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  1. #1
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MerlinCross View Post
    Because there’s no reason to. Kill the boss faster to take less damage and DPS checks sound over tuned. Again.

    Outside of progression there’s no real reason to have it and even then that’s a maybe.
    Hmm, I disagree with that stance, your damage intake only matters as long as the boss is alive, imo you can't really say that the boss's death is mitigation. The moment the boss goes down, it's a totally different situation...
    (0)

  2. #2
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by TheForce View Post
    Hmm, I disagree with that stance, your damage intake only matters as long as the boss is alive, imo you can't really say that the boss's death is mitigation. The moment the boss goes down, it's a totally different situation...
    Everywhere I look it's always "Damage damage damage damage damage".

    There's no reason to have a couple extra bits of HP when you need that damage to push phase change or beat enrage it seems.
    (0)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    Everywhere I look it's always "Damage damage damage damage damage".

    There's no reason to have a couple extra bits of HP when you need that damage to push phase change or beat enrage it seems.
    you have mitigation tools. use them more wisely before overstating the value of TEN as a stat. Everything happens when it will happen, and can have mitigation from everyone mapped accordingly.
    (2)