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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100

    This savage is getting really headache inducing...

    I've never seen a raid tier where people are turning into adamant fanboys of a particular clear strat over understanding mechanics before and I have no idea what the heck is causing it.

    Last tier people could pug through the savage eden tier roughly okay. This tier, there are groups of people that are basically trying to get through Fulmination savage and seem to just be adamant on either Circle Strat or Triangle strat, when the only thing that matters is that you have a minimum of 3 people alive on a particular side juggling a freaking lightning bolt.

    The result of this has been group after group basically wiping to this mechanic, or wiping to something like Step leader, because they are rigid in how they want to do the mechanic to the point of blowing themselves up. What's more, this is happening to groups of people that have literally seen the enrage!

    I don't know what to say to people, but everyone needs to stop adhering to rigid strategies before even mastering the survival aspect. No PF group that is running practice or duty completion can afford to be trying to be rigid on CL positioning. FYI, this isn't even getting into the later fights as it seems like this same kind of rigid behavior has been going on all the way to E8.
    (7)

  2. #2
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Triangle is the easiest, and almost in a way it seems how the developers designed it. The healer stays in the small "penalty box" lines drawn on each side of the arena, never has to move, can simply do damage/heal. The other two just come closer not losing any boss uptime.
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by technole View Post
    Triangle is the easiest, and almost in a way it seems how the developers designed it. The healer stays in the small "penalty box" lines drawn on each side of the arena, never has to move, can simply do damage/heal. The other two just come closer not losing any boss uptime.
    Most seem to do a different variation of that triangle. I've constantly been seeing melee told to stay on the boss for uptime, and healers and ranged compensate for it. If it's going from melee to ranged, the healer stands away so they don't take it, ranged gets it, runs back to healer to pass it, then healer runs up to the melee to pass it. Repeat.
    (0)

  4. #4
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by RyuDragnier View Post
    Most seem to do a different variation of that triangle. I've constantly been seeing melee told to stay on the boss for uptime, and healers and ranged compensate for it. If it's going from melee to ranged, the healer stands away so they don't take it, ranged gets it, runs back to healer to pass it, then healer runs up to the melee to pass it. Repeat.
    It'll depend on party comp of course, but in this scenario just assuming two ranged and two melee. But the x3 triangle is actually rather simple, the lines on the map kind of guide the healer box, which I bet most don't even notice exists.
    (0)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Most seem to do a different variation of that triangle. I've constantly been seeing melee told to stay on the boss for uptime, and healers and ranged compensate for it. If it's going from melee to ranged, the healer stands away so they don't take it, ranged gets it, runs back to healer to pass it, then healer runs up to the melee to pass it. Repeat.
    Triangle is basically the half room strategy minus the tanks. I have no idea who came up with the circle strategy.
    (0)

  6. #6
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Colt47 View Post
    Triangle is basically the half room strategy minus the tanks. I have no idea who came up with the circle strategy.
    I personally like the circle strat I do with my static because the way we do it, ranged and heals stay stationary just DPSing while tanks and melee move left-right to pick the chain lighting from whoever has it and deliver to the next person. Healers don't have to slide-cast, star/bubbles reach everybody and so does aoe heals. Healers and casters don't have to slidecast, and the mechanic basically plays itself for you since it's going on a circle around the boss.

    But that's just me.
    While I was pugging I saw a high failure ratio with triangle over circle.
    (9)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    You obviously didn’t do alphascape where you had people writing out step by step instructions for how they’re doing each mech in their PF descriptions for basically every fight, this is nothing new.

    As for the strats, we prefer triangle as circle means getting the main tank involved so that they have to take CL and a tank buster at the same time, which is just asking for trouble.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #8
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    It's nothing new but at the same time things are slightly worse because this is probably the first raid tier for a lot of players. It was easy to parse purple on fulmination even with a couple of deaths on healer which seems to indicate there are a lot of new players in there. The newer you are to raiding the less flexible you will naturally be. Hence some strat rigidity.
    (1)

  9. #9
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by technole View Post
    Triangle is the easiest, and almost in a way it seems how the developers designed it.
    It depends. Circle is significantly easier to deal with as a Healer because you're putting everyone within healing range of both healers. All the healer bubbles (Asylum, Sacred Soil, and Earthly Star) work extremely well here because it can cover the entire area around the boss' hitbox and letting the Healers forgo using GCD healing.
    (12)

  10. #10
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    While I agree with the OP's point that people need to be more flexible when joining PFs, most PFs nowadays list a strategy, so if you join one doing triangle strat and get mad that they don't want to adjust to circle or vice versa, that's on you... Otherwise I do agree that there are lots of inflexible people in PF. Had a Furor party fall apart because one person didn't like the MT's placement of markers, like really??

    But just FYI, triangle is bad and ugly. (This post brought to you by the Circle Clan.)
    (6)

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