

"Kept within the bounds of level" does not mean "made identical."http://forum.square-enix.com/ffxiv/t...tch-1.19-Notes
Enemy Type
As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.
* The exception to the above is those enemies deemed extremely weak or strong.
[dev1027] Enemy attributes have been adjusted.
Certain varieties of enemies who were disproportionately strong for their level have been adjusted in order to make an enemy's level a more accurate indication of it's strength. Based on this revision, enemy characteristics such as strong attack or defense will be kept to within the bounds of level.
The difference in mob strength is basically uniform between all mobs. Only difference is abilities used. If you are lv 40 and a lv 40 mob hits you for 150 dmg, all lv 40 mobs will hit you for 150 dmg. You won;t find one that only hits for 75, or one that hits for 300. Unless it's a NM.
lv sync yes, please..
btw when it out please make some merit point or something that who lv 50 can use very hard to get it still ok if that can get just like 1 point per 100000 xp and can use this point to some boost item from craft or gathering or exchange ex-skill that come from merit or .upgrade old skill idon't mind if effect skill very low just better then normal that possible call ppl back to PT low lv with other if it become to merit PT and no one back to help low lv just make it limit point per day -3-b
Last edited by Zezil; 01-29-2012 at 04:57 PM. Reason: wrong text lol



english mustnt be ur first language ^^ took me a couple reads to get it, but I did lollv sync yes, please..
btw when it out please make some merit point or something that who lv 50 can use very hard to get it still ok if that can get just like 1 point per 100000 xp and can use this point to some boost item from craft or gathering or exchange ex-skill that come from merit or .upgrade old skill idon't mind if effect skill very low just better then normal that possible call ppl back to PT low lv with other if it become to merit PT and no one back to help low lv just make it limit point per day -3-b
I think a merit system would be good but we most likely will not see this until they cap our lvls as far as they plan too, like 75 in xi. With 1.21 it seems like they are going to be rolling out quite a bit so even tho some of us have all 50s we will still have tons to do. Hopefully this trend will continue from here on out ^^


I have to agree with the OP. I'm not as determined to have it in the game as he, but I fully understand the good use of level sync for friends and fellow users in FF XIV. It would definitely make getting exp parties even easier with the new search function. Easier and much, much faster for all players.I'm shocked Level Sync wasn't made a top priority along with the battle reforms.
For the sake of new players, returning players, and current players with classes below rank 40, get level sync into the game ASAP!
It is so discouraging when someone in LS says "anyone with a level 25-32 want to form a PT?" and all the replies are "sorry, nothing below level 40" "Would love to but everything is at 50"
Allow us to play with our fellow gamers!
I want to invite my friend to join XIV, but I know he'll be largely on his own til he hits level 40, or unless he gets PL's (but that not playing the game).
Level Sync in Ver 2.0 is too late. We needed this YESTERDAY!
The reason I really loved level sync was because it allowed my two cousins, who had played FF XI for quite a few years, to party up with me and my friend and allow us to level/skill up without any worry about an exp loss or a loss in challenge.
I started playing FF XI late in the game, 2009, when level sync was already in the game, so I was born into the FF online atmosphere with that attached. The lack of it in XIV over a year ago was a bummer, since me and the same exact cousin who helped me in XI now got left behind due to my progress on XIV. I couldn't really go back and help unless I used a lower job, which I was not interested in doing at the time, more concentrated on getting my lancer to be first to 50.
In today's game, all my war/magic jobs are all 50. So in retrospect, all I can really do now is spiritbond parties with other 50s or PL someone. I'm not upset about it, but it would be nice for players to have the option to level sync down to someone's level, get more exp parties going, and spiritbond at the same time, so it gives you some incentive.


No level sync![]()
We currently don't have many players at the moment which is why it's difficult to find a party. However there is solo content that allows you to level up~ even though it's a bit slower.
You can solo until you find a group using the search function![]()
The community is divided. If anyone logs in to play and says "Hey I want to level my Glad, it's lv 36 anyone want to join?" Why shouldn't their lv 50 LS mates be able to sync down to match that person level so they can play the game together?
Last I looked we are playing a MMO. Not a single player game.
Not having level sync is making finding a EXP PT when ever desired a very irregular occurrence. Being able to create an EXP PT should be routine in an online multiplayer game.
This game needs to unite the player base across the board, not present any new or retuning player a giant wall to over come just to be able to play.



It's already so easy to level... I mean you could argue that it's hard to find groups on some servers when you're in a weird level range, but it's not like level sync would really fix that.
There's already so few useful places to camp at, why reduce that number even more with level sync?
I think it's just one of those things that sounds great in theory but once you put it in the game it's just not as cool as you thought.



Again, just because a mechanic worked in XI (arguable, I know plenty of people that just hated it), doesn't mean it'll transition perfectly to this game.
I'm all for taking the good parts of XI and putting them in this game, but I just can't stand the crowd that keeps insisting, even more than a year after release, that every mechanic in this game has to be a copy/paste of XI. It's starting to get ridicolous.



Liked this.Again, just because a mechanic worked in XI (arguable, I know plenty of people that just hated it), doesn't mean it'll transition perfectly to this game.
I'm all for taking the good parts of XI and putting them in this game, but I just can't stand the crowd that keeps insisting, even more than a year after release, that every mechanic in this game has to be a copy/paste of XI. It's starting to get ridicolous.

I agree with you 100%! It'll also be useful since there's only one dedicated healing class in the game for now.I'm shocked Level Sync wasn't made a top priority along with the battle reforms.
For the sake of new players, returning players, and current players with classes below rank 40, get level sync into the game ASAP!
It is so discouraging when someone in LS says "anyone with a level 25-32 want to form a PT?" and all the replies are "sorry, nothing below level 40" "Would love to but everything is at 50"
Allow us to play with our fellow gamers!
I want to invite my friend to join XIV, but I know he'll be largely on his own til he hits level 40, or unless he gets PL's (but that not playing the game).
Level Sync in Ver 2.0 is too late. We needed this YESTERDAY!
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