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  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yeah I admit, I would like more dungeons too. Only two dungeons in the Expert Runs leaves a serious lack of variety.

    And Kalise is right. Without the mass mob packs it makes healers bored out of their minds, DPS too.

    Ooo ahh... a whopping 2 mobs... I feel soooo threatened.. That's the reason for the mass mob pulls, because without them, dungeons do get incredibly boring. No one takes any damage and it makes them feel pointless. DPS powers and abilities are wayyyyy stronger than just two mob spreads, and healers don't even have to heal much because tank mitigation takes care of most of it.

    I'm for the reverse... throw even more mobs at people until they are nearly overwhelmed.

    Single target abilities were designed for Boss Mobs... not trash mobs, so they are way over the necessary power needed. And if you pump up trash mobs they're no longer just dungeon minions anymore but just another boss mob in and of themselves.

    Try fighting an ARMY on your way in... that changes the whole perspective and freaks people out as much as any strong boss mob does.

    There was this old game D&D MMO that did this long ago called Neverwinter Nights MMO. Prior to a complete rework of all the Jobs... the original dungeons were soooo packed with mobs that it was easy for the party to get completely overwhelmed and wiped out. But they wanted to make money off PvP so they changed everything to single target and and then had to change the dungeons too because no one could get through them anymore.

    Now those were some seriously intense dungeon crawls. Castle Neverwinter was a seriously intense dungeon to go through. So was the one with the Aboleth.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silverquick View Post
    There was this old game D&D MMO that did this long ago called Neverwinter Nights MMO. Prior to a complete rework of all the Jobs... the original dungeons were soooo packed with mobs that it was easy for the party to get completely overwhelmed and wiped out. But they wanted to make money off PvP so they changed everything to single target and and then had to change the dungeons too because no one could get through them anymore.

    Now those were some seriously intense dungeon crawls. Castle Neverwinter was a seriously intense dungeon to go through. So was the one with the Aboleth.
    I didn't know they changed NWN like that.
    I remember the massive amounts of enemies. Good times.
    Sad to hear they changed it so vastly.
    (1)

    http://king.canadane.com

  3. #3
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Canadane View Post
    I didn't know they changed NWN like that.
    I remember the massive amounts of enemies. Good times.
    Sad to hear they changed it so vastly.
    Since most people probably have never seen the mob spam like that before I did find an old Video with some of the Dungeon Crawl for Castle Never that is no longer available except on a private server.
    https://www.youtube.com/watch?v=3TBi3S7V8Uc

    It gives a good idea for the people who never did get to see this.

    And here's a sped up version of the entire dungeon crawl.
    https://www.youtube.com/watch?v=_bswnLPrWco

    Even I forgot how tense it can get at times heh.
    (1)