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  1. #1
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    3,470
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    Liam Harper
    World
    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by CazzT View Post
    Alliance Raid Roulette is one I do for poetics, and only for that reason. If it were made more difficult, thus making it take longer and requiring me to actually pay attention, I would stop doing it. I have plenty other options for challenge, I don't need, nor want, it from outdated raid content.
    The game shouldn't be mind-numbingly easy so that people who don't even care about or enjoy the content in itself can get their reward faster. If it were made more difficult and you stopped doing it because you didn't actually like lv50 alliance raids in the first place, then it would be working as intended. Alliance raid should be designed for people who enjoy Alliance raids, not for the people who like easy rewards.
    (12)

  2. #2
    Player
    Lersayil's Avatar
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    Jan 2019
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    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Liam_Harper View Post
    The game shouldn't be mind-numbingly easy so that people who don't even care about or enjoy the content in itself can get their reward faster. If it were made more difficult and you stopped doing it because you didn't actually like lv50 alliance raids in the first place, then it would be working as intended. Alliance raid should be designed for people who enjoy Alliance raids, not for the people who like easy rewards.
    Fair, but the daily alliance roulette (like many others) isn't designed for fun or challenge. Its there to fill up queues and to keep old content completable by dipping in the daily tome farming crowd. From SEs point of view, it is doing its job just fine. They have no reason to gamble with the roulette health to satisfy an unknown portion of the player base and potentially dissatisfy the people currently keeping it populated.

    No need to fix something that isn't broken and all that. It also doesn't help the argument that its old content.

    They could give us a separate min ilvl roulette, but I have the sneaking suspicion that without astronomical rewards, it would be dead within the first few weeks.
    (1)

  3. #3
    Player
    Lumivyory's Avatar
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    Dec 2013
    Location
    Amaurot
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    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NanaWiloh View Post
    Hmm think you missed what I am saying. I am talking about tanks who pull iron gaints to meteors on King Behemoth letting entire groups get cleaved. Repeatedly wiping to ancient flare cause a bunch of tards wont run to pads that kind of nonsense. WoD people grabbing chains and not hooking them to cereberus..ya had this one happen once. Healers not healing during the mass aoe on bone dragon. The simple one person will die stuff who cares its the kill multiple people or the whole raid mechanics that people need to think about. Are you ready to tolerate one or more people repeatedly failing simple mechanics wiping the raid over and over?
    Well that kind of thing can happen anywhere. I'm sure if the whole raid wipes because of one person people would be willing to wait for the loot to kick that person and proceed without any more problems.

    Quote Originally Posted by Lersayil View Post
    Fair, but the daily alliance roulette (like many others) isn't designed for fun or challenge. Its there to fill up queues and to keep old content completable by dipping in the daily tome farming crowd. From SEs point of view, it is doing its job just fine. They have no reason to gamble with the roulette health to satisfy an unknown portion of the player base and potentially dissatisfy the people currently keeping it populated.

    No need to fix something that isn't broken and all that. It also doesn't help the argument that its old content.

    They could give us a separate min ilvl roulette, but I have the sneaking suspicion that without astronomical rewards, it would be dead within the first few weeks.
    I'm repeating myself so much in this thread but why exactly can we not have both rewards/exp and fun? Why does content have to be only for grind or only for fun? It doesn't make sense to me, all content should be fun to some extent.

    Also yes, it is broken. Every day people take off their gear to get LotA and ST. This is very broken imo.
    So if they're not planning on making these two less boring then they should at least prevent people from cheating their way into them so we can at least get more fun and challenging raids (aka 70/80) more often.
    (3)

  4. #4
    Player
    Lersayil's Avatar
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    Jan 2019
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    568
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    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lumivyory View Post
    ...

    I'm repeating myself so much in this thread but why exactly can we not have both rewards/exp and fun? Why does content have to be only for grind or only for fun? It doesn't make sense to me, all content should be fun to some extent.

    Also yes, it is broken. Every day people take off their gear to get LotA and ST. This is very broken imo.
    So if they're not planning on making these two less boring then they should at least prevent people from cheating their way into them so we can at least get more fun and challenging raids (aka 70/80) more often.
    We could have both, and maybe we will. But I was trying to point out that to SE its not an issue. The roulette is healthy, new people can queue to ARR, HW and SB alliance raid, and get in just fine. To them, the roulette is doing what its designed to do. They have a very standoffish relationship with old content, and when they actually do touch them, its usually to make it more accessible (usually a code word for nerfing).

    But I'm rambling again. What I'm trying to get at, is that we could probably pump this thread to hundreds of pages, all posts with unilateral agreement on the subject, and SE still wouldn't care. It fulfills its primary objective, so it's fine.

    And if that's their design philosophy, they aren't technically wrong.
    (0)

  5. #5
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    Quote Originally Posted by Lumivyory View Post
    I'm repeating myself so much in this thread but why exactly can we not have both rewards/exp and fun? Why does content have to be only for grind or only for fun? It doesn't make sense to me, all content should be fun to some extent.
    You keep repeating yourself because you don't want to accept an answer that's been given: fun is subjective. Increasing the difficulty might make it less fun for some people who are running the roulette now.
    (5)

  6. #6
    Player
    Lumivyory's Avatar
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    Dec 2013
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    Amaurot
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    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    You keep repeating yourself because you don't want to accept an answer that's been given: fun is subjective. Increasing the difficulty might make it less fun for some people who are running the roulette now.
    And not increasing it ruins fun for people that are bored out of their mind doing LotA because of some people that want some "quick experience".
    There is no winning in this, there will always be someone who's disappointed. But if more and more people will support this then obviously the majority of people are not having fun at all. So SE would have to choose between a minority and majority.

    But no, I'm repeating myself because some people seem to believe that if you're farming something, be it exp, tomestones or gear, you can't have fun at the same time. Because there is always this argument of "but this is for exp" as if this automatically makes it that the instance has to be boring as hell.
    (2)

  7. #7
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    Quote Originally Posted by Lumivyory View Post
    And not increasing it ruins fun for people that are bored out of their mind doing LotA because of some people that want some "quick experience".
    There is no winning in this, there will always be someone who's disappointed. But if more and more people will support this then obviously the majority of people are not having fun at all. So SE would have to choose between a minority and majority.
    If there will always be someone who is disappointed, then there is no reason to put in the effort to change old content unless SE thinks it's worth it. If so, then I wouldn't be opposed to the change, but until then, I don't see that there's a majority that is requesting this change regardless of how many people you personally see supporting this.

    But no, I'm repeating myself because some people seem to believe that if you're farming something, be it exp, tomestones or gear, you can't have fun at the same time. Because there is always this argument of "but this is for exp" as if this automatically makes it that the instance has to be boring as hell.
    And again you're ignoring the alternative that people could find it more fun with that level of difficulty, especially for old content.
    (1)

  8. #8
    Player
    Silica-chan's Avatar
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    Apr 2015
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    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I'm also up for making LotA & CT a bit more what they used to be. Just adjust the iLvl sync, nothing really needs to be done other than that.
    The way they are right now SE might aswell just give us an option to claim the rewards on a 30min base, because they require basically no effort right now which is really sad.

    I'm just glad I got to experience them the way they are meant to be back in the days.
    (7)

  9. #9
    Player
    Nestama's Avatar
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    Aug 2013
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    Limsa Lominsa
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    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by linay View Post
    And again you're ignoring the alternative that people could find it more fun with that level of difficulty, especially for old content.
    I dunno how people can find tank 'n' spank + ignore mechanics fun...
    SE doesn't need to make the fights harder. All they could do is force a minimum ilevel on everyone and that would be all. Bosses won't need buffed HP/attack power if they go that route.
    (9)
    Last edited by Nestama; 03-28-2020 at 06:41 AM.

  10. #10
    Player
    Lumivyory's Avatar
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    Dec 2013
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    Amaurot
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    396
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    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    If there will always be someone who is disappointed, then there is no reason to put in the effort to change old content unless SE thinks it's worth it. If so, then I wouldn't be opposed to the change, but until then, I don't see that there's a majority that is requesting this change regardless of how many people you personally see supporting this.
    Just because you can't please everyone doesn't mean there is no reason for doing something.
    Note that I said if more and more people will support this.

    Quote Originally Posted by linay View Post
    And again you're ignoring the alternative that people could find it more fun with that level of difficulty, especially for old content.
    And you're completely missing the point of what I meant. I was saying that when people bring up the fact that LotA and ST are boring some people ask whether we are doing it for fun or for exp and rewards as if we can't have both.
    (4)