Kind of an issue that DPS are pushing over 18.5k in many instances while tanks are sitting at around 10.5k (numbers bumped down to account for top percent.) It feels pretty bad when a DPS could LITERALLY have weakness the entire fight and still push out well over the damage of any tank maintaining 100% uptime. if for some reason even 65% of the DPS damage is TOO MUCH for a tank/healer, than give us a "rally cry" role skill that lasts for like 3 seconds and procs a damage buff for the entire team if you take a huge hit in that time.... than you would be indirectly buffing our damage big time while making us still TEAM reliant. However, given the fact that white mage heals are still as strong as they are while being able to put out more dps than any of the other healers with just 2 skills, SE is not going to change ANYTHING until the next expansion.
Sad truth is as long as they can keep making cash off of emotes and mounts from the mogstation and players stay subbed, nothing else matters.... I have to even wonder when the last time somebody from their team even looked at any of the class forums to realize the gripes being put out? considering gunbreaker sounds still havn't been reverted, probably NEVER lol. Just a huge echo chamber in here.