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  1. #251
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    379
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    Ah yes..the 24man Alliance raids.

    When I started the game back in the day, World of Darkness was the current relevant Alliance raid in the game. So when I got to the point of finally being able to do LotA, and I went in the first time as a newbie...I was positively stunned by it. Yes, I sure died a couple of times and it took me some time to understand what was going on. But things were actually challenging and fun, like fighting Behemoth alongside 23 other adventurers and actually having to care about towers and the spawning bombs etc. Or the bone dragon, where the timing to kill it was everything and one mistake could lead to a swift wipe. To be frank, LotA fascinated me so much back then, that I went back in again and again like around 30 times before even unlocking CT, because it was so much fun to me.

    Then I got into CT, and wow, I loved it even more. The whole aesthetic of the place as well... But the fights were great too, like...do you even remember when Scylla actually had more to offer than freezing people? That you actually had to charge the towers with electricity to unlock the PLATFORMS (yes this fight had platforms alright) to stand on at the right time or else it was a wipe?

    Or the second boss that got nerfed so hard that it's basically not the same anymore? I still remember a time when it spawned three robot adds that had to be placed at the right spots to unlock the platforms surrounding the arena...where you had to go and kill adds as a party to avoid being wiped. If a tank back in the day didn't know what to do or the dds killed the add before it was at the right spot...it was a wipe. Teamwork was needed here, also for the small dronethings that spawned around the boss...while now, its just "spank it until it dies, oh it does an aoe? Who cares just stand in it lolol"

    If CT or LotA would have been the faceroll they are now when I did them for the first time, they would not have had the impact on me they had, for sure. I would never have felt the overwhelming fascination and proud feeling of mastering a challenge like this alongside other players. The fact that the new players now will never get tp experience this, and what those great alliance raids have become is just making me sad...and it's no wonder that newbies who do them won't take anything that comes after them seriously. I mean, really, what do you expect? You throw them into two raids where all they have to do is press two buttons maximum and then throw them into WoD where mechanics are still relevant at the first boss, which is called the "noob filter" for a reason. Why do you think, so many parties still wipe there even today?

    I wish they would give LotA, CT (and VA too, this one has also suffered, just not as much as the other two did yet) a bit of their fire back. About rewards, well...if they decided to change the alliance roulette, I'd say keep them the same. I get that some people want to run their rouletts asap for stones, I do. But personally, I would welcome it if the alliance raids would become what they were intended to be in the first place again.
    (8)
    Me too, Erenville, me too

  2. #252
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    I'm repeating myself so much in this thread but why exactly can we not have both rewards/exp and fun? Why does content have to be only for grind or only for fun? It doesn't make sense to me, all content should be fun to some extent.
    You keep repeating yourself because you don't want to accept an answer that's been given: fun is subjective. Increasing the difficulty might make it less fun for some people who are running the roulette now.
    (5)

  3. #253
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Its very simple, if the same roulette has easier choices ... ppl will fish to get them. The run will start and players will leave or want to be kicked if they think the duty is not worth the amount of tokes.
    And the "well then you have 30min penalty" argument, yea ... ill craft lol theres no time lost. I can queue again, get something favorable or craft.

    Simply to many loop holes to force ppl to do a duty if they dont like reward/work ratio.

    Also considering Shadowbringers is by far the laziest Add-on we ever had ... cutting down on content at a break neck speed ... can we maybe not waste resources on this.
    We already are down a Dungeon and what do we have to show for it? Do you remember High Sea Fishing ... amazing.
    Even Treasure Dungeons ... less floors, less possible encounters, less rewards ... no roulette ... its just lazy.

    While Eureka was flawed, it had something to do ... now we have nothing similar, we got diadem which they did recycle. They even recycle their bosses in raids so they dont need to come up with new stuff.
    Everything is trapped within the same 30 ilv loop ... everything is predictable ... not a single risk is taken.
    (1)

  4. #254
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    You keep repeating yourself because you don't want to accept an answer that's been given: fun is subjective. Increasing the difficulty might make it less fun for some people who are running the roulette now.
    And not increasing it ruins fun for people that are bored out of their mind doing LotA because of some people that want some "quick experience".
    There is no winning in this, there will always be someone who's disappointed. But if more and more people will support this then obviously the majority of people are not having fun at all. So SE would have to choose between a minority and majority.

    But no, I'm repeating myself because some people seem to believe that if you're farming something, be it exp, tomestones or gear, you can't have fun at the same time. Because there is always this argument of "but this is for exp" as if this automatically makes it that the instance has to be boring as hell.
    (2)

  5. #255
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,446
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Voidedge_Ragna View Post
    Its very simple, if the same roulette has easier choices ... ppl will fish to get them. The run will start and players will leave or want to be kicked if they think the duty is not worth the amount of tokes.
    And the "well then you have 30min penalty" argument, yea ... ill craft lol theres no time lost. I can queue again, get something favorable or craft.

    Simply to many loop holes to force ppl to do a duty if they dont like reward/work ratio.

    Also considering Shadowbringers is by far the laziest Add-on we ever had ... cutting down on content at a break neck speed ... can we maybe not waste resources on this.
    We already are down a Dungeon and what do we have to show for it? Do you remember High Sea Fishing ... amazing.
    Even Treasure Dungeons ... less floors, less possible encounters, less rewards ... no roulette ... its just lazy.

    While Eureka was flawed, it had something to do ... now we have nothing similar, we got diadem which they did recycle. They even recycle their bosses in raids so they dont need to come up with new stuff.
    Everything is trapped within the same 30 ilv loop ... everything is predictable ... not a single risk is taken.
    They dont got the resources to take risks without some esurance it will be successful. They scraped your percious extra dungeon so they could make something different which would be high sea's fishing. You got a problem wtih the content talk to SE tell them to up the developers resources otherwise you are wasting your breathe. Before you call the dev's lazy try to understand why they make the choices they do..
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #256
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    And not increasing it ruins fun for people that are bored out of their mind doing LotA because of some people that want some "quick experience".
    There is no winning in this, there will always be someone who's disappointed. But if more and more people will support this then obviously the majority of people are not having fun at all. So SE would have to choose between a minority and majority.
    If there will always be someone who is disappointed, then there is no reason to put in the effort to change old content unless SE thinks it's worth it. If so, then I wouldn't be opposed to the change, but until then, I don't see that there's a majority that is requesting this change regardless of how many people you personally see supporting this.

    But no, I'm repeating myself because some people seem to believe that if you're farming something, be it exp, tomestones or gear, you can't have fun at the same time. Because there is always this argument of "but this is for exp" as if this automatically makes it that the instance has to be boring as hell.
    And again you're ignoring the alternative that people could find it more fun with that level of difficulty, especially for old content.
    (1)

  7. #257
    Player
    negiman4's Avatar
    Join Date
    Oct 2013
    Posts
    81
    Character
    Blank Braver
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Voidedge_Ragna View Post
    Also considering Shadowbringers is by far the laziest Add-on we ever had ... cutting down on content at a break neck speed ... can we maybe not waste resources on this.
    We already are down a Dungeon and what do we have to show for it? Do you remember High Sea Fishing ... amazing.
    Even Treasure Dungeons ... less floors, less possible encounters, less rewards ... no roulette ... its just lazy.
    While I agree with the point you're trying to make in this post, I disagree with the notion that ShB was lazy. ShB is by far the best expansion so far, and keep in mind we're not even halfway through its lifecycle yet, so may seem like there's less to do at the moment, but that'll change as we progress through more patch content. Like Bozja that they're planning on adding later, which'll take the place of Eureka in SB.
    (0)

  8. #258
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I'm also up for making LotA & CT a bit more what they used to be. Just adjust the iLvl sync, nothing really needs to be done other than that.
    The way they are right now SE might aswell just give us an option to claim the rewards on a 30min base, because they require basically no effort right now which is really sad.

    I'm just glad I got to experience them the way they are meant to be back in the days.
    (7)

  9. #259
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Silica-chan View Post
    The way they are right now SE might aswell just give us an option to claim the rewards on a 30min base, because they require basically no effort right now which is really sad.
    Stop with this nonsense. It doesn't help with your cause at all.
    (0)

  10. #260
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by linay View Post
    And again you're ignoring the alternative that people could find it more fun with that level of difficulty, especially for old content.
    I dunno how people can find tank 'n' spank + ignore mechanics fun...
    SE doesn't need to make the fights harder. All they could do is force a minimum ilevel on everyone and that would be all. Bosses won't need buffed HP/attack power if they go that route.
    (9)
    Last edited by Nestama; 03-28-2020 at 06:41 AM.

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