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  1. #1
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    So while I don’t think it should be on par with roulette’s bonus, xp per hour doing level-appropriate fates should be somewhere around 60-70% equal to running a non-roulette dungeon.
    What I was hoping for is about 80% equal to running a non-roulette dungeon. Not per Fate, but equal to the amount of time spent in each Fate. For example, a Fate normally takes 5-8 minutes (solo) to complete, so that should kinda equal to 80% exp from 5-8 minutes in a dungeon, which is basically having the first boss cleared.

    Quote Originally Posted by kaynide View Post
    Why? Running fates (and frontline) can be a face roll and doesn’t really teach you how to do the job you are playing, whereas 4 man dungeons typically require the player to make an effort to get through them. I just think more effort should net more reward.
    If you're in a 4 man dungeon you have 3 people that can carry you around. If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    (2)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zwipp View Post
    What I was hoping for is about 80% equal to running a non-roulette dungeon. Not per Fate, but equal to the amount of time spent in each Fate. For example, a Fate normally takes 5-8 minutes (solo) to complete, so that should kinda equal to 80% exp from 5-8 minutes in a dungeon, which is basically having the first boss cleared.



    If you're in a 4 man dungeon you have 3 people that can carry you around. If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    What happens when you get loads of people doing a FATE?
    Not only will be it much easier (they do scale with number of people in an instance but that's not very reliable) but it will also go down much quicker.
    Do their rewards then have to decrease?
    Does it then become detrimental to do them in groups... in an MMO?
    (0)
    Last edited by Seraphor; 03-31-2020 at 05:08 PM.

  3. #3
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    What happens when you get loads of people doing a FATE?
    If the Fate goes down way faster then the estimated time the rewards should be adjusted accordingly. So yes, you would receive less of a reward. Otherwise it would become overpowered.
    However, players should not get punished for grouping up, but the opposite. Even if you get less reward per Fate individually, they should still be scaled to favor the players and grant more experience over all for the time spent doing Fates.

    In short; You would get less experience per Fate, but more experience over all, for the time spent doing Fates.
    (0)

  4. #4
    Player
    kaynide's Avatar
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    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zwipp View Post
    If you are soloing Fates you need to carry your own weight. But sure, you learn more in dungeons then in fates, but I mean, you can boost your character to 70 and then jump straight in to dungeons without any experience what so ever. So other players have to deal with inexperienced high levels anyways. Also you won't get any gear from fates, so you'll need to do dungeons sooner or later anyways.
    The problem here is when this was a thing, tons of people were flooding thanalan getting way way way above even roulette xp. Like 40-50 in a matter of hours as opposed to days. There was no soloing fates then and they finished in about a minute a piece...so fast. The result was no one would do dungeons, which SqE wants us to do and/or keep queues down.

    Also note the 70 jump is possible for 1 job only...and while technically true you can get carried as a DPS if the other 3 are good..don’t expect to be able to do that as booting for not trying is a thing. Trying to get good/advice=good, just being sloppy and uncaring in dungeon is basically trolling/wasting other people’s time.

    Not being nit picky as I agree there should be some kind of increase so it’s at least worth doing while waiting for other content...but there are reasons why it isn’t so high.
    (0)

  5. #5
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kaynide View Post
    Also note the 70 jump is possible for 1 job only...and while technically true you can get carried as a DPS if the other 3 are good..don’t expect to be able to do that as booting for not trying is a thing.
    I guess you mean that a skip book upgrades only 1 class at once, but still - you can boost all of them (except GNB and DNC which are new, and BLU which has diffenerent leveling scale). It just will be expensive (and imo not worth the saved time).

    Quote Originally Posted by kaynide View Post
    Apologies on that, I hadn’t realized they removed the limit/restriction.
    There never was one..? At least I don't remember it being a thing tbh.

    ***
    As on topic itself, FATEs in at least Stormblood and Shadowbringers actually seem to be more or less worth the time, especially with their EXP Boost buff system. When 5.0 dropped quite a lot of people ended up getting their 80 just on FATEs while they were doing their "60 FATEs for every zone" clears. Maybe it can be adapted for ARR and HW in some way too.
    (2)

  6. #6
    Player
    kaynide's Avatar
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    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Halivel View Post
    There never was one..? At least I don't remember it being a thing tbh.
    Was around 4.1 that they removed it, apparently.
    (0)

  7. #7
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kaynide View Post
    Was around 4.1 that they removed it, apparently.
    I checked it out of curiousity, and patch notes didn't mention any changes about amount of books you could use. Do you by any chance mean this phrase from official page for level boost system? Because its wording does sound a bit confusing for sure.
    <...>
    Instantly level one job of your choosing to level 70, complete with a set of gear to begin your adventure.
    <...>
    Though I won't be surprised if there was some sort of a bug or restriction, but in this case that's a bit weird that they never wrote about lifting/fixing it.
    (0)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Truthfully, I just remember about jump potions from a love letter back in the day with initial discussion about it being a one time thing per character... but I never really followed up with it after it went live. A quick google search about it pulled threads on here that said the restriction was lifted around 4.1 due to poor sales.
    I can’t honestly confirm any of it as I never used, and if/when restrictions were lifted (or even ever implemented when the product officially launched), I’m not sure as I kinda glazed over it other than the initial discussion on live letter.

    It could very well have been that second bit you mentioned,
    (0)

  9. #9
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kaynide View Post
    A quick google search about it pulled threads on here that said the restriction was lifted around 4.1 due to poor sales.
    Now that I googled it, I did indeed find some threads about restriction (on reddit mainly), so looks like you remember it right. Though it's confusing that I didn't find a single word about changing the system at lodestone. Maybe my key words for searching were wrong.

    P.S. Wait, I found it. They just wrote about it in Mog Station new items release post, not in normal patch notes where I looked for that. My bad.
    (2)

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