

I think the xp is already in a good spot. I've already maxed all jobs and classes. Any change in favour of fates will negatively effect the balance of every other xp gain.
It's true, the Shadowbringers FATEs are really good for EXP, almost comparable to dungeons, and the bicoloured gemstones are useful for getting some hard-to-get materials.


I would love this too, there is days where I just don't want to do dungeons and rather do FATES for a change.
Also update them to be like the Shadowbringers Fates too.




Yeah would be nice to maybe get more people out doing fates... I really prefer them to spamming dungeons to level, and I'm really sick of running HoH. But fates are kinda not fun when you're the only one doing them and each one seems to take an age and a half to complete alone, especially now that every class I don't already have at 80 is a class that I don't even really enjoy playing...
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time


I guess an honest compromise would just be reorganizing the roulettes/cleaning that whole thing up so there is a “better, but daily menu of things” followed by a lot of other things that give similar rewards. I had said I prefer dungeons giving the most..but its not a hill I’d die on. If the deep dungeons, fates, regular dungeons and even Eureka yielded a similar amount of xp per hour (based on average player skill/time), I wouldn’t fuss about it.
Though they really should get rid of main scenario roulette and jus turn those into a solo instance with NPC companions...
FATE rewards are what they are because they explicitly don't want to route player traffic away from duty instances and increase queue times. You will never see FATEs give a much higher % of a level than they do already.


Yes. If every FATE can't have a bigger XP reward then at the very least they should expand the Bonus XP FATE system throughout the entire game as well as increase the extra XP rewarded when you do a Bonus XP FATE. Maybe even tie it into something like the Armoury Bonus so that on your first job you get the same rates as you do now but on your second/third/etc. job you get X% more.
Another simple limited option could be to add a Daily Challenge to FATEs. Slightly increase the number of FATEs you need for your Weekly Challenge but give a big bonus to doing, say, 5 FATEs a day. That would be a nice way to get DPS classes out into the world while waiting for their Roulettes to pop. Tanks and Healers already have fast access to Roulettes but could just do 5 FATEs in Gridania or something if they wanted the daily bonus as well.

Agreed. I've been leveling DPS jobs using FATES during the long dungeon queue times. The exp earned hardly makes a dent in the exp bar at higher levels (60 and up) and doesn't feel like it's worth the effort.
I'd like to see the Bi Color Gemstones added to all fates as a way to future proof Fates. If you're done leveling everything, then there is no reason to do Fates anymore. At least this way you can still get something out of them besides a small Grand Company seal reward.
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