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  1. #271
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Nah, I'll complain when it actually effects something I have no control over. Until then, it's a game of planning your next attack. If you can't plan properly it's on you - not the game. There's exactly nothing with Holmgang that you can't fix yourself.
    Wrong, you just want to blame the player rather than acknowledging that the devs made a mistake.

    It is not the players' responsibility to fix Dev's lack of programming, its SE's responsibility.

    There is absolutely problems with holmgang and it isn't a player problem. Having one tank needing to run up to a boss and then run away just to have it used far away isn't a player problem.

    Holmgang invulnerability falling off when the tooltip never states that the invuln is based on the bind means it's an error. The invulnerability needs to be a straight invulnerability, but they programmed it as of it is still a bind/ anti-knockback.

    Like seriously, if you are too stupid to have enough reading comprehension to understand how wrong you are, you need to work on fixing that.

    Holmgang is not fine. There is no reason ONE TANK has to do this extra critical thinking with not enough gain over the other tanks. The bind is the issue even though holmgang is not supposed to be a bind anymore. Like, this is so brainless.

    Justify why a tank needs to run to a boss like that when they cannot be bound. Justify why the invulnerability's duration is conditional. Saying "I can make a macro to patch it" is NOT an answer. And nothing you say will make it justified.

    Hallowed Ground, Living Dead, Superboile all have distinct durations for their invulnerabilities, respectively 10s, 10 to 20s, and 8s. Holmgang can be anywhere from 1 to 8s. There is NO JUSTIFICATION in this. There are exactly many things wrong with holmgang. You cannot control that invuln falling off the enemy. You are wrong

    I find it humorous that you ignored all the things I said.
    (0)

  2. #272
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    Don't bully me if you have nothing to contribute. I don't care about your memes, and I have no interest in your lackluster personal attacks.

    btw, since you want to play officer: I don't answer questions. 5.
    (0)

  3. #273
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Maybe if you stopped spouting utter lunacy combined with horrifically incorrect "opinions" then people would stop, as you say, "bullying" you. Just my $0.02.
    (2)

  4. #274
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    Wrong, you just want to blame the player rather than acknowledging that the devs made a mistake.

    It is not the players' responsibility to fix Dev's lack of programming, its SE's responsibility.

    There is absolutely problems with holmgang and it isn't a player problem. Having one tank needing to run up to a boss and then run away just to have it used far away isn't a player problem.

    Holmgang invulnerability falling off when the tooltip never states that the invuln is based on the bind means it's an error. The invulnerability needs to be a straight invulnerability, but they programmed it as of it is still a bind/ anti-knockback.

    Like seriously, if you are too stupid to have enough reading comprehension to understand how wrong you are, you need to work on fixing that.

    Holmgang is not fine. There is no reason ONE TANK has to do this extra critical thinking with not enough gain over the other tanks. The bind is the issue even though holmgang is not supposed to be a bind anymore. Like, this is so brainless.

    Justify why a tank needs to run to a boss like that when they cannot be bound. Justify why the invulnerability's duration is conditional. Saying "I can make a macro to patch it" is NOT an answer. And nothing you say will make it justified.

    Hallowed Ground, Living Dead, Superboile all have distinct durations for their invulnerabilities, respectively 10s, 10 to 20s, and 8s. Holmgang can be anywhere from 1 to 8s. There is NO JUSTIFICATION in this. There are exactly many things wrong with holmgang. You cannot control that invuln falling off the enemy. You are wrong

    I find it humorous that you ignored all the things I said.
    Never needed to use a macro for Holmgang (or NF, or Shirk.. And I'm on controller too), but thanks for your concern. De-selecting an out-of-range target in between GCDs is so tough, I know. Making sure to target an enemy with HP is also tough. Sorry you seem to have an issue with it. But keep at it! Practice makes perfect

    I mean, I don't disagree that the bind is kind of dumb at this point. There's not a single mechanic I can think of where it's necessary. The pull-in effect use to at least be handy sometimes, for example pulling a caster/ranged enemy (when there are multiple) closer to the melee pack for AoE spam. But anymore there's not a real use for it that I can think of. Maybe PvP, but if that's the case then change it for PvP.
    (2)
    Last edited by whiskeybravo; 03-14-2020 at 06:28 AM.

  5. #275
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,126
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by millktea View Post
    Nascent Flash is just int/tbn WAR edition to push war into ot status.
    Nascent Flash is basically Bloodbath but need to put in more effort to actually get it's effect, and let's be real here every WAR wish Nascent Flash was an upgraded Raw Intuition... Though I say remove the Nascent Flash from WAR and put on DRK since DRK needs it more...

    And yes The Blackest Night is strong for mitigation and has the ability to use it on yourself but most bad players will say "it's the healers job to heal me through the damage" since they already blew all of their MP on either Edge/Flood of Darkness/Shadow...


    Intervention gets stronger if you waste Rampart AND Sentinel for it...

    Quote Originally Posted by millktea View Post
    Why is paladin and dark knight much more complex and engaging while still easy to use?
    PLD is only complex once every healer is dead and casters with combat raises are trying to get the healer(s) up(unless no combat raise from caster) in which PLD has to use MP to keep themselves alive but has a pretty straight forward rotation, I just wish the less Sword Oath stacks you have the stronger the next Sword Oath skill becomes to give the illusion it has more than spam 1-2-3a and re-apply 1-2-3b DoT when possible...


    And no DRK isn't more complex, it's just as braindead and disappointing as as WAR this expansion...


    And as much as people hate Stormblood DRK for Dark Arts spam... AT LEAST IT WAS DIFFERENT FROM WAR AND PLD!
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #276
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by millktea View Post
    5.0 WAR is no longer a guaranteed slot in raids anymore and having to compete makes me mad.
    Fixed the title for you.

    Quote Originally Posted by DRKoftheAzure View Post
    Just give WAR more HP.
    No, they are right. That was at least in the top 15 worst takes I have seen on these forums.
    (5)

  7. #277
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    One more time. Warrior is in a kinda decent spot BALANCE WISE. No one sighs when warrior joins their pf party, no one locks it from joining. Yeah, rejoice, warriors aren't left out. Does it mean its perfect? Absolutely not. And this is what this thread is for.

    Its been said a million times: old warrior was more fun compared to today's snorefest 90 sec downtime war, where you can literally spam same combo and still get purple parse. Now i know what you're saying: "But with old warrior i had to actually manage my gauge, i had to think about what im doing, i couldn't just press 1 button and outdps any other tank. Warrior should just be an easy job that you can play half asleep." No, it shouldn't. It wasn't like that since its inception and it shouldn't be now. The truth is every job is easy once you play it long enough, but that doesn't mean it stops you from enjoying its engaging mechanics, which warrior has none atm. "But warrior had perfect design after 4.2, cant you see clear numbers? People definitely enjoyed it". HAHAHAHA. The only reason people still played warrior is because it had top dps out of all tanks and it was braindead easy to achieve, so there was no reason not to take it in raid. Now people play it because it has good self-healing, the only reminiscent thing of its past, or they just can't let go of the job they enjoyed so much, kinda like the reason people still play drk but instead of self-heals its tbn. You hate to see it.

    Now there are post 4.2 players that actually enjoy current warrior, same people like shb drk. And for some reason they pretty fiercely defend this flawed design, while not having experienced its previous iteration which actually makes no sense. Yeah, im talking about u lucy pyre. And this goes out to every person like that. At first i wanted to say their opinion doesn't matter as they don't have the slightest idea of how the job played before, but then i thought i'll just say this: "yeah u like current warrior, cool, that doesn't mean it cant be made better, so chill." What are you even doing on forums? Go play warrior that you enjoy so much. Let people who actually want to see their job at its finest discuss it. Stop griefing. At the end of the day if you won't like new warrior you can just switch to other job. Isn't that what you always say?

    I swear reworks are a bane on this game. First warrior, now drk. Rework was useful only for mch as the job was flawed at its core, while war and drk only needed some adjustments. With these reworks they are just deleting jobs that people really liked. Warrior is decent, but its not fine and it CAN for sure be better.
    (7)

  8. #278
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Here are some extremely minor adjustments that I PERSONALLY would've loved to see:

    - increase storm's path potency to 400-420 and keep eye the same(or make it 400 idk, just make it less than path). This little change will increase skill celling and would differentiate mediocre warriors and good warriors. Just a little something to add the spice.

    - make storm's eye duration 40s.
    (I know with those 2 changes it will be a considerable dps increase, but dps increase is also something people wanted for warrior. And it isnt something that will put it on OP pedestal again.)

    - bring back increased critical hit rating with increased gauge. Just fun lil optimization.

    - make mythril tempest apply storm's eye buff. This shouldn't even be discussed at this point.

    - fix holmgang. it shouldn't drop off as the enemy dies, there's no way thats intentional, you shouldn't need to untarget the boss if its too far away, are you kidding me? Its costs nothing to fix, people defend it like the cost of fixing it will be a major piece of content. Stop defending it. Is it stockholm syndrome or smthn?

    - honestly i dont know about nascent flash. Its kinda fine right now, but it would DEFINITELY be better to have the ability to target yourself.

    Minor minor adjustment:

    - make warrior's tank trait not 20% reduced dmg, but 25% more hp and healing done, just like its tank stance before. It might make new Thrill of Battle trait not as useful, but we still had convalescence before that could be stacked with this effect. As other tanks had 20% reduced dmg as their tank stance i don't see how this can be gamebreaking. It would be nice for warrior to have at least some of its identity back. Now i know devs want all tanks to play the same so they wouldn't have to think about balancing them, but its still a thing i would've loved to see, on priority list for changing things on warrior its probably the last.

    All those changes are things i've seen people desire both in balance discord, english forums and japanese forums, so im pretty sure there are people here who would agree with some of them.

    Im not talking about IR cause its a whole other topic, and i'm not sure if dev team will ever do anything about it as it seems to be the great fix and final solution to all problems for them. Expecting mnks to be able to spam forbidden chakra or tornado kick 5 times in 6.0. All i want for warrior in 6.0 is for them to bring back meaningful gauge management.

    I don't know why i wrote all this as it is clear from live letters they aren't acknowledging even a single problem that has been discussed not only in war threads but in tank threads in general(not even gnb sounds, seriously?). There haven't given even a single hint about whether they are listening to feedback or not. I'm kinda convinced they have tank forums blacklisted on their PCs.
    (1)

  9. #279
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Maybe if you stopped spouting utter lunacy combined with horrifically incorrect "opinions" then people would stop, as you say, "bullying" you. Just my $0.02.
    Stop flaming and try to post something useful without sounding like a pain in the @ss. I'm fairly sure this will be a l33t nice challenge for the likes of you.
    (0)
    Just a proud bad-skilked player

  10. #280
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,126
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khimer View Post
    One more time. Warrior is in a kinda decent spot BALANCE WISE. No one sighs when warrior joins their pf party, no one locks it from joining. Yeah, rejoice, warriors aren't left out. Does it mean its perfect? Absolutely not. And this is what this thread is for.
    Good start with very fair and valid points.

    Quote Originally Posted by Khimer View Post
    Its been said a million times: old warrior was more fun compared to today's snorefest 90 sec downtime war, where you can literally spam same combo and still get purple parse. Now i know what you're saying: "But with old warrior i had to actually manage my gauge, i had to think about what im doing, i couldn't just press 1 button and outdps any other tank. Warrior should just be an easy job that you can play half asleep." No, it shouldn't. It wasn't like that since its inception and it shouldn't be now. The truth is every job is easy once you play it long enough, but that doesn't mean it stops you from enjoying its engaging mechanics, which warrior has none atm. "But warrior had perfect design after 4.2, cant you see clear numbers? People definitely enjoyed it". HAHAHAHA. The only reason people still played warrior is because it had top dps out of all tanks and it was braindead easy to achieve, so there was no reason not to take it in raid. Now people play it because it has good self-healing, the only reminiscent thing of its past, or they just can't let go of the job they enjoyed so much, kinda like the reason people still play drk but instead of self-heals its tbn. You hate to see it.

    Now there are post 4.2 players that actually enjoy current warrior, same people like shb drk. And for some reason they pretty fiercely defend this flawed design, while not having experienced its previous iteration which actually makes no sense. Yeah, im talking about u lucy pyre. And this goes out to every person like that. At first i wanted to say their opinion doesn't matter as they don't have the slightest idea of how the job played before, but then i thought i'll just say this: "yeah u like current warrior, cool, that doesn't mean it cant be made better, so chill." What are you even doing on forums? Go play warrior that you enjoy so much. Let people who actually want to see their job at its finest discuss it. Stop griefing. At the end of the day if you won't like new warrior you can just switch to other job. Isn't that what you always say?
    I never saw the appeal and I only leveled Marauder up to Mercy Stroke and GLA/PLD for Awareness to put put skills on DRK because I actually liked the cross-class skill system that we had before the role system... I also never saw the appeal casters and spamming the same 1-3 buttons over the course of the entire fight until "BURST TIME!!!" and then going back to spamming the same 1-3 buttons

    Quote Originally Posted by Khimer View Post
    I swear reworks are a bane on this game. First warrior, now drk. Rework was useful only for mch as the job was flawed at its core, while war and drk only needed some adjustments. With these reworks they are just deleting jobs that people really liked. Warrior is decent, but its not fine and it CAN for sure be better.
    Re-works are either hit or miss but for FF14 for every ARR or HW balancing greatness, there will always be the SB and SB2 equivalant of terrible balancing and re-works...

    I also never saw the appeal of casters and spamming the same 1-3 buttons over the course of the entire fight until "BURST TIME!!!" and then going back to spamming the same 1-3 buttons, though I do like RDM since it has some RNG to it to were you might get some variation, I just don't like how Embolden is designed... And I also like playing DNC the way the devs intended it to be played, but it's not optimal or viable in end game content with the way it has 1 single target 2 button combo and 1 PB AoE button combo...

    GNB is the only tank that has a second single target 3 button combo with an oCGD to compliment it, but you have to wait 10 whole levels to actually get that skill and it's BORING... and good luck trying to take GNB into any older content that isn't SB endgame content and SB2 content...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

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