Because there’s no reason to. Kill the boss faster to take less damage and DPS checks sound over tuned. Again.
Outside of progression there’s no real reason to have it and even then that’s a maybe.
Because there’s no reason to. Kill the boss faster to take less damage and DPS checks sound over tuned. Again.
Outside of progression there’s no real reason to have it and even then that’s a maybe.
Considering that Tenacity is a good budget materia meld stat if you can't afford say Critical Hit or Direct Hit Rate materia from the market board...
And I only really go for Tenacity for guaranteed DPS boost of the RNG nature of Direct Hit Rate...
I was wondering if I should do a tenacity meld for Ruby EX. Seems like it might be helpful for the ad tank buster and for the meteor.
Tenacity shines with the adds' tankbuster in phase 2, particularly during progression. That tankbuster hits extremely hard and a missed cooldown or a healer having you not quite topped off can easily result in your death. Some tenacity really helps smooth out mistakes here. There is a ton of incoming damage and mistakes by the DPS will have your healers struggling to keep up. Eventually you get to the point where you don't need it anymore, but it helps on the road to learning the fight.
With the meteor it doesn't help so much and your healers clean that up with AoE. Proper stacking is necessary here.
Personally OP, as a Tank, I couldn't care less about damage, and I will always go for the mod that gives me more defense. I remember reading that 2000 Tenacity gives you about 5-6% more mitigation, and that's good enough for me, so in my many years of playing I have always melded it (since it was introduced) and I will always meld it. It all comes down to your personal playstyle, mod your gear in whatever way you desire.
When it comes to mods OP, there's no objective "right" answer, if someone tries to tell you there is, don't pay them any mind because they're most likely a narcissist & have no clue what they are talking about. The difference in stats that mods give you in general (no matter what stat you mod) are very minor, and will not have any significant effect on gameplay. Game on buddy!
Hmm, I disagree with that stance, your damage intake only matters as long as the boss is alive, imo you can't really say that the boss's death is mitigation. The moment the boss goes down, it's a totally different situation...
Everywhere I look it's always "Damage damage damage damage damage".
There's no reason to have a couple extra bits of HP when you need that damage to push phase change or beat enrage it seems.
you have mitigation tools. use them more wisely before overstating the value of TEN as a stat. Everything happens when it will happen, and can have mitigation from everyone mapped accordingly.
If anything I’m understating the stat and I’m not u sure how you got the impression otherwise. Any extra bit of damage will help push through engrage timers and DPS checks, TEN doesn’t help as much. All I said earlier was that it might help with progression, letting the tanks soak another hit or two and just see more of the fight. But even then, I’m not 100% sure it’s worth it.
Yeah, when I said meteors I meant to say comets. It sucks that you can't use any abilities while "holding" the comet because if you pop invuln too early it doesn't do much good and if you wait too long you can't use it at all. I have enough materia that I can redo my gear several times over so I think I'll give tenacity a try. Thanks for the info.Tenacity shines with the adds' tankbuster in phase 2, particularly during progression. That tankbuster hits extremely hard and a missed cooldown or a healer having you not quite topped off can easily result in your death. Some tenacity really helps smooth out mistakes here. There is a ton of incoming damage and mistakes by the DPS will have your healers struggling to keep up. Eventually you get to the point where you don't need it anymore, but it helps on the road to learning the fight.
With the meteor it doesn't help so much and your healers clean that up with AoE. Proper stacking is necessary here.
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