I won't be surprised if they take away elixir field in the next expansion. I'm noticing a pattern that they just do not want us to have any fun/cool looking skills at all, or gate them behind caveats that ruin our rotation and damage.

Speaking of, why is MNK the only job that has skills that actively punish the player for using them? I don't think there's a single other class out there with moves like that. You can argue "using X on Y job would offset our rotation-" but none are actually programmed to penalise you for using them like TK and SSS. It doesn't add depth or skill, it just makes it so that no one is going to use them.