really have that choice as the population in the lower levels is too low to make it feasible. You must consider the daily walk to the mailbox to be every bit as exciting as a trip around the world.Seriously. Was that absolutely necessary in order to slam the point you didn't make home? I'm not even upset or anything it's just a waste of everyone's time. That doesn't make me look any worse. I don't feel insulted or ashamed. I suggest before making sarcastic comments from a position of ignorance think about who that effects more yourself, your target, or the audience.

    And then, how do you even come up with this? If I party for a day to get 41-42, I can still party with my lv39 friend. Lower levels are always faster, so even a 29 player might be able to get to 40 before I get 45. This entire response is pointless but it's not always faster for one. Have you not leveled in Natalan? It's not exactly "slow", but again, pace has nothing to do with level sync or new players. You're arguing for, I don't even know anymore. You are making arguments that don't apply to level sync. You're making arguments about pacing here that don't apply whatsoever to level sync, being able to play with others, or the level disparity. Level sync fixes all of those. Level sync does not fix pace, and if it does it only does so by the availability of more players. PLing does effect pace, if you want to argue about PLing you're more than willing to but I don't think you want to as that was the reason for your first number one 1.) point. If levels are faster as they are now It's not about pace it's about leveling with others. Attack my argument from this perspective and then maybe we'll get somewhere but this entire paragraph is pointless., I'll party for a day to get 1-50, and then I can't party with my lv1 friend until *he* gets to 45. I've got a solution for that. Level sync.



    I said that it's only temporary. Stop stealing my arguments and trying to use them against me.I don't have to read your points to validate them. Who said I disagreed. Did I say you didn't make this point? Does level sync not, still, fix this problem? We just agree that it's the introduction of new classes is a temporary fix that doesn't actually get to the root of the problem. I'm trying to solve the problem. Just because you made the point as well doesn't invalidate the concept that it's a problem. If you'd take the time to read my other posts in the thread,I don't need to. I was making points against this specific post. Unless somewhere else in the thread stated "I think level sync helps the level disparity for the game populace and is a good thing for the playerbase as a whole and I don't really need to detract or try to halter the implementation of it for the greater good of the community." Then I'd still make the points that I made about your particular post. Maybe you should rethink your position on the subject if your "opposition" is making the same points as you, still holding his same position, and offering a solution to the problem presented in the OP. you'll see what I've said over and over again. I think Level Sync has a time and place in this gameWhenever players have trouble finding a party within their level range and want to explore level specific content how it was meant to be explored would be my answer., but it's not until after 2.0 when there are no more people to party with.There are already no more people to party with. Maybe partying sucks right now, but that's what you signed up for when you subscribed pre-2.0.Is that what the random person in Best Buy signed up for when he decided that he wanted to give this new game a shot? Again, try seeing the problem from a new players perspective. I know what I signed up for because I peruse the lodestone everyday. Not everyone does that and it shouldn't be a prerequisite in order to enjoy the game that one has spent money on. Like I said earlier, I don't want them to use the current playerbase as the guideline for what the game needs. Ya, think broader and further into the future. Level sync is inevitable. Pre-2.0 is a dying game. Putting in Level Sync is an effort to keep a dying game from dying. We might need it right now. But I don't want 2.0 to try to compensate for impending death. I don't think we should assume that 2.0 is going to be XIV's deliverance from ineptitude. It is very possible that the game we get will still be a throw away dying game. Level sync should have been there from the start. It didn't have to be a dying game for it to need level sync, it only adds more of a reason to include it as a feature if the game is indeed dying or suffers from low population levels. The very existence for the reason of a 2.0 is just that. The very reason for the destruction of the armoury is just that. The very reason for the hiring of Naoki Yoshida is just that. XIV is a dying game and it's in the process of resurrection. Why would we not suggest doing everything we can in order for it to succeed while maintaining our enjoyment? If you want to continue with this current line of reasoning then you should be all for the saturation of criticisms to the game in order to keep people from buying it in the first place along with a disclaimer on the front of the box that says, "You're paying for an unfinished game. Come back in a year!" from a consumer protection standpoint.

    In any case, the OP (I think it was him anyway) was right that Level Sync is confirmed to be added at some point. I hope it's later rather than sooner. All of this ASAP nonsense is what I've been fighting, although I'll admit I don't like level sync much at all. And this is why you are arguing against it, because you don't like it, not because it's what's best for the game, the playerbase, or potential subscribers.


    You brought this upon yourself with your rhetorical tone by the way. I'd suggest you lighten up a bit. Just because someone disagrees with you on the internet doesn't mean you have to behave the way that you did and get all snarky with your rebuttals.

    I will match your rhetorical tone.
    (2)
    Last edited by Rhomagus; 01-30-2012 at 01:57 PM.

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