
Following this logic we could say that since enmity is no longer based on the damage dealt anymore (it's a toggle now) there is no reason to do high damage anymore.
In games with trinity enmity was produced from damage as well as skills that only give enmity. For example in WOW classic Warriors got most of their enmity from taunt that did no damage. And in all games with trinity tanks always dealt a lot less damage than dps.
It's a toggle between exactly one's damage and 10x one's damage. Both are based on damage.Following this logic we could say that since enmity is no longer based on the damage dealt anymore (it's a toggle now) there is no reason to do high damage anymore.
In games with trinity enmity was produced from damage as well as skills that only give enmity. For example in WOW classic Warriors got most of their enmity from taunt that did no damage. And in all games with trinity tanks always dealt a lot less damage than dps.
Making enmity a non-mechanic, moreover, does not make damage meaningless.
Also, Taunt has always had too long a cooldown and far too little threat generation to be the main source of a Warrior's threat. It's effectively Provoke, but without the massive bonus that was added in ShB.
Sunder Armor, WoW Warrior's old high-flat-threat spammable skill, on the other hand, still generated rDPS through more than just misdirecting enemies -- by steadily removing enemy physical mitigation. Note, though, that it too would eventually be replaced by Heroic Strike as a Rage spender once a sufficient threat margin was in place, and was ultimately replaced entirely by a fairly high damage variant, Devastate, not long later.
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