Quote Originally Posted by kaynide View Post
The problem here is when this was a thing, tons of people were flooding thanalan getting way way way above even roulette xp. Like 40-50 in a matter of hours as opposed to days. There was no soloing fates then and they finished in about a minute a piece...so fast. The result was no one would do dungeons, which SqE wants us to do and/or keep queues down.
Fates should be based on experience/hour (xp/h). And that xp/h should be based on dungeons xp/h. So no matter how fast you complete Fates, you will never exceed dungeons xp/h.

Example:
Dungeons: 100% xp/h
Fates Regular/Solo: 80% xp/h
Fates Full PFParty: 85% xp/h

Quote Originally Posted by kaynide View Post
Also note the 70 jump is possible for 1 job only...
That's not true, I have actually done it on 2 jobs on my alt.


Quote Originally Posted by kaynide View Post
and while technically true you can get carried as a DPS if the other 3 are good..don’t expect to be able to do that as booting for not trying is a thing. Trying to get good/advice=good, just being sloppy and uncaring in dungeon is basically trolling/wasting other people’s time.
In the end it all comes down to the player behind the keyboard, if they want to learn, they will learn, if they don't, they won't. But I feel like this is another discussion.


Quote Originally Posted by kaynide View Post
But I still think “harder” or “more effort needed” content (eg 4 man dungeons) should yield more xp, if that included solo or low-man fates, I would support that too...
Dungeons doesn't really get hard until 71 so I'm not sure I can agree that they are "more effort needed". At least not before 71. Most tactics and what not in the old instances are mostly harmless. (Rarely causes wipes.)

Quote Originally Posted by kaynide View Post
but I’m not sure what effect/toxicity would happen when “zomg too many ppl on this fate, you are causing our reward to go down!”
From what I mentioned above, they won't lose any xp/h, only for the current Fate to keep it balanced.