As slightly overtuned as SMN is. Please stop purpetuating the absolute lie that SMN's have complete mobility without drawbacks. It's disingenuous to parrot this meme.
Also look at 2.0 team comps and you'll see why they are afraid to buff ranged.
Last edited by Razard; 03-12-2020 at 12:47 AM. Reason: Me no do grammer good.
What, you don't want drg 3xbrd or drg NIN brd brd back again?
Melee Has positionals and down time due to boss attacks. Example: Any time the boss does an attack that is an aoe around themPhysical ranged dps does the least amount of damage in comparison to melee and caster? I never knew this. But, why? Shouldn't all dps be fighting for top parse? I can understand them doing slightly less dps because they are out of the way of most enemy abilities but, from what I'm reading they actually can't top parse meters at all. That kind of sucks honestly.
Casters have cast times that require them to plant their butts for the duration of the cast and may have down time due to boss attacks. Example: Boss does Donut AoEs that force a caster to move in close, or an attack that targets a player's position.
Range has no positionals, and no down time. You can cast your attacks at any range, and do so while moving.
Thats why Range DPS has the lowest output. They suffer from the least amount of limitations when it comes to damage dealing. If you think the disparity is too high, thats one thing. But if were talking about balance, then it's set up correctly at the moment. If they all did the same raw DPS in the end (i.e training dummy dps), then it would be more advantageous to a raid to just carry nothing but Bards, MCHs, and Dancers.
How much dps does melee lose on a scripted fight with gap closers though?Melee Has positionals and down time due to boss attacks. Example: Any time the boss does an attack that is an aoe around them
Casters have cast times that require them to plant their butts for the duration of the cast and may have down time due to boss attacks. Example: Boss does Donut AoEs that force a caster to move in close, or an attack that targets a player's position.
Range has no positionals, and no down time. You can cast your attacks at any range, and do so while moving.
Thats why Range DPS has the lowest output. They suffer from the least amount of limitations when it comes to damage dealing. If you think the disparity is too high, thats one thing. But if were talking about balance, then it's set up correctly at the moment. If they all did the same raw DPS in the end (i.e training dummy dps), then it would be more advantageous to a raid to just carry nothing but Bards, MCHs, and Dancers.
Just because it's scripted doesn't mean you can automate the fight. Some people might be able to perfectly execute mechanics without downtime and without using a 3rd party program to tell them exact details. But this is going to be the 1% of the 1%.
Also, it's not just the disengage that lowers a melee dps, it's the disengage causing your rotation to go out of sync with buffs.
E6S is especially bad in this regard.
Last edited by Valkyrie_Lenneth; 03-12-2020 at 03:16 AM.
Gap closers help, but time off of the boss running away and waiting for mechanics to finish/aoes to go off before you gap close back in adds up.
Well RDM also beats Dragoon in E6S and is one of the top 4-5 jobs in E8S right now. Not sure what that's got to do with phys ranged.MCH definately needs some buffs. It has the same utility almost as SAM or BLM and yet as far as im aware RDM does more damage than it.
Let me say that again - Red mage does more damage than machinist, and regardless of movement too. People will use the excuse of "Oh well we can move and shoot at the same time" but honestly, that's just a benefit of the role and shouldn't be justification of why they're currently AS weak as they currently are, especially when you consider most downtime in fights these days is forced like in phase transitions when the boss goes untargetable etc.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.