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  1. #1
    Player
    Boa-Noah's Avatar
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    Oct 2013
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    Ul'Dah
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    179
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    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Melichoir View Post
    -snip-
    From what I can find SE typically reports an operating income under $15 billion yen a year on all 3 of their MMO titles, that's about $139,140,000 USD and then broken down by 3 you get $46,380,000 USD yearly, by month that's $3,865,000 USD so you're not that far off really, of course the actual amount no doubt differs between the different games. That said the net earnings is above that $15 billion yen marker, so they're probably bringing in more per month, regardless that's not counting the money SE makes on other stuff like mobile games, books, goodies, collectibles, amusement park/arcade stuff, and all the miscellaneous stuff they put out on the market. The employee costs are usually a business side of things so SE can rearrange and redistribute developers as needed on their various products, makes it easier for them to manage crunch and help out struggling teams with extra staff without having to sign up a bunch of new contracts.
    (1)

  2. #2
    Player
    Melichoir's Avatar
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    Feb 2015
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    Uldah
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    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Boa-Noah View Post
    From what I can find SE typically reports an operating income under $15 billion yen a year on all 3 of their MMO titles, that's about $139,140,000 USD and then broken down by 3 you get $46,380,000 USD yearly, by month that's $3,865,000 USD so you're not that far off really, of course the actual amount no doubt differs between the different games. That said the net earnings is above that $15 billion yen marker, so they're probably bringing in more per month, regardless that's not counting the money SE makes on other stuff like mobile games, books, goodies, collectibles, amusement park/arcade stuff, and all the miscellaneous stuff they put out on the market. The employee costs are usually a business side of things so SE can rearrange and redistribute developers as needed on their various products, makes it easier for them to manage crunch and help out struggling teams with extra staff without having to sign up a bunch of new contracts.
    Right, but my point was that SE is a complete business wiht many facets. FFXIV's profits arent dedicated to only FFXIV. They go to whatever SE needs cash on. Consider that you said that they generate money from MObile Games, Books, goodies, Collectibles, Amusement stuff etc, well all those things also generate costs to manage too. And even money that is net profit isnt necessarily free to be used. If they have, for example, 2 million spare dollars at the end of hte month they generated from FFXIV, they may not dump that back into FFXIV development, but 'loan' that money out to a new IP or project theyre currently working on. When that IP/project finishes, it pays back the loan (typically), but in the mean time that money is in use and isnt readily tapable by FFXIV devs. And this also assumes that business pursuit actually generates a profit.

    While much of my work is guess-timation at best, the point I hoped to establish was that yes SE pulls down a ton of cash, but that doesnt mean they have a ton of spending money at the end of the day. I dont believe people really understand that concept from a business perspective.

    Quote Originally Posted by REPROBEAN_CHILD View Post
    snips
    Pretty much this in a nutshell. It's why I said earlier if we want to get on board the hate train for Gambling Proxies (loot boxes) or games where the DLC released Day 1 is actually the rest of the game they purposefully chopped off, then Im on board with that. Being able to pick and choose cosmetics at my discretion while still being given the lion's share for simply being subbed is 100% fine in my book.
    (6)
    Last edited by Melichoir; 04-02-2020 at 04:17 AM.