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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zwipp View Post
    That's not true, I have actually done it on 2 jobs on my alt.
    Apologies on that, I hadn’t realized they removed the limit/restriction. 2 years ago it seems.
    (0)
    Last edited by kaynide; 03-31-2020 at 08:27 PM.

  2. #2
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I think the xp is already in a good spot. I've already maxed all jobs and classes. Any change in favour of fates will negatively effect the balance of every other xp gain.
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It's true, the Shadowbringers FATEs are really good for EXP, almost comparable to dungeons, and the bicoloured gemstones are useful for getting some hard-to-get materials.
    (0)

  4. #4
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I would love this too, there is days where I just don't want to do dungeons and rather do FATES for a change.

    Also update them to be like the Shadowbringers Fates too.
    (1)

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yeah would be nice to maybe get more people out doing fates... I really prefer them to spamming dungeons to level, and I'm really sick of running HoH. But fates are kinda not fun when you're the only one doing them and each one seems to take an age and a half to complete alone, especially now that every class I don't already have at 80 is a class that I don't even really enjoy playing...
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #6
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I guess an honest compromise would just be reorganizing the roulettes/cleaning that whole thing up so there is a “better, but daily menu of things” followed by a lot of other things that give similar rewards. I had said I prefer dungeons giving the most..but its not a hill I’d die on. If the deep dungeons, fates, regular dungeons and even Eureka yielded a similar amount of xp per hour (based on average player skill/time), I wouldn’t fuss about it.

    Though they really should get rid of main scenario roulette and jus turn those into a solo instance with NPC companions...
    (0)

  7. #7
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    FATE rewards are what they are because they explicitly don't want to route player traffic away from duty instances and increase queue times. You will never see FATEs give a much higher % of a level than they do already.
    (0)

  8. #8
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,321
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Yes. If every FATE can't have a bigger XP reward then at the very least they should expand the Bonus XP FATE system throughout the entire game as well as increase the extra XP rewarded when you do a Bonus XP FATE. Maybe even tie it into something like the Armoury Bonus so that on your first job you get the same rates as you do now but on your second/third/etc. job you get X% more.

    Another simple limited option could be to add a Daily Challenge to FATEs. Slightly increase the number of FATEs you need for your Weekly Challenge but give a big bonus to doing, say, 5 FATEs a day. That would be a nice way to get DPS classes out into the world while waiting for their Roulettes to pop. Tanks and Healers already have fast access to Roulettes but could just do 5 FATEs in Gridania or something if they wanted the daily bonus as well.
    (0)

  9. #9
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Agreed. I've been leveling DPS jobs using FATES during the long dungeon queue times. The exp earned hardly makes a dent in the exp bar at higher levels (60 and up) and doesn't feel like it's worth the effort.
    (1)

  10. #10
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    I'd like to see the Bi Color Gemstones added to all fates as a way to future proof Fates. If you're done leveling everything, then there is no reason to do Fates anymore. At least this way you can still get something out of them besides a small Grand Company seal reward.
    (2)

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