

Melee Has positionals and down time due to boss attacks. Example: Any time the boss does an attack that is an aoe around themPhysical ranged dps does the least amount of damage in comparison to melee and caster? I never knew this. But, why? Shouldn't all dps be fighting for top parse? I can understand them doing slightly less dps because they are out of the way of most enemy abilities but, from what I'm reading they actually can't top parse meters at all. That kind of sucks honestly.
Casters have cast times that require them to plant their butts for the duration of the cast and may have down time due to boss attacks. Example: Boss does Donut AoEs that force a caster to move in close, or an attack that targets a player's position.
Range has no positionals, and no down time. You can cast your attacks at any range, and do so while moving.
Thats why Range DPS has the lowest output. They suffer from the least amount of limitations when it comes to damage dealing. If you think the disparity is too high, thats one thing. But if were talking about balance, then it's set up correctly at the moment. If they all did the same raw DPS in the end (i.e training dummy dps), then it would be more advantageous to a raid to just carry nothing but Bards, MCHs, and Dancers.

How much dps does melee lose on a scripted fight with gap closers though?Melee Has positionals and down time due to boss attacks. Example: Any time the boss does an attack that is an aoe around them
Casters have cast times that require them to plant their butts for the duration of the cast and may have down time due to boss attacks. Example: Boss does Donut AoEs that force a caster to move in close, or an attack that targets a player's position.
Range has no positionals, and no down time. You can cast your attacks at any range, and do so while moving.
Thats why Range DPS has the lowest output. They suffer from the least amount of limitations when it comes to damage dealing. If you think the disparity is too high, thats one thing. But if were talking about balance, then it's set up correctly at the moment. If they all did the same raw DPS in the end (i.e training dummy dps), then it would be more advantageous to a raid to just carry nothing but Bards, MCHs, and Dancers.





Just because it's scripted doesn't mean you can automate the fight. Some people might be able to perfectly execute mechanics without downtime and without using a 3rd party program to tell them exact details. But this is going to be the 1% of the 1%.
Also, it's not just the disengage that lowers a melee dps, it's the disengage causing your rotation to go out of sync with buffs.
E6S is especially bad in this regard.
Last edited by Valkyrie_Lenneth; 03-12-2020 at 03:16 AM.
Gap closers help, but time off of the boss running away and waiting for mechanics to finish/aoes to go off before you gap close back in adds up.


Well RDM also beats Dragoon in E6S and is one of the top 4-5 jobs in E8S right now. Not sure what that's got to do with phys ranged.MCH definately needs some buffs. It has the same utility almost as SAM or BLM and yet as far as im aware RDM does more damage than it.
Let me say that again - Red mage does more damage than machinist, and regardless of movement too. People will use the excuse of "Oh well we can move and shoot at the same time" but honestly, that's just a benefit of the role and shouldn't be justification of why they're currently AS weak as they currently are, especially when you consider most downtime in fights these days is forced like in phase transitions when the boss goes untargetable etc.
Not true but theoretically you should never be that far away from boss on any ranged.
If mch mains could enlighten me on whether they use flamethrower or not (my guess not outside very specific circumstances) if they do theres a melee range attack.
Dnc however has 3 different ranges it needs to learn for its attacks
1. The standard range one where it can be at max distance
2. Its dances range which are smaller than the base ranged one also being able to hit full party with technical/ party member with standard. (E7S can be a pain with the constant run back and forth if partner is on other add)
3. AoE skill range, this is melee, 2 are used for rotation on single target, the only reason dnc doesn't suffer from this is SE thankfully never bother putting in a get away from me for >20 secs mechanic.
Dnc has to be the most aware of their position on the battlefield out of all the physical ranged not just for heals but for their full dps too. Yet that is often overlooked because the devs have yet to exploit that weakness but it is there in plain sight.
Not a MCH main, but from the way my friend said it, it seems you hit Flamethrower, then use something else on GCD. The damage is too low to keep using it over other moves or AoEs.




I use Flamethrower on trash pulls in dungeons just to give my fingers a few seconds to rest. I have bad joints, it helps a little.
In terms of optimizing damage, though, it's not worth much. In huge pulls, it might just edge out Spread Shot for part of the duration, but even then, you're still gonna be canceling it early, even if an enemy AoE doesn't chase you out of it anyway.


phys ranged has low dps because
a) lack of positionals
b) 100% uptime (unless you're out of range)
c) can both DPS and do mechanics (leads back into b)
d) utility
e) can move while attacking
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