I guess what I’d support would be that X minutes doing anything productive, but easy, should yield Y xp...

I would be very supportive if X included all non-roulette raids, fates, frontline and deep dungeon.

But I still think “harder” or “more effort needed” content (eg 4 man dungeons) should yield more xp, if that included solo or low-man fates, I would support that too...but I’m not sure what effect/toxicity would happen when “zomg too many ppl on this fate, you are causing our reward to go down!”