Yeah, this is more so just dealing with inflexible people who are adamant about one strategy they learned. Well, that and lack of discord in general because learning without callouts to help push it through is asking for trouble.While I agree with the OP's point that people need to be more flexible when joining PFs, most PFs nowadays list a strategy, so if you join one doing triangle strat and get mad that they don't want to adjust to circle or vice versa, that's on you... Otherwise I do agree that there are lots of inflexible people in PF. Had a Furor party fall apart because one person didn't like the MT's placement of markers, like really??
But just FYI, triangle is bad and ugly. (This post brought to you by the Circle Clan.)
(Runs away screaming as the army of lalafel berserkers come over the hills)Wait until you reach E8S OP. :P
ilya/forsaken/bowtie for LR.
T N/E H S/W or T N/W H S/E.
HRTM/HTRM for adds.
Uptime/normal for mirror 4.
N -> S -> 3/4 or Relative for double ark rhais.
So many different ways and as a pug gotta try learning them all to increase the number of groups you can join.
People are really adamant about they're macro's now too.
I miss talking with my group and doing a few pulls to get it all straight and right and pushing through.
You're expected to read a macro that is different everytime and just get it, and disband after someone messed something up that wasn't clear from the beginning, or got asked a clarification for but got told "read the macro sigh*
Having one universal PF strat is best IMO so whichever group you join later down the line will use the same one and you don't end up with your lines crossed and learning like 6 different strats and mixing all those is a recipe for disaster. But this has always been a thing in this game. (true north/boss relative, DPS in/out, rotate/no rotate, tsuku meteor placement, uptime, etc)
I notice that a lot of people don't actually read the PF description that says what strats are being used and just do what they learned.
So in triangle CL case, you can have a minimum of 2 people do all the passing, which means there will be up to 6 people that won't know what to do if asked to do circle or some variation of triangle where more than 2 people have to move.
Honestly when I first saw the circle strat it just kind of made sense. Everyone passes and it ends up at the people it started at when it resolves completely.
For circle, you can space 6 people at the vertices of the 2 dead center rectangles and N/S in the middle of the line going across. The pass aoe is half the length of the rectangle sides and each person just has to scoot one character length to the left to pass it. You can even correct it by having the previous passer move further away if you notice the next person in line isn't moving to force it to pass correctly or move closer if you are the recipient.
Last edited by Vaer; 03-16-2020 at 11:59 PM.
I think circle works better for prog. Even if up to two people are dead, you handle CL in EXACTLY the same way - it's just that one or two people travel a bit farther to pass CL over the gap(s). With Triangle, you have to send a tank in to replace a dead person, sometimes both, and the tanks need to figure out on the fly where to run to, and which tank goes where. Still not TOO bad with sufficient planning ahead of time - but with circle, you don't even need that level of planning.
Triangle is probably better for uptime - but E5S isn't exactly the strictest of DPS checks. People do love their FFLOG parses, though...
I like how people are going on about how circle or triangle is easier to heal when that entire mechanic requires little to no healing at all. ¯\_(ツ)_/¯
This. But to be fair healer DPS is also important, and at least with circle no healer or caster needs to slide cast just because melee DPS need a babysitter. Makes no sense to have two jobs required to be sationary to perform actions be the ones moving back and forth for the sake of the other job that can move freely. Because of that I feel like SE's intention with this mechanic is for healers to not have to move at all, but the early strategies beg to differ.
Only if you have orb stacks. Otherwise it does about ~33k unmitigated. That along with the raidwide AoE coming out at the same time makes it a lot riskier to split people up which is why the circle strat is significantly less stressful for healers.
Last edited by Lilseph; 03-17-2020 at 04:04 AM. Reason: Mistyped number
A couple of ogcds from both healers is enough to deal with the entire thing regardless of the orb situation. That's chain lightning, crippling blow TB and judgements volts.
Also you can have the melee do the moving in triangle strat. Actually, technically, you could have a single melee move and everyone else be stationary.
Now people are mentioning Shiva Savage in this thread, soon as you throw out words like forsaken and Llya Strat. They might run away. Both are similar in their own right, different 2nd tower/baits are between both. A lot of times it comes down to who solves a mechanic first and shares it to the community so that is what the names come form.
Yep, that's the best reason to use triangle. Less player movement = less error. Only the melee have to move, and many times it'll work itself out with positionals.A couple of ogcds from both healers is enough to deal with the entire thing regardless of the orb situation. That's chain lightning, crippling blow TB and judgements volts.
Also you can have the melee do the moving in triangle strat. Actually, technically, you could have a single melee move and everyone else be stationary.
Healing wise can just Lily, dawn or throw a star down and be done. Sure people won't always have an orb, but nothing lethal.
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