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  1. #1
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    Sounds like a nightmare to prioritise people.
    Other MMOs do it. Not all of them but some.

    In WoW for example, if I have Druid, I can queue for all 3 roles. The first one needed pops.

    In ESO, I think I can also do that, but need to reconfirm. And ESO was also rebuilt after launch in a super rush by a team even more budget constrained than SE...

    At the least... it should queue by role and not by job.

    Ideally it should let us switch jobs within role out of combat even in an instance.

    - it should also let us accept and then do a job switch for us.
    - and any cutscene you were in when accepting, should be restarted when you leave (or you just drop back to right before that scene).
    (2)
    Last edited by Makeda; 03-26-2020 at 02:05 AM.

  2. #2
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Makeda View Post

    At the least... it should queue by role and not by job.

    Ideally it should let us switch jobs within role out of combat even in an instance.

    - it should also let us accept and then do a job switch for us.
    - and any cutscene you were in when accepting, should be restarted when you leave (or you just drop back to right before that scene).
    When you queue, your level and ilvl are also taken into consideration, so queueing by role would make no sense as each of your jobs in that role is different.
    (0)

  3. #3
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tlamila View Post
    When you queue, your level and ilvl are also taken into consideration, so queueing by role would make no sense as each of your jobs in that role is different.
    Why?

    Let's say someone has

    WAR 31
    DRK 53
    PLD 47
    GNB 80

    They queue for 'tank' in the leveling roulette

    2 DPS and a healer queue - let's just assume they're similar in levels

    - the system looks at it all, finds that DPS #2 has the lowest 'queable level' as 'Archer 28'.
    So we get thrown into Haukke Manor.

    Everybody zones in, picks a job, and we go.

    Conversely...

    Queue for 'highest possible role leveling'

    Turns out the healer has no healing job above level 71. But this was "leveling"... and it turns out that since the tank's GNB was 80, the system instead reads their highest non-max... DRK at 53. We get "Sohm Al".
    Everybody zones in, picks a job, and we go. If the tank decides to use their GNB anyway - they get reward tokens for an 80, otherwise they get the leveling bonuses of a leveling toon.

    IF we add a system to switch jobs out of combat - if the tank ever uses any non-80, the tokens are rewarded as a non-80... and the 'dungeon completion XP' / gil bonus could be spread out across the bosses but only given at the end.

    This kind of simple math is what computers do really well at... :P

    If you don't think they have the data to add all this up, read through your combat log sometime... it's insane how much is tracked.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  4. #4
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Makeda View Post
    [snip]
    In order for this to work, all jobs that are unlocked and meet the minimal level for Satasha will be considered when measuring for dungeon queues for a specific role. It will always measure to the lowest level since you are queuing by role and not by a specific job.

    That's great for people who have multiple jobs close to each other, it isn't great when you have a huge disparity in level.

    Your example with the tank player is a good example of a player with level disparity. That player will never be able to do any dungeon above Haukke Manor since their WAR is level 31. In order to expand that player's choice of dungeons, that player has to level WAR... even if they hate the job and never wanted to touch it ever again.

    The system cannot select a dungeon higher than Haukke Manor unless you (as the idea provider) wants to be with OK with a player not being able to choose a job they want to play. If that tank player gets Mt. Gulg, for example, they can only choose GNB. They cannot chose PLD nor DRK, system won't let them. Which negates the whole reason to queue role; that player basically ended up queuing as a job rather than as a role.

    If you start excluding jobs you don't want to be considered in the algorithm, just to increase your chances of not getting dungeons you are capped at, you might as well have never bothered making queues by role in the first place.
    (5)

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