They just don’t seem to care. Nearly the entire first page of Party Finder was filled with people selling runs on Chaos about a week ago. Absolutely nothing is done about it. Same names on there, week after week, month after month, year after year.


I generally think that the idea is not radical in the regard that it'd "open up Savage to loot sellers". To be fair, the loot sellers have been at it for YEARS, dating all the way back to 2.0. It's dumb, but people do it anyway because that's the black market economy they want even though it violates ToS on rare occasion. I've technically always been against mercenaries, but in reality opening up the system we have now to not locking you out of gear in the case of not getting one of the three chests would be fairer than waiting weeks and weeks for gear. Some people I know have a lot of frustration when it comes to this because they don't get gear they actually need until the 4th Week.
By opening it up as "Weekly Chest" and not "Weekly Lockout" people will be able to get the rewards they want faster in this regard, leading to faster BiS. I think what the current archaic system is intended to do is force slow gear progression in this way so that they don't have their content blown out by a majority of the raid community in 2-3 months. Though by then, you already have a new patch coming in the same span of time, the idea proposed sounds feasible and helps open it up to Casual and Midcores if they're struggling with gear on a particular fight.





The current thresholds are strict. They could be relaxed slightly with few consequences.
Instead of
8 fresh people: 2 chests
4-7 fresh people: 1 chest
1-3 fresh people: 0 chests
it should be
6-8 fresh people: 2 chests
3-5 fresh people: 1 chest
1-2 fresh people: 0 chests
still with the restriction that the people who have already cleared can't roll on the loot.
My reasoning here is the benefit to smaller groups, such that two groups of 3+1 could team up and get two chests for the 6 fresh people. Such a change would ease the burden of finding a party at all, without making parties so easy to get that paid loot carries would be a significant concern.
Error 3102 Club, Order of the 52nd Hour
That is my point
I would like to replay raids, with no abolishing coffers from people who didn't roll this week
I don't understand, why it cant be like this
And Why SE made this system in first place ( since they do nothing about sellers of content )
Thats because selling clears is not against tos IF its not for real money, while some of it is, you'd be surprised how many clears you can buy with just gil. I will have to clarify that a bit though, piloted runs (when someone uses your account to clear a fight for you) are against the tos, but they are not illegal because selling runs is illegal, but because account sharing is. If thats not happening, and you pay in gil or other in game goodies, its a similar transaction as to giving a crafter items and they will craft an item for you for a fee.
Last edited by Baalfrog; 04-06-2020 at 01:16 PM.
Agreed, there should be as many avenues for ilvl farm as possible. PvP, Dungeons, Crafted, Tomes, Raids, and “Raids” (those trials they think are Raids) should all be viable pursuits



Aren't you already not able to roll on anything on your second round? I am 99% that was the case last time I did second kill with character that had gotten it's first weekly kill. It was by Raid Finder back in Deltascape, and I was not planning on robbing those people that one chest but it happened :/
Need/Greed were greyed out, I could only pass. Without changing this it would not make your gearing faster, which is already perfect.
I'd love some kind of to this, from that helper perspective. No better way to encourage people to give savage chance than to help them to their first kill of current tier.
quit trying to bring single player jrpg gearing systems into an mmo. plz no. I don't want to have to hunt my best in slot helmet if it's locked behind PVP.
Running splits to basically fuel the gear to certain people is currently already doable, BUT the reason not many people do this is because you need 2, 3, 4 or however many separate characters depending on how many sets of gear you want to get. If they remove this restriction, you can be damn sure people will start doing it since you need only 2 guys and you can do it over and over and over. So then it would become a problem and then it would be fixed like feast chat or something else like SE usually does.
And yea, all that talk about making the content last longer and such is definetly the reason why it is like it is.
Also to everyone advocating for personal loot system? There is 0 to gain from it, and only to lose. How it would work if it was made similar to what we got now, with similar gear pacing would be like this. You kill the boss. There are 8 people in the raid, 2 coffers worth of loot is distributed randomly to people in the group. 1/8 to get a single piece. Thats 12.5%. Now lets compare that to a pug 2 chest run. Boss is killed, 2 chests worth of items is dropped, and you roll for the things you want. Assuming everyone rolls need its 1/8. So 12.5% per item again. So in summary, personal loot is oddwise the same, but you lose the control you have. Don't want an item? You can't pass or greed with personal loot. You could end up with a bunch of duplicates and not get the one you want. So I've got 2 things to say, personal loot, if implemented would follow the same math as we currently have, but you lose the last slivers of control you have. And secondly, and far more importantly, if you want steady loot join a static! If you can't find one, make one. Don't screw everyone over because you choose to live in the pug world. Living in pug world means you aren't quaranteed steady loot or steady clears etc. It is your choice to do it. Don't make it worse for everyone else because you chose to do that instead.
The loot lock exists for a very good reason.
But, I'd be for it getting unlocked sooner than it currently is.
The 7 weeks it takes normal players to get the weapon tomestones seems about right.
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