Quote Originally Posted by Bsrking5 View Post
SE already said they want healers to be a heal centered, ie pure healer. Which doesn't line up with healing demand in most cases. Honestly I hate how homogenized the balance for 5.0 is, not just healers, all jobs.
Yep. I think this is kinda where they've missed the mark.

Gutting what we do in our downtime and adding more to our healing kit doesn't make a job more healing focused. Blue Mage proves this. It's the job with the strongest healing focus (when a healer) in the content it does despite having the least healing spells and a butt load of DPS ones.

They could keep everything they've gutted out, you could have the most complex DPS rotation in the world and the healing focus would remain exactly the same.

This is simply because your healing focus is determined by mechanics requiring you to heal and the tools you have available to handle it. If those tools handle it super well, then your healing focus is small.

And I think if that healing focus is small, then we need a different focus to keep us entertained between healing.

Actually I think it would be a smarter idea to give us more to do in our downtime and start adding more and more content that pushes our healing abilities harder. To me, this is how you improve a healing focus. It'd pretty much be a waste to retroactively make all old content more healer focused, healers will still have solo stuff to do and not all new content will be a challenge (to suit people of different levels) you will still get healer downtime, so make that more interesting. Then by adding more content that push healer checks, you'll get more of a pure healing focus.