Why can't they just go back to HW scaling and make weakness affect attack power directly? If what I said is impossible please explain and correct me.
Why can't they just go back to HW scaling and make weakness affect attack power directly? If what I said is impossible please explain and correct me.
I don't see why it would make any difference, given that all damage would be based on AP? Even if you have only 70% of the AP of a DPS, losing 30% of your AP still costs the same portion of your damage as it would a DPS.


They want to do it under the assumption that they keep the strength, instead of the more likely case that they just cut the strength again.
Or one better where they get monkey pawed again and all their potencies get slash and burned.
Last edited by Kabooa; 03-21-2020 at 03:08 PM.
I'm talking about str and vit each giving 0.45 increase to AP like it was in HW, which was changed because they didn't want weakness after death to affect vit anymore. But now that i think about it with current system it wouldn't make any sense. They could just make str benefit us 10% less instead of 30% like it is now. That shouldn't shoot tank dps on par with actual dps, but also we won't fall that far behind.
I love how in previous expansions with each tier tanks got close to dps numbers of previous tier but with shb we will barely reach edengate dps numbers in the last tier.

It wasn't always like that in HW, I hated that change.
Attack power should be attack power. Give the DPS jobs more potency and stronger buffs.
Last edited by Falar; 03-23-2020 at 01:22 AM.

I'm not even joking, I'd rather there be an enmity combo back if it meant I could deal 75 percent of a DPS' dps, like how it was in Stormblood. The fact that the TANK class deals less damage than the HEALERS is just flat out broken design. The devs never intended for this to happen... They basically just threw a number in for the tank scaling and were like, "eh, close enough".
There's no way that a class that has to actually focus on a ROTATION of literally every GCD being about damage like tanks dealing LESS DAMAGE than HEALERS who literally have to stop dpsing to cast GCD heals.
Either that, or nerf the ever loving SHIT out of healing GCDs, or prune them to where they get like...two ogcds, one single target, one aoe on like a 1 min timer.
But then the healers would bitch about being weak or w/e.
But that's outrageous that even though I'm expending every single waking action on dps, I'm still coming up short vs the healers.
Bring back the enmity combo and make it less potency but higher enmity.
If they do that, our less informed friends in the community will consider lower potencies as lower dps and i don't think they'll appreciate that. While changing str calculation is something even now only few notice, it was kind of a shadow nerf, so im in the favor of shadow buff. But i personally wouldn't mind your way of dealing with it too.
So for the benefit of the more ignorant among us, we should keep potencies high so they think they deal lots of damage but then actually deal less, rather than know they deal less damage in the first place?
YES. But either way is good for me, if it will result in doing same amount of damage. Either by less potencies or less str.
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