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  1. #21
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sated View Post
    Basically. A lot of the fishing suggestions I see from people who don't enjoy fishing are just "remove the gameplay, make it Sightseeing Log 2".
    The worst part is, ARR had the best sightseeing log and people hated it too and now every other expansions log is really bad. You can't even see the sight you're supposed to from the vista, and it's braindead easy.
    (0)

    http://king.canadane.com

  2. #22
    Player
    Espritduo's Avatar
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    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    Yeah its fine to have it, but thats by far no plausible reason for it to use it like crazy multiple times after another, like having to mooch four times after another with a catched fish the next one you need, most likely even in HQ just to make it much more complicated, just to have a chance at getting what you want.

    Fishing needs to be in first line skill based, not luck based, it's completely fine to have Mooch as a means to get natural baits that aren't buyable anywhere and to diversify the methods of catching specifi fish species, where its natural that there are carnivorous bigger fishers going for your mooches

    But 4 times in a row is exaggerating it. maximum 2 mooches should be enough. Would be far more interesting, if SE added more different waya t manipulate your fishing outcom, other then mooching, the hook and bait or daytime/weather, like for example the fish density of a fishing location in regard of how many people have fished at a spot over a certain time to prevent overfishing...
    As someone who agrees that fishing could stand to lose SOME (I repeat, SOME) of it's RNG intensity, I think you're over-exaggerating the Mooch mechanic. There is no fish in the game that requires a 4x mooch. The farthest any fish has ever gone is the triple mooch, and there is exactly one fish in the game that is a triple mooch, the Frilled Shark from way back in ARR days. Every other fish is, at worst, a double mooch, and even that has been virtually eliminated since ARR, with only a couple fish since then requiring double mooches to catch. The only time you would mooch four times or more is for the fish that allow you to mooch themselves over and over until you get the target fish, and this is a gift to you, not a detriment. I personally think they should actually be doing more with Mooch since we have Patience and Mooch II now that make getting mooch fish a very non-RNG element and more of a strategic GP-management element. Heck give me a quintuple mooch, I can take it now that Patience and the hooksets got a GP nerf.

    Also a hard no on having the fishing pool affected by other players. That never ends well. The slight impact other players have on ocean fishing should be proof enough of that.


    Like I said initially, though, I do feel the RNG element of fishing is too heavy, especially for new players. People say they want to "preserve" the experience of big fishing, but what they don't realize is we veteran fishers had it easy back in the day. True hardcore fishing is what the new players are being forced to reckon with coming into the content nowadays. Dealing with a small handful of new fish to catch each patch is child's play. I got all the new big fish for 5.1 in a single weekend, 5.2 in three days in between ocean fishing runs. New players are coming into the content with over 200 big fish to catch, while also having the other 500-odd regular fish (some of which are just as difficult as big fish) to manage as well. This workload is so intimidating it's no wonder new fishers give up on it.

    I'm not in favor of just nerfing the whole system to the ground, but allowing some grace elements for the older big fish would help newer players to manage the increasingly unfeasible amount of fish on the table and allow them to keep up with us veteran fishers who basically are playing easy-mode big fishing, and have been for years. I would just tweak a couple things to help out newer fishers. Allow Gathering and Perception to have more of an impact on older big fish, just like how new expansions (used to) remove the 95% cap on gathering nodes as you leveled up. Make it so higher Perception ratings increase the chance of a big fish biting, and higher gathering ratings increase the chance of landing it. Not to 100%, but just enough to remove the frustration of trying to catch a fish from 3 expansions ago that us veteran fishers haven't had to worry about for years. I'd say increasing whatever the base bite and catch rate is by up to 40% based on your stats, capping it at a hard 80% would be fine for fish from previous expansions. This would still make fish that are notorious for the low bite/catch rates (let's say 10%) still only have a 50% bite/catch rate at best, and fish who's bite/catch rates were never that horrible would now still have a decent chance to get away, but not a frustratingly low chance. Moreover, I would keep the six legendaries of each expansion untouched. Those should always be the "ultimate" tier fish of an expansion, and like Ultimate, should preserve their challenge as much as possible.

    That's just my feelings on the matter, as a hardcore fisher among hardcore fishers, who still understands the situation new players are facing that we never had to deal with.
    (1)
    Last edited by Espritduo; 03-07-2020 at 06:14 PM.

  3. #23
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Agree with you, some good points being made there.
    If the improvement of your equipment would make a stronger impact on the efficiency of catching older fishes like you said, increase catch chance, decrease chance of loosing the fish after it bites, increase of catch time windows, ignoring weather ultimatively, it definetely would help catching up with the massive amount of old content fishes

    K, maybe I overexaggerated it with the quattro mooch, but took it here only as an example from reading it from a poster before of me, so I assumed this is really a thing that is for hardcore fishers in FF14 kind of a "normality". So I guess I jumped the gun there xD just bit ^^

    It's no so, that fishing didn't became easier with the latest new skills, I just think the job needs definetely some QOL improvements more to make it as you syy more friendly for newer players to catch up /no pun intended
    Thats why the boat got added, because with it have players of all levels now an super easy n fast leveling spot, that it kind of feels already beeing too easy, but without it it felt like a snail slog, compared to the other gatherer jobs.

    SE has done definetely so far enough in regard of quantity for fishing, its now time to do more for the quality side of the medal, like for example synchronizing finally the ILevel difference betwen fisher and the other gathers by letting us upgrade finally the ancient old I180 harpoon to an appropriate I430 harpoon with increased fitting stats ^^
    (0)

  4. #24
    Player
    Vespar's Avatar
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    Mar 2011
    Posts
    2,767
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    @OP

    No thanks. I want to earn the achievements just like everyone else did as much as possible. They already gave FSH catch all baits and lure.
    (0)

  5. #25
    Player
    Fynlar's Avatar
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    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The worst part is, ARR had the best sightseeing log
    Ugh, no.

    Sitting around having to do nothing but wait for the chance for the right weather to show up at the right time, sometimes not even wanting to move from a particular spot if it was difficult to get there in the first place, is the pinnacle of uncompelling gameplay. I'm not sad to see that gone and I hope that never comes back, and it seems SE is in agreement with that if the last three expansions are any indication.
    (3)
    Last edited by Fynlar; 03-08-2020 at 01:07 AM.

  6. #26
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Ugh, no.

    Sitting around having to do nothing but wait for the chance for the right weather to show up at the right time, sometimes not even wanting to move from a particular spot if it was difficult to get there in the first place, is the pinnacle of uncompelling gameplay. I'm not sad to see that gone and I hope that never comes back, and it seems SE is in agreement with that if the last three expansions are any indication.
    There was very little gameplay involved. The point was to see a spectacle of the world and ARR did this the best.
    (0)

    http://king.canadane.com

  7. #27
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    There was very little gameplay involved. The point was to see a spectacle of the world and ARR did this the best.
    The point was supposed to be to see a spectacle of the world. The reality was often having to stay there for multiple hours waiting for the exact time/weather requirement the game wanted. It wasn't just "very little" gameplay; if anything it was negative gameplay because it kept you from wanting to move from the spot or enter the DF to do anything else.

    Total garbage system, won't be missed. Keep that shit to fishing where it belongs.
    (0)

  8. #28
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    The point was supposed to be to see a spectacle of the world. The reality was often having to stay there for multiple hours waiting for the exact time/weather requirement the game wanted. It wasn't just "very little" gameplay; if anything it was negative gameplay because it kept you from wanting to move from the spot or enter the DF to do anything else..
    You can see what weather is coming up well in advance you didn't have to stand around there for hours.
    And yes, when weather and time of day is involved with the sight it made it a much better spectacle. Now it seems to only be an afterthought, the vistas sometimes don't even let you see the sight you're supposed to be seeing.
    (0)

    http://king.canadane.com

  9. #29
    Player
    Brightamethyst's Avatar
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    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    And yes, when weather and time of day is involved with the sight it made it a much better spectacle.
    Sometimes that true. Others... not so much. How exactly is the inside of the leatherworkers guild any different looking at 4pm on a cloudy day?
    (1)

  10. #30
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
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    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You can see what weather is coming up well in advance you didn't have to stand around there for hours.
    Skywatcher NPCs only see up to 24 game hours ahead and (more importantly) aren't accessible when you're currently standing at a difficult-to-reach vista, unless you get someone else to repeatedly check them for you.

    I've had instances where I saw the appropriate weather coming up on the skywatcher and rushed to try to get to the vista, but wasn't able to actually reach it before the weather had ended. Hurray for tons of wasted time.

    Total garbage system, won't be missed.
    (0)

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