Quote Originally Posted by Daniolaut View Post
This is because boosting physical ranged dps damage equates to adding cast times to their attacks
Heavy Shot: Potency changed from 180 to 190
Split Shot: Potency changed from 180 to 190
Cascade: Potency changed from 250 to 260

Hey would you look at that, I figured out how to increase their damage without adding cast times to their skills!

Unless you mean that because they don't have cast times, they cannot have reasonable damage?

*Laughs in SMN*


If positionals were to be removed, the damage of melee DPS would need to be lowered, as this is a mechanic that this role is specific to and is what gives it even the ever most slight complexity.
*Looks at DPS charts*

*Laughs in BLM + SMN*

Quote Originally Posted by Daniolaut View Post
Healers...

So long as you fail to keep dps and tanks alive because you refuse to cast or use a "GCD" heal/shield to push more damage, Square-Enix should not, and I encourage them -to not- add complexity to the healer role.
Uhh...

Most deaths come from DPS/Tanks messing up and eating a one-shot mechanic to the face. Since that's how they design encounters. You're either 100% life or 0% life. Outside of the Tank/Raidbusters that can easily be healed with oGCD's.

GCD healing isn't going to do anything against one-shots.