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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kabooa View Post
    You get the same amount of benefit. There is no diminishing return.

    20% Mitigation = 125% EHP.
    36% Mitigation = 156.25% EHP (A 25% gain from the previous)
    51.2% Mitigation = 195.3% EHP (a 25% gain from the previous)
    The point is that stacking mitigation will mitigate less damage than if you were to use them separately, whereas the opposite is true for damage buffs. Effective HP is a separate matter; it is not equivalent to mitigation.

    Linear scaling improvement such as DH, Offensive Tenacity, and Determination have diminishing returns.
    This statement contradicts itself. Linear scaling is, by definition, not subject to diminishing returns.

    The damage you would gain from increasing your direct hit rate from 5% to 10% is the same as the damage you would gain from increasing your direct hit rate from 10% to 15%. The relative increase in direct hit rate is entirely irrelevant with regards to actual output (damage).
    (3)
    Last edited by Argyle_Darkheart; 03-10-2020 at 05:12 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Stuff.
    I feel like we're tackling the same thing from different sides.

    I say DR doesn't apply to mitigation because EHP increases at a proportional amount, while you say it is because the raw damage itself is decreased for each additional instance.

    I say DR applies to things like DHit because the relative increase is smaller for the same budget, while you're saying it's not because the raw increase is the same.
    (0)