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  1. #21
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Because there’s no reason to. Kill the boss faster to take less damage and DPS checks sound over tuned. Again.

    Outside of progression there’s no real reason to have it and even then that’s a maybe.
    (0)

  2. #22
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    Tenacity's damage mitigation is not good enough to warrant investing into.

    My gripe with tenacity is that its a wasted stat IMO and it should just be built in and not a meldable option.
    Considering that Tenacity is a good budget materia meld stat if you can't afford say Critical Hit or Direct Hit Rate materia from the market board...

    And I only really go for Tenacity for guaranteed DPS boost of the RNG nature of Direct Hit Rate...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #23
    Player
    Acesfool's Avatar
    Join Date
    May 2015
    Location
    Amelia OH
    Posts
    207
    Character
    Aces Fool
    World
    Malboro
    Main Class
    Gladiator Lv 100
    I was wondering if I should do a tenacity meld for Ruby EX. Seems like it might be helpful for the ad tank buster and for the meteor.
    (0)

  4. #24
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Acesfool View Post
    I was wondering if I should do a tenacity meld for Ruby EX. Seems like it might be helpful for the ad tank buster and for the meteor.
    Tenacity shines with the adds' tankbuster in phase 2, particularly during progression. That tankbuster hits extremely hard and a missed cooldown or a healer having you not quite topped off can easily result in your death. Some tenacity really helps smooth out mistakes here. There is a ton of incoming damage and mistakes by the DPS will have your healers struggling to keep up. Eventually you get to the point where you don't need it anymore, but it helps on the road to learning the fight.

    With the meteor it doesn't help so much and your healers clean that up with AoE. Proper stacking is necessary here.
    (1)

  5. #25
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Personally OP, as a Tank, I couldn't care less about damage, and I will always go for the mod that gives me more defense. I remember reading that 2000 Tenacity gives you about 5-6% more mitigation, and that's good enough for me, so in my many years of playing I have always melded it (since it was introduced) and I will always meld it. It all comes down to your personal playstyle, mod your gear in whatever way you desire.

    When it comes to mods OP, there's no objective "right" answer, if someone tries to tell you there is, don't pay them any mind because they're most likely a narcissist & have no clue what they are talking about. The difference in stats that mods give you in general (no matter what stat you mod) are very minor, and will not have any significant effect on gameplay. Game on buddy!
    (0)

  6. #26
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MerlinCross View Post
    Because there’s no reason to. Kill the boss faster to take less damage and DPS checks sound over tuned. Again.

    Outside of progression there’s no real reason to have it and even then that’s a maybe.
    Hmm, I disagree with that stance, your damage intake only matters as long as the boss is alive, imo you can't really say that the boss's death is mitigation. The moment the boss goes down, it's a totally different situation...
    (0)

  7. #27
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by TheForce View Post
    Hmm, I disagree with that stance, your damage intake only matters as long as the boss is alive, imo you can't really say that the boss's death is mitigation. The moment the boss goes down, it's a totally different situation...
    Everywhere I look it's always "Damage damage damage damage damage".

    There's no reason to have a couple extra bits of HP when you need that damage to push phase change or beat enrage it seems.
    (0)

  8. #28
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    Everywhere I look it's always "Damage damage damage damage damage".

    There's no reason to have a couple extra bits of HP when you need that damage to push phase change or beat enrage it seems.
    you have mitigation tools. use them more wisely before overstating the value of TEN as a stat. Everything happens when it will happen, and can have mitigation from everyone mapped accordingly.
    (2)

  9. #29
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    you have mitigation tools. use them more wisely before overstating the value of TEN as a stat. Everything happens when it will happen, and can have mitigation from everyone mapped accordingly.
    If anything I’m understating the stat and I’m not u sure how you got the impression otherwise. Any extra bit of damage will help push through engrage timers and DPS checks, TEN doesn’t help as much. All I said earlier was that it might help with progression, letting the tanks soak another hit or two and just see more of the fight. But even then, I’m not 100% sure it’s worth it.
    (0)

  10. #30
    Player
    Acesfool's Avatar
    Join Date
    May 2015
    Location
    Amelia OH
    Posts
    207
    Character
    Aces Fool
    World
    Malboro
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Warskull View Post
    Tenacity shines with the adds' tankbuster in phase 2, particularly during progression. That tankbuster hits extremely hard and a missed cooldown or a healer having you not quite topped off can easily result in your death. Some tenacity really helps smooth out mistakes here. There is a ton of incoming damage and mistakes by the DPS will have your healers struggling to keep up. Eventually you get to the point where you don't need it anymore, but it helps on the road to learning the fight.

    With the meteor it doesn't help so much and your healers clean that up with AoE. Proper stacking is necessary here.
    Yeah, when I said meteors I meant to say comets. It sucks that you can't use any abilities while "holding" the comet because if you pop invuln too early it doesn't do much good and if you wait too long you can't use it at all. I have enough materia that I can redo my gear several times over so I think I'll give tenacity a try. Thanks for the info.
    (0)

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