Wrong, you just want to blame the player rather than acknowledging that the devs made a mistake.
It is not the players' responsibility to fix Dev's lack of programming, its SE's responsibility.
There is absolutely problems with holmgang and it isn't a player problem. Having one tank needing to run up to a boss and then run away just to have it used far away isn't a player problem.
Holmgang invulnerability falling off when the tooltip never states that the invuln is based on the bind means it's an error. The invulnerability needs to be a straight invulnerability, but they programmed it as of it is still a bind/ anti-knockback.
Like seriously, if you are too stupid to have enough reading comprehension to understand how wrong you are, you need to work on fixing that.
Holmgang is not fine. There is no reason ONE TANK has to do this extra critical thinking with not enough gain over the other tanks. The bind is the issue even though holmgang is not supposed to be a bind anymore. Like, this is so brainless.
Justify why a tank needs to run to a boss like that when they cannot be bound. Justify why the invulnerability's duration is conditional. Saying "I can make a macro to patch it" is NOT an answer. And nothing you say will make it justified.
Hallowed Ground, Living Dead, Superboile all have distinct durations for their invulnerabilities, respectively 10s, 10 to 20s, and 8s. Holmgang can be anywhere from 1 to 8s. There is NO JUSTIFICATION in this. There are exactly many things wrong with holmgang. You cannot control that invuln falling off the enemy. You are wrong
I find it humorous that you ignored all the things I said.