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  1. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by thegreatonemal View Post
    And? This isn't a competitive game. The competition that community makes it is over in less than 24 hours anyway. This can only benefit the NA/EU pug scene and weaken the grip that statics have on raiding in this part of the community.
    Savage/Ultimate somewhat competitive.

    The loot locks and reduced loot are there for a purpose and allowing that exploit would essentially mean someone have up to 8 tries, or choices, of loot that week.


    High end loot is really easy for the 'casual' to get, the savage drops are only a little bit better.
    Savage is for organised groups, i.e. free companies and is not for your casual PUG'er, i.e. me.

    Quote Originally Posted by Nedkel View Post
    and have different stats so we could customize a little.
    In theory yes but what would happen is that everyone would go for whatever BIS stat is simmed so there's no choice in reality. Also, from a tuning point you'd have to tune it for everyone having BIS stats or it would be easier than intended. In the end an illusion of choice.

    Quote Originally Posted by Risvertasashi View Post
    Honestly, I think it's well past time SE implemented a personal loot system. No worries about who has or hasn't cleared in a given week, no pressure to make alts to avoid impacting others' loot if you want to raid more, etc etc.

    I can't see that being popular. WoW did that with their Mythic raiders and it prevented people funnelling loot to their mates. Sorry... 'worthy' participants.
    (2)
    Last edited by Saccharin; 04-06-2020 at 01:36 AM.