And? This isn't a competitive game. The competition that community makes it is over in less than 24 hours anyway. This can only benefit the NA/EU pug scene and weaken the grip that statics have on raiding in this part of the community.
Last edited by thegreatonemal; 04-05-2020 at 11:34 PM.
It's not about competition or anything.
It's about people trying to "cheat" with that system.
Instead of doing your weekly clear like usual with people needing it, they could pretend anything to guanrantee there are 7 "helpers" to get all the loot for themselves and don't need to roll against others.
It would make it unfair for people rolling their loot against 7 others people. They'd automatically gain more gear than others. This isn't what is wanted.
If they lifted restriction, it should come with a rework of the system so that there's no abuse and looks fair for everyone.
Honestly, I think it's well past time SE implemented a personal loot system. No worries about who has or hasn't cleared in a given week, no pressure to make alts to avoid impacting others' loot if you want to raid more, etc etc.It's not about competition or anything.
It's about people trying to "cheat" with that system.
Instead of doing your weekly clear like usual with people needing it, they could pretend anything to guanrantee there are 7 "helpers" to get all the loot for themselves and don't need to roll against others.
It would make it unfair for people rolling their loot against 7 others people. They'd automatically gain more gear than others. This isn't what is wanted.
If they lifted restriction, it should come with a rework of the system so that there's no abuse and looks fair for everyone.
That said, this isn't exactly a new suggestion - SE doesn't seem to care to go in this direction. So, failing that, I'd rather see them just remove the chest reduction. Yes, there's some potential for abuse - but IMO, the impact of the current system is worse.
But IDK, maybe I just don't think it's the end of the world if people don't get screwed over on loot...
Ok, give each chest a chance not to appear, increasing by 12.5% or so for each member who has cleared that week, as well as making members who have cleared ineligible for loot. 7 have the clear? The chance loot appears for the last person is much smaller, but still exists, similar to the chance of getting loot from rolling against 7 others.
There are better solutions than simply deleting half the loot because a single person wants to help a friend out.
I'm not defending the current system at all, don't get me wrong.Ok, give each chest a chance not to appear, increasing by 12.5% or so for each member who has cleared that week, as well as making members who have cleared ineligible for loot. 7 have the clear? The chance loot appears for the last person is much smaller, but still exists, similar to the chance of getting loot from rolling against 7 others.
There are better solutions than simply deleting half the loot because a single person wants to help a friend out.
But explaining why you can't remove one thing without reworking the whole system.
It bothered me many times and still does when "helping" precisely.
Savage/Ultimate somewhat competitive.
The loot locks and reduced loot are there for a purpose and allowing that exploit would essentially mean someone have up to 8 tries, or choices, of loot that week.
High end loot is really easy for the 'casual' to get, the savage drops are only a little bit better.
Savage is for organised groups, i.e. free companies and is not for your casual PUG'er, i.e. me.
In theory yes but what would happen is that everyone would go for whatever BIS stat is simmed so there's no choice in reality. Also, from a tuning point you'd have to tune it for everyone having BIS stats or it would be easier than intended. In the end an illusion of choice.
I can't see that being popular. WoW did that with their Mythic raiders and it prevented people funnelling loot to their mates. Sorry... 'worthy' participants.
Last edited by Saccharin; 04-06-2020 at 01:36 AM.
Ultimates aren't released at the same time as savage and no one world first racing is going to redo a fight on an alt to get gear during the world first race. So what?
Savage and even ultimate are for anyone who wants to do them you don't need an organized group like an fc or a static. The bosses do the same thing at the same time every single time.
Also for those going on and on about run selling. 1. its already being done. 2. Who cares? Gear in this game isn't like other mmos. The gear in of itself is useless unless you do the content it comes from. Most people are buying for the glam not to stunt on people in their expert roulettes.
Last edited by thegreatonemal; 04-06-2020 at 09:24 AM.
Just make all sets giving the same amount of certain stats and just twist the values in between the set pieces.In theory yes but what would happen is that everyone would go for whatever BIS stat is simmed so there's no choice in reality. Also, from a tuning point you'd have to tune it for everyone having BIS stats or it would be easier than intended. In the end an illusion of choice.
What it could potentially give us is an ability to choose which stats we like the most and go for it. So in a result a min-maxer would have to do some of pvp, some of dungeons, some of tomestones, raids in order to obtain bis pushing him forward playing all the game content.
This wouldnt be bad at all.
Many dislike personal loot because it prevents teams from prioritising who gets gear. So if someone is a tad undergeared or you just want to beef out your raid dps more...well you can't funnel the loot to where you feel it would be best used. And if someone is unlucky they can go ages without any loot dropping for them and what can you do about it? Very little.
Personal loot also means getting unwanted gear. Just because you're lucky enough to get loot doesn't mean it's actually something you want or need. Imagine you need a helm upgrade and you keep stuff for other slots instead, while someone else in your team has the helm you want and they don't want it...but you can't trade. The loot is wasted.
Personal loot is great for pugs because that's an environment where loot drama can happen so easily with the current system. It's awful for organised teams who typically try to be somewhat strategic with who gets loot and when.
Sure the old loot system in WoW did get abused a lot by people giving loot to their buddies instead of where it was the most beneficial...but is there any loot system that is both free of abuse and downsides? I don't think so. Also you can leave a raid team that distributes loot poorly, but you can't escape a personal loot system.
I prefer the current system to personal loot. It's very frustrating to watch good gear go to someone who doesn't even want it while someone else who needs it didn't get a drop.
As for the topic OP brought up, I think SE should do away with the chest limitations and let individual players be able to loot only on their first kill of the week. That way they can help their buddies or just do savage for fun as much as they like without their first kill affecting anyone else.
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